What's new in modded minecraft today?

SevenMass

Well-Known Member
Jan 2, 2013
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The Netherlands
Having a single place where a lot of short and to the point updates are posted on mods is very convenient. I have checked this thread once every day, for years now.

The work is (quietly) appreciated! :)

I hope someone will pick up the slack. If not, then this will be the end of an era.
 

Scott DTA

New Member
Jul 29, 2019
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Thank you yusu for all the work you have put into this. I don't have the time I used to, to play let alone work on any mods, but this thread I read daily to keep up on the modding scene.

Good luck to you in your next great adventure.
 

Inaeo

New Member
Jul 29, 2019
2,162
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Last day, last update... Today it's been exactly 4 years that I've started this journey, and today, this journey has come to an end for me.

I started this topic 4 years ago to post all the latest mod updates, so everyone was able to see the really interesting new mods, or important and big mod updates.
But, the last few months the updates have become less interesting. Nowadays we've Curseforge, where you can easily see the newest mods and the latest updates, and the amount of interesting updates have become less frequent.
Most people now also play modpacks created by others, such as FTB, so there are less people looking for new updates or mods.

It's been a fun journey for me, where I even was offered to join FTB and bring the concept of this topic to the team (Though sadly that did not exactly worked out as planned.)
I want to thank FTB for supporting me these years, and giving me a place on the forum where I could continue this journey.
I also want to thank the other users who've been contributing to this topic, and following and supporting this topic, without you this project would've never reached this milestone.

But, as I said before, for me this journey has come to an end.
I don't know if this topic and category will stay open, that's for FTB to decide, but in the meantime people can still post updates for mods, new interesting mods they've come across, fun modpacks they've been playing or amazing texture packs that they've seen.

But for now, I'm saying goodbye :)
You've done a wonderful thing here, and it has introduced me to a number of mods I otherwise would have overlooked. Thank you for your time and service.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,733
3,213
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Tartarus.. I mean at work. Same thing really.
I keep forgetting to post this here, but I've had this as a pinned tab most of the week. Its the CurseForge mod library sorted via last update.
Sadly I do not have time to do this every day, but hopefully we can all chip together in and keep the tradition alive :)

So without further ado; here's the latest 5

Forge Your World, by piro1000 et al
Introduction to Forge Your World

Forge your world is a mod that aims to be self-sufficient.

But the problem is that a mod of this size, is taking time to develop, especially in lonely.

You can find several categories in this mod, food, tools and armor, resources, decoration, and lots of other things in the future.

this mod is made in france

Pam's Harvestcraft by MatrexsVigil

AS OF 1.12.2b RE-BALANCING UPDATE ALL FOOD RESTORE NUMBERS HAVE CHANGED. PLEASE READ THE CHANGELOG FOR MORE DETAILS.



Official Up to Date (as of 1.12.2b Re-Balancing Update) HarvestCraft Recipe Sheet

Pam's HarvestCraft is an ever growing mod for Minecraft that currently adds (as of MC version 1.12.2):

60 new crops (including cotton for string)
6 garden bushes to find and harvest for crops (pick up bushes or let them spread like mushrooms)
36 fruit or item bearing trees
19 new fish (catch with normal fishing rod)
Simple Beekeeping (including candle blocks, wax/honey blocks, hardened leather armor, wax as fuel)
1400+ new items and foods

Re-balanced Vanilla foods
Placeable cake blocks of all new cakes
Presser block that allows you to produce resources (such as honey, bubbly water, baits, paper, and much more)
Well block that gives infinite water sources a better look
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Shipping block that allows you to sell crops, fish, meats, and beekeeping items for emeralds
Ground Trap and Water Trap blocks that allows you to use bait to 'catch' resources when placed in the ground/water
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu meat replacement items for vegetarian/vegan recipes
Right-click options for harvesting/auto-replanting (including vanilla MC crops)
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily
Config file has options for everything!

Factory Tech, by ProfessorLucrio
Factory Tech is a new tech mod, centred around designing intricate automation setups. It adds some of the same machines as other tech mods, but it differs from them in that no machine in Factory Tech requires power. Instead, each machine has a list of parts that it needs to run, which gradually wear out and need replacing. It aims to be as close to a true tech mod as possible, in terms of making the challenge stem from creative engineering instead of resource acquisition.

