What's new in modded minecraft today?

CarbonBasedGhost

New Member
Jul 29, 2019
910
-1
0
Not if I get there fist, muahahahaha!

Wasliebob @Wasliebob · 9m
One screenshot a few new features :D,


bf24691f3e.png
 

SpwnX

New Member
Jul 29, 2019
210
0
0
It is Sunday and I have nothing better to do other than posting an update of the IC2 addons family. Bad humor and depression aside, here is your daily GregTech update :
GregoriusT said:
V5.05.09
Changed Energy Crystals to be an Autoclave Recipe instead of Compressor.
Added the long time awaited Energy Detector Cover back. Note: it takes the maximum input and output Amperage into account too! But it doesnt count Batteries inside the Battery Buffer, since those are Items which have nothing to do with the Block itself.
Fixed some Bugs.
 

Tombenpotter

New Member
Jul 29, 2019
47
0
0
I feel sad that nobody mentionned the EMT update. Oh well, I guess I'll do that myself!

Code:
Version 2.0.0Aplha2:
Fixed the Electric/Nano/Qunatum Boots of the Traveller not preventing fall damage. They now drain energy when doing so.
Fixed the Wings not preventing fall damage. They just do it.
Fixed the Wings model being derpy (Finally, huzza!)

Version 2.0.0Alpha1:
Since SOMEONE decided to change the modid, and almost everything else, this is now EMT 2.0.0. Hurray, and all that stuff.
Fixed the Essentia Generators crashing when placed in world. Oops.
And, well, as you can see, resumed the work on EMT. Sorry for the delay! :p

Version 1.1.4 :
Updated to Minecraft version 1.7.10.
Rewrote and improved the Essentia Generator code. It's now very easy to add new ones.
Rewrote and improved the Solar Panel code. It's now very easy to add new ones.
Rewrote and improved the Drill, Chainsaw, Omnitool, Boot, Goggle and Wing code. It's now very easy to add new ones, as well as way more efficient.
Refactored a lot of the code in preparation for the modules.
Added a new Essentia Generator, the Aer Generator.
Added a tooltip to the current Essentia Generators, saying they will be removed in future versions.
Added an Essentia Generator, alongisde with a dynamic system calculating outputs linked to different essentias. Change the values of the primals in the config, and there is even a maximum cap!
Added localization text for almost everything. (TehNut)
Added config GUI for in game config changes. (Implemented by Tombenpotter, fixed by TehNut)
Fixed Charged Creepers and Tainted Chickens not dropping things. (TehNut)
Organized creative tab to make it look nicer (TehNut)
Compressed Solar Panel tooltips are now easier to read. (TehNut)

Yes, I know that's a lot of stuff. But eh, I've been busy. And thank @TehNut a lot for the help!
 

Rongmario

New Member
Jul 29, 2019
63
0
1
New MinecraftForge builds now pushed to main branch, Build 1217!
http://files.minecraftforge.net/

Changelog (oh god):
http://files.minecraftforge.net/mav....1217/forge-1.7.10-10.13.1.1217-changelog.txt
oh, too lazy to click on the link?


Really? You want to see it here?


Seriously?


Ok here you go:

Build 1217:
cpw:
GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.

