Search results

  1. M

    [1.7.10][Hardcore][Survival] There Will Be Blood

    Thanks for the answer! glad to hear that! So i have seen that you don't have quests in this modpack. i mean surviving is hard enough on its own. ever thought of asking people of other modpacks if they'd allow you to use their questslines? i mean if they are sorted by mod it should be viable to...
  2. M

    Blood N Bones [Hardcore Survival]

    Is there any teaser concerning the modlist for 1.7? Really looking forward to it ^^
  3. M

    [1.7.10][Hardcore][Survival] There Will Be Blood

    Any chance that you'll be adding thaumcraft? i would add it myself but i worry for the balance when i add thaumcraft + some addons. your modpack sounds awesome and basically i only miss thaumcraft in it ^^
  4. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Is there any way that aura cascade will be in the modpack? http://minecraft.curseforge.com/mc-mods/227099-aura-cascade Conparable to ae but done with magic!
  5. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    That's exactly why i asked, cause i wanted to avoid this. But well. Server stability goes first ;)
  6. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Ok, thats fine! Thank you for the fast reply ;) And thanks for the great ModPack!
  7. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Any news on how long it will take till the fix is on the Launcher? ( want to update my server ;) )
  8. M

    [WIP] Minecraft Modpack Customizer

    Hey, I'm searching for a bunch of people interested in testing my new tool. It's able to create a patchfile which server admins can can distribute to the people joining the server so they can easily customize(i.e.: disable, enable, import and set optional mods) the modpack. I've just created...
  9. M

    Unleashed 1.1.3 and a couple of issues

    Going from the Changelog it is not implemented in 1.1.3 yet. As the Version added there is 1.0.0.114 and the fix was implemented in 1.0.0.121. So it isn't included yet. They prolly gonna include that version when they push 1.1.3 to recommended though! Hopefully soonish ;)