JAM- Just A Magnet, by aokMikey
JaM - Just a Magnet Mod is a dead simple minecraft mod. it's only features are as follows

  • Toggle on and off
  • Configurable Range and Speed
  • Light weight and simple to use
How to use
Install the mod, open up a world, edit your settings to change the default key for Numpad 3 (optional), Press toggle button and enjoy

Mr. Crayfish's Vehicle Mod, by Mr_Crayfish
About: This mod adds in working vehicles into Minecraft. So far this mod contains an ATV which you can ride around. It features real working steering, spinning wheels and sounds!
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,733
3,213
333
Tartarus.. I mean at work. Same thing really.
Valkyrien Warfare recently popped an alpha for 1.12

If you've never heard of this mod before, or aren't quite sure about it; this .GIF shows off the physics engine. That little house flying away at the end always puts a smile on my face.


Valkyrien Warfare is an airships mod that aims to succeed where all other mods have failed. Unlike mods before this, Valkyrien Warfare incorporates world regions, GJK ray-trace collision, and a custom (in house) Physics Engine designed to make your airship experience as realistic, and enjoyable as possible.

It supports players walking on ships, rotation on all 3 axes, perfect block interaction (semi-perfect with other mods), SMP support, Multi-Threaded collision physics, and really whatever you can think of.

Its a labor of love, coming directly from all fans of airship combat in Minecraft, we hope you enjoy it.

Also
New Beta for Forestry

New Release for Lyncanite's Mobs

New Release for No Recipe Book

And a little over 60 other mod updates in the last day.
 
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fedprod

New Member
Jul 29, 2019
56
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Mordenkainen

New Member
Jul 29, 2019
368
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Bed Patch 2.0 released:
https://minecraft.curseforge.com/projects/bed-patch

This is a small mod that fixes the long standing, very annoying bug that causes players to get stuck in beds after teleporting or changing dimensions. With this mod in place, beds should work properly!

Changelog:
- Changed the patch used. The new patch should have far less likelihood of having any conflict with a mod or unexpected side effects.

Morden.
 
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ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,697
2,996
333
Lost as always
Apparently, Optifine's website may have been compromised

I don't know at this time if it is the site itself trying to push stuff through your browser, the downloaded .jar files, or the damn ad hoops you are required to jump through to get to the download, but it's apparently been going on for a couple of days now.

Just to be safe, I'd advise avoiding Optifine like the plague for the moment, until this can get sorted out. I could just see some group swapping out the latest Optifine download with one loaded with a keylogger or something if they managed to seize the site. Be a better job of poisoning accounts than trying to push it through HTML5, at least.
 
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ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,697
2,996
333
Lost as always
Update: It was Ad.fly that was injecting malware into downloads. They authors of Optifine have dumped it in favor of alternative monetization options. Should be safe now.
 

Shinoow

New Member
Jul 29, 2019
111
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0
AbyssalCraft (1.10.2) (1.11.2) (1.12.2) has been updated to 1.9.4.4:
  • Fixed some redundancy in the FireMessage packet that's sent when hitting any of the mods fire blocks
  • Ritual ground creation is now less sensitive about surrounding blocks (as long as they aren't full cubes)
  • Spell recipes can now be displayed in the Necronomicon
  • The tooltip of Energy Relays now display the range of the block
  • Item information can now be locked, resulting in the tooltip font being replaced by the Aklo Font
  • Added a command to automatically unlock all Necronomicon knowledge
  • Leaving Omothol portals now return you to the Dreadlands, not the Abyssal Wasteland
  • Randomized the texture rotation of the Fused Abyssal Sand
  • Made the outlines of the Abyssal Stone Brick, Abyssalnite Stone Brick and Dreadstone Brick more consistent
  • Created a new texture for Dreadstone
  • Shift-clicking output slots now works in the Materializer (giving you up to a stack of the output per click)
  • Now runs on Forge 14.23.2.2611 (1.12.2 only)
 

Odovbold

New Member
Jul 29, 2019
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I really enjoy Blood Magic release notes, even I haven't seriously start playing 1.12.2 pack yet.

https://minecraft.curseforge.com/projects/blood-magic/files/2531959
Version 2.2.3:

- Fixed mundane components being really really really thirsty
- (everything required water reagents. everything.)
- Buffed the Fast Miner array with a nerf
- Vanilla doesn't like Haste 3 I guess?
- Moved Divination Sigil altar output to a HUD element
- RIP Blood Altar chat spam 2014-2018
- Mark of the Falling Tower is now re-opened and ready for sacrifices.
- Polished Demon Stones are no longer lonely uncraftable bois
- Somewhat more efficient (at least LoC wise) altar upgrade checking
- Blood Altar is now less stingy about outputs
- Coerced augmented Potion Flask recipe outputs out of hiding
 

Arcaratus

New Member
Jul 29, 2019
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Virtual Machines 1.0.0.2, added in the Virtual Dark Room and the Virtual Animal Farm!
https://minecraft.curseforge.com/projects/virtual-machines
------------------------------------------------------
Version 1.0.0.2
------------------------------------------------------

- Yay a changelog!
- Added in the Virtual Dark Room
- Added in the Virtual Animal Farm
- Added in the Experience Augment
- Added in the Nether Simulator Augment
- Added in the Rancher Augment
- Added in the Perma-Morb Augment
- Fixed so many bugs LUL
 

Shinoow

New Member
Jul 29, 2019
111
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AbyssalCraft (1.10.2) (1.11.2) (1.12.2) has been updated to 1.9.4.5:
  • Applying a redstone signal to an Energy Relay pauses it
  • The Overworld biomes are always registered now, just not added to the list of biomes to generate if set not to
  • Statues can now transfer PE to dropped items (provided they can accept PE)
  • Redrafted a bunch of text inside the Necronomicon (removing redundant/incorrect information and adding new information)
  • Replaced all mob pictures in the Necronomicon with ones that look more like something drawn in the book
  • Fixed an infinite loop in the mining spell when mining upwards
  • Added a small section that explains how to obtain knowledge, unlocking information in the Necronomicon and unmasks Items and Blocks
  • Reduced the duration of fire applied to attackers when attacking someone wearing Dreaded Abyssalnite gear
  • The Coralium Plague and Dread Plague now act more like actual plagues (they spread a lot easier, can't be cured with milk)
  • Abyssalnite Golems now turn into Dreaded Abyssalnite Golems if killed by the Dread Plague
  • Portals now have a small chance of spawning a mob from their dimension
  • Shadow mobs now change their transparency based on light level (bright = visible, dark = not so visible)
  • The Dreadlands can leak out of it's portals, so keep a lookout in case too much gets out
  • Added Antidotes for the Coralium and Dread Plague (used to cure them instead of milk, which no longer cures them)
  • Increased the amount of Coralium Ore that generates in the Overworld (also made it configurable)
  • Knowledge unlock syncing is now done on a per unlock basis, rather than when opening the Necronomicon or changing dimensions
  • Asorah and Spectral Dragons now have the undead creature attribute
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
I haven't done any GregTech updates in a while so here is GregTech 6.07.07!


GregoriusT said:
Starting to do the new Battery System. A lot of things are easier with Batteries now. They have more Capacity, are easier to make, don't require a Canning Machine anymore (unless you want to automate filling them ofcourse) and they come in ULV to EV Power Levels.

Soon all Batteries will be made in a similar way. Lead-Acid Batteries will be the lowest Tier for now, so you can guess how much better the Lithium ones will become once this is done. ;)

The new Lithium Batteries will require a lot more effort to Craft, and arent going to be as simple to make as Lead-Acid Batteries. They will also come in ULV to EV Variations just like pretty much all Batteries I am going to add.

Unclear is what exactly I will do with Redstone, Nikolite, Teslatite and Electrotine Batteries. Probably also a 3D Version of those.

Already crafted Drills and other Electric Tools will not suddenly increase their Capacity, so you would need to craft new ones for that. Also in this first Version you cant use the new Batteries in the Tool Recipes yet, but you will be able to do so later ofcourse.

Old Batteries will become uncraftable in the near future, but they won't "vanish out of existence". They might turn into their newer counterparts automatically, but I am not sure about that.

I'll also fix Energy Crystals by adding their Variations as 3D Batteries too. A proper IC2 independant Recipe will be added aswell, while I am at it.

One Feature I quickly wanted to mention was the ULV Igniter being a thing now. Makes it easier to be Solar powered for example.