MinecraftForge/FML@7c5cf219042581545b6073de4e947448ffa10879 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7ad4eda6e5faa173cd6b21e70a2c444 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c596bb5502bf455d468d2b1ead0520f55 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d870ae150071c67b002597542eb206725 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b85240458f352f248e885684aaff4743 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df740a64c94d9ba05dd7e4412515abf5bb If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f5c58a494ed100dd4c1dd1a0c341dbf And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9332c7a7f290db05e6f18ef328016e2 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed463a6053526c7a46a990007711e3d0 Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@21084941127fc882d9968316a8f0669531e484df Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40704001231e602ceaedfa21a5df1edf Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06dc968fcc31d3e4e524e574acfdbb3b Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146f2eb3ad3833d40607da97831278ffb Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d5387512d0bee33ef99510ee5aac739 Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe23326a3d4f6b03e60b5cdaf78a484b3657 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22eef6068ccd6df1bd71cf58cba48eed AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80ae60ad2d8cdb40c5fdfdaeeaf16d00 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a15a0cceca7a0ded6095b746cdd017b Update README.txt
MinecraftForge/FML@f75838461cf6d9c5010cbfd2d9ef5ceec03268d7 Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d1bee371cf23cdfd0071de7c5175417 First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c6424709b20ce1e9bda0d85ce7fac47d157c2 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee168523154a0edae68c3180814eab1c7 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2cf5b24e7a25537d883260857b2107a Build.Gradle Patch
MinecraftForge/FML@20c7add8455cd16a4551ed13336a9ad4f9770cd1 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992eb6341d52d12fb6735415ab8e3c501d Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e297d5d59ce57138810627a9c7a1b412 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c78d7f3c35a331e993dd6e679fc7ac9 Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a84d35a78791e1bc3c7712cd90506f6 Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6dfca65c4d1dd23176d4c9d13d46b6f5 Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce07653732971837709ccf4de7e4c5c8e Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfea15ba2015cede72327703f273f74e3 Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c3379d0767247e51cbc3f7c631fe97a08 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b4614cfc35b403d756fe3ef550ebf50 Cleanup override warnings
MinecraftForge/FML@af7a58b9e50dbacf63cf4b5009abc52301609e1f Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a612c235013f3f92f1756811139a6de0 ItemStack swapping
MinecraftForge/FML@8597e45a0e417948db483006aa54e899f28b05ac Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9d1cac8550561f31f118589abc0c30a Fix ups from feedback.
MinecraftForge/FML@d89165021f33fbffb4563d86b30bd261506c6ea6 Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988385d38b964c615776f23a1718f5c27 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d8536bad3af5a036b70dae94097176b420 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639feded03ced26d9a06a98159f7a95b7 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5baaee53bee67d26d2fc6d3d003f095 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e8865a91292386a3738bb45bad0477a4b Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e02e2b6c6d006abe20d8497499fdf51f Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
cpw:
MinecraftForge/FML@4ce3e73bfe36c02b10f504f93eff1bc94d640e32 Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef9b5fd85cd1c17aa2013fca1bacd871 Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4b367aed56d79e916f17296842f675c Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b630afa22c0fdf060bf28edbf7b34d0f Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c7f122731619258a9e5a68a6111d5dd Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
cpw: MinecraftForge/FML@dc02d56195606d3ba2f1c5036fc8c0ddb67c843f Fix derp with ModType annotation. mods should load again now..
diesieben07: Added Item#isBeaconpayment
cpw:
MinecraftForge/FML@7ab69aff2e19b349e457c1b5fcab8b3b01d22af2 Clean up import
MinecraftForge/FML@c5a90bd456230b201522c268dd9bc5e80a0b57be Is vanilla possible with this mod load, side tests.
MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
michafla:
check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
kat.swales: Fixed Clientside GameProfile UUID being null on offline mode
cpw:
MinecraftForge/FML@63b64482e6dd4c3e2226ec002ceee549045c35ed Add jsr305 dev-time dependancy for Nullable/Nonnull annotations. Unneeded at runtime.
MinecraftForge/FML@5365f5ea3e90ec85552bdb7f1f1237c51b4ea493 Add IEventExceptionHandler for EventBus to allow special handeling exceptions that are fired while running an event. Events now track what 'phase' they are in during the execution process. Each EventPriority is a 'phase'. An exception is thrown if the event attempts to set its phase to a previous one.

Build 1.7.10-10.13.1.1216-new:
kat.swales: Fixed Clientside GameProfile UUID being null on offline mode

Build 1.7.10-10.13.1.1215-new:
michafla:
check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly

Build 1.7.10-10.13.1.1214-new:
cpw:
MinecraftForge/FML@7ab69aff2e19b349e457c1b5fcab8b3b01d22af2 Clean up import
MinecraftForge/FML@c5a90bd456230b201522c268dd9bc5e80a0b57be Is vanilla possible with this mod load, side tests.
MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!

Build 1.7.10-10.13.1.1213-new:
diesieben07: Added Item#isBeaconpayment

Build 1.7.10-10.13.1.1212-new:
cpw: MinecraftForge/FML@dc02d56195606d3ba2f1c5036fc8c0ddb67c843f Fix derp with ModType annotation. mods should load again now..

Build 1.7.10-10.13.1.1211-new:
cpw:
MinecraftForge/FML@4ce3e73bfe36c02b10f504f93eff1bc94d640e32 Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef9b5fd85cd1c17aa2013fca1bacd871 Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4b367aed56d79e916f17296842f675c Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b630afa22c0fdf060bf28edbf7b34d0f Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c7f122731619258a9e5a68a6111d5dd Merge branch 'simple-netw-improve' of github.com:diesieben07/FML

Enchanting+ came out of no where with fixes for 1.7.10
http://minecraft.curseforge.com/mc-mods/59413-enchanting-plus

Sanguimancy got an update for BloodUtils compatibility
http://minecraft.curseforge.com/mc-mods/223722-sanguimancy

Minimapsync now works with our beloved VoxelMap, works with 1.7.10 and fixes!
http://minecraft.curseforge.com/mc-mods/74623-minimapsync/files/2215375
Changelog:
- make minimapsync 1.7.10 compatible
- make VoxelMap.litemod (v1.2.3) work with minimapsync
- fix single player teleportation
- fixed stupid crashes on server side
- improved tab completions
 

Ommina

Well-Known Member
Aug 14, 2014
90
190
59
Appreciating that AE2 updates are typically done in batches, I felt this rv2-alpha update from Wednesday was particularly interesting, as it contains a change that I believe will be of interest to many. As such, I am posting it here. Please don't beat me.

