Hello my fellow Thaumaturges,
I developed another thaumcraft addon (yeiii thaumcraft addon no. 9999)
My mod is mainly another util mod for thaumcraft but I implemented some unique features.
The second part of my mod is an API for other developers to easily add their own golem cores and golem types.
If you're a developer and interested in that go ahead and read the API section (I really love this feature).
Info:
This mod is a WIP mod and considered an alpha and more content is planned for the future.
The Thaumonomicon entries got
NO text at the moment so read the feature list for descriptions!
This mod will need
Thaumcraft 4.2 or later to work.
I hope the screenshot caught your attention
TODO:
Spoiler (click to hide)
- Currently the Thaumonomicon entries got NO text and I'm looking for someone who wants to write one or more of them. Please pm me if you're intresed

- Some textures are just temporarily (e.g. Golem Core: Break) If you want to help me with that pm me as well

- You can instead just post textures, transtlations or Thaumonomicon entries in the
Github issues section
Features:
Spoiler (click to hide)
Arcane Dropper:
Hover over it with a wand (Without Focus) to see its range.
All the dropped items in this range are part of the inventory of this block.
You're only able to extract/insert items from the flat sides of the block.
The block has no gui.
Sticky Jars:
You're now able to place rotated jars!
Compatible with the following Jars:
- Thaumcraft: Warded Jar, Void Jar
- Automagy: Infinity Jar
- Thaumic Exploration: Oblivion Jar
Silverwood Golem:
A new golem type with 3 upgrade slots (you can't make him advanced)
Stats are simmilar to wood golem.
Golemic Shielding:
Runic Shielding for your golems!
Does not use any kind of vis.
Extra effective with Silverwood golem.
Golem Core: Break:
This core will allow your golem to break marked blocks.
He will use tools if you specified that in the golems inventory
(tipp: use an entropy upgrade to ignore metadata changes on tools).
If you add a block to the golems inventory he will only break the specified block.
Breaking speed depends on strength and tool speed.
Fully compatible with the ordo upgrade (Specify which tool should be used on the associated marked block)
Infusion Claw:
You're now able to automatically start your infusion with a redstone signal
and it will store all your knowledge even if you're offline!
Place it on top of an infusion matrix (compatible with Thaumic Horizons)
You can auto insert/extract the wand from the top side and if you enable
the check box in the gui, you're able to extract empty wands only.
It will not accept redstone signal from top or bottom sides.
But this process will add instability and use vis from the wand.
The instability added depends on the used wand. Staffs are better than normal wands (you can't use scepters)
The best staff is a primal staff core with void caps (This will not add instability at all)
The best vanilla wand is a silverwood rod with void caps. (Rods with more than 100 storages are better)
You should always use a good wand otherwise you'll get alot of instability!
You can also use this to auto produce Crucibles and Thaumonomicons (who would need that?)
and this will not drain vis from the wand.
Bugs reports / enhancements:
Spoiler (click to hide)
- If you find any spelling or grammatical mistakes just send me a pm or create an issue on github (as you probably could guess I'm not a native speaker)
- In case of real bugs: I will only fix them if you post them on
Github
and if your client or server crashed you have to add a FULL crash-report (I will close all other reports)
- If you think I have to add a specific feature or change something just post that on Github too.
Installation:
Spoiler (click to hide)
1. Download the jar
2. drop it in your mod folder
3. have fun
About me:
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I began to write this mod one year ago and have written on it to a great or lesser extent near every day or once a month.
Now I am so happy that I have finished it. This is my first mod but I have written plugins for minecraft too.
I learnt java before writing plugins and with this mod I learnt how to mod with forge. To write a complete mod was to much for
me at the beginning and therefore I decided to write a Thaumcraft addon with which I want to add at least some unique things.
If someone is interested in me, I'm 19 years old and just started studying computer science.
API:
Golem Core: Break
to register the actual core use:
GadomancyApi.registerAdditionalGolemCore(name, core);
Golem Types:
Create a new class and extend AdditionalGolemType
example:
Silverwood Golem
register: GadomancyApi.registerAdditionalGolemType(name, yourModId, additionalGolemType);
Infusion Claw: You can add your own behaviors to the Infusion Claw.
Create a new class and extend ClickBehavior
example:
here (look at the inner class)
register: GadomancyApi.registerClawClickBehavior(behavior);
Special thanks:
Spoiler (click to hide)
of course to Azanor for making Thaumcraft
to HellFirePvP for creating some future features
and to Pahimar for his Let's Mod Series and teaching me the basics of modding
Modpack policy / License:
Spoiler (click to hide)
Feel free to use my mod in private modpacks but if you're using it in a public modpack please drop me a pm and you're good

(you don't need to wait for me to answer)
My entire mod is open source and published under the GNU LESSER GENERAL PUBLIC LICENSE
You can find the source on Github
https://github.com/makeoo/Gadomancy/