Just a guess, but do you have the Spawner level with the Conveyors? MFR Spawners need to be one level above MFR conveyors for the Spawners to work.Well I'm using mod spawners to spawn the mobs onto conveyors but the mobs aren't spawning. Is there a certain things on mob spawners, like distance away from player?
Okay, just a question, did you mean mob spawners or mod spawners? I ask because you don't mention what mod you are using (MFR, RoC), and if you are using regular mob spawners, there is a difference.Well I'm using mod spawners to spawn the mobs onto conveyors but the mobs aren't spawning. Is there a certain things on mob spawners, like distance away from player?
Soooo, put your killing floor/spot where you stand over top of an openblocks drain and make mob essence for days? Could it keep up with the auto-mob spawner from MFR?If you have forbidden magic (thaumcraft add on), there's an enchantment that exponentially increases the amount of XP you can get. Its called Educational, and though it may be hard to get on a weapon (Easiest way is through the Osmotic Enchanter from Thaumic Tinkerer), a Sword of the Zephyr with Educational V produces so much experience that I don't know what to do with it. Killing a single blaze gets you 9 levels, and it is so efficient that I didn't bother with an XP grinder. I just turn on a mob spawner, whack a dozen or so enemies with a few swings and then I'm well above 30.
I haven't experimented with dynamism tablets or autonomous activators, but if they retain the enchantments on weapons, then a single educational V sword will cause you to literally drown in experience.