  1. Fixed typos in source and API
  2. Added stats ItemsInserted, ItemsExtracted, and TurnedCranks
  3. Added A fairly sizeable number of achievements
  4. Added config option to Disable Channels
  5. Increased memory efficiency for a number of things such as facades, parts and tile entities
 

Rongmario

New Member
Jul 29, 2019
63
0
1
Gawd... could someone highlight the changelog for the more important stuff? >.> it's so long...
There you go!
Build 1217: cpw: GIANT FML UPDATE!

Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.

  • MinecraftForge/FML@7c5cf219042581545b6073de4e947448ffa10879 Implement STDOUT/STDERR redirection.
  • MinecraftForge/FML@a2908e5c596bb5502bf455d468d2b1ead0520f55 Clean up a bunch of compiler warnings.
  • MinecraftForge/FML@7f67523d870ae150071c67b002597542eb206725 Update realms to 1.3.2
  • MinecraftForge/FML@305d8950c9332c7a7f290db05e6f18ef328016e2 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
  • MinecraftForge/FML@bdfca1c8ed463a6053526c7a46a990007711e3d0 Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
  • MinecraftForge/FML@c1b1417ee168523154a0edae68c3180814eab1c7 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
  • MinecraftForge/FML@65d380181a84d35a78791e1bc3c7712cd90506f6 Extend timeout for client to 5 seconds. Should fix Forge #1322
  • MinecraftForge/FML@13da3efce07653732971837709ccf4de7e4c5c8e Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
  • MinecraftForge/FML@d6358a466b4614cfc35b403d756fe3ef550ebf50 Cleanup override warnings MinecraftForge/FML@af7a58b9e50dbacf63cf4b5009abc52301609e1f Update to legacylauncher 1.10 and asm 5.0.3
  • MinecraftForge/FML@2e5ccf7988385d38b964c615776f23a1718f5c27 Update for launchwrapper 1.11. Fixes java 6 compatibility.
  • MinecraftForge/FML@641250d8536bad3af5a036b70dae94097176b420 Fix java 8u20. Closes #501 and a bunch of other bugs too.
  • MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
  • MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
  • MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
  • MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
  • MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
 

Team Oort

New Member
Jul 29, 2019
2
0
0
2274564554296D7613EA7A


Developing a new technical mod(does'nt have any name yet). The left one is a copper ore block, right one is a tin ore block. The block at the middle is a limestone; drops 4 calcites when mined with a pickaxe.

Can anyone name this mod?
 

Skyqula

New Member
Jul 29, 2019
568
-1
0
Waila-1.5.5
Changelog:

VARIOUS:
  • License change : switched from Apache 2.0 to CC-BY-NC-SA (Doesn't influence the use of this mod in a modpack or for the normal enduser)
  • Updated Chinese language file (Thanks to Crafteverywhere)
  • Small fix for items changing the raytracing distance (Thanks to Vlendvaj)
  • Updated logger to log4j (Thanks to Parker8283)
  • Added config option (waila.cfg.newfilters) to turn off the new filtering system as a workaround slowdowns in filtering
CRASHES:
  • Fixed a crash when invalid icons are used in tooltips
  • Client side NBT lookup is now protected against crashes in case of invalid NBT tag
  • Fixed concurrent modification errors in the new filters
MODULES:
  • BC tanks show their content once again
  • Fixed vanilla leaves showing incorrectly
  • Thaumcraft module is activated once again. Better handling of aspect-showing items
API:
  • Added support for default config values (New set of registrar methods with a new boolean argument).
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
So ... in theory, any mob could explode on fire?

Forget mobs could any player explode when lit on fire. :D[DOUBLEPOST=1412035913][/DOUBLEPOST]
2274564554296D7613EA7A


Developing a new technical mod(does'nt have any name yet). The left one is a copper ore block, right one is a tin ore block. The block at the middle is a limestone; drops 4 calcites when mined with a pickaxe.

Can anyone name this mod?

The mod's name is all the mods. :D[DOUBLEPOST=1412035964][/DOUBLEPOST] RWTema @Extra_Utilities · 4h 4 hours ago
Been a bit busy but I did make a small tweak tonight - Golden bags of holding will now be dyeable.