I'm still playing StarMade, but not as ridiculously often anymore, so that's a good thing for the Development Process of GT6. :D
https://gregtech.overminddl1.com/downloads/gregtech_1.7.10/index.html
 
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Shinoow

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Jul 29, 2019
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The Beneath (1.10.2) (1.11.2) (1.12.2) has been updated to 1.4.0:
  • Restricted the Y-level you have to be in relation to the teleporter block (in order to ensure players always spawn on the platform)
  • The spawn platform inside The Beneath is now made out of Cobblestone instead of regular Stone
  • Added stalactites and stalagmites that generates throughout the dimension (both configurable)
  • Added an empty loot table to the Shadows
 

Shinoow

New Member
Jul 29, 2019
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AbyssalCraft (1.10.2) (1.11.2) (1.12.2) has been updated to 1.9.4.6:
  • Shadow mobs are now immune to fire, and capable of swimming
  • Changed the texture for Liquid Antimatter (darker spots within the liquid, making it a bit less milk-like)
  • Added a config option that turns antimatter explosions nuclear (off by default)
  • Dread-plagued mobs now automatically leave a lingering cloud of Dread Plague on death
  • Added a new config category for misc out of place settings
  • The amount of animals a Lesser Shoggoth has to eat in order to multiply/grow up now depends on the size of the animals it eats (1 adult cow = 3 adult chickens)
  • The advancement trigger for summoning entities now fires for nearby players when completing a Summoning Ritual (1.12.2 only)
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
GregTech 6.07.08 is here with more battery related changes!


GregoriusT said:
Sorry for being two days late. Better than three days late considering tomorrow is April 1st. With the old schedule I would have taken off this week, because lots of Household stuff to take care of (my body doesn't react well to physical labour), but thanks to me playing StarMade in the previous weeks, it would feel bad to take a week off, right after slacking due to playing a different Game for that long.

But now I'm back, and I've got some Batteries to change!

The old 2D Batteries are now no longer craftable, but you can still recycle them for their Resources.

You probably saw the 3D Lead-Acid Batteries (all used the ULV Model back then) from the previous Version. They have the same Capacity as the Lithium Batteries from the old 2D Version, Alkaline Batteries even twice that Capacity!
The 3D-Lithium-Accumulators will have an even larger Power Capacity once I add them.

Energy Crystals now also got a 3D Variant that has a larger Capacity than the previous Crystals. They can be made with Sapphire Dust and Redstone (or Nikolite/Teslatite/Electrotine for a x2 Capacity Bonus) in an Autoclave.
They work like Gemstones too, meanign if you decided to lets say, add an Energium Ore (and remove Mixer Recipe for Energium Dust), you could mine those Crystals easily instead! ;D

I also fixed Liquid and Gas Burning Boxes having a tiny Fluid remainder after running out of Fuel.

There we go for this weeks release, and remember, if you try to give me your Username for the Supporter List, do not give me your E-mail Address instead, I cant do anything with that E-mail (someone did that and I replied to their Mail, but I didn't get a reply back yet).

The Release should be out by the time you read this through, I just clicked the Compile&Upload Batch File and it takes like 5 to 10 mins to do that. So have a Download Page Link for convenience and ofcourse, thank you all for your growing Support. :3
GregoriusT said:
[FIXED] Liquid and Gas Burning Boxes are no longer stuck with minimal amounts of Fluid when running out of Fluid.
[REMOVED] The Crafting/Canning Recipes for the old deprecated 2D Batteries and 2D Energy Crystals. You can still recycle/un-can the old Batteries. 3D-Lead-Acid is at 2D-Lithiums current Tier so there is nothing to worry about.
[ADDED] Models for Batteries and also made them compatible with crafting Electric Tools.
[ADDED]
Alkaline Batteries with twice the Capacity of Lead-Acid Batteries.
Similar crafting to Lead-Acid, though much more complicated for the individual Button Cells.
[ADDED]
New Energy Crystals, made using the Autoclave.
There is 2 Types so far, Red Energium that is made of Sapphire and Redstone, and Cyan Energium, that is made of Sapphire and Nikolite/Teslatite/Electrotine.
The Cyan variant has twice the Capacity compared to the Red Variant.
Also works without IC2 installed, unlike before. IC2 Energy Crystals now have a slightly different Recipe.
https://gregtech.overminddl1.com/downloads/gregtech_1.7.10/index.html
 
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