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Wilder

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Jul 29, 2019
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Who would EVER need a 64x64 multiblock
Where would you even put that kind of thing. It's not like it would fit in a random wall and you're done
My whole friggin' base is roughly 64x64 >_<
 

buggirlexpres

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Nov 24, 2012
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Just in: Pneumaticcraft is adding 64x64s!
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This can't be real. Potatoes didn't win.

But in all seriousness, that would be a nightmare to code. It's bad enough with chunk issues for small builds, but a 64x64 would be terrible with chunks. You'd have to keep the whole thing chunkloaded.
 

LightOfNight

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Jul 29, 2019
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This can't be real. Potatoes didn't win.

But in all seriousness, that would be a nightmare to code. It's bad enough with chunk issues for small builds, but a 64x64 would be terrible with chunks. You'd have to keep the whole thing chunkloaded.
What's Modded MC without a challenge? ;)
 
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masterzh

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Jan 6, 2013
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Project Blue 1.1.4 by Greg_Ewing

Changelog:

Version 1.1.4
Now works in multiplayer again.

Version 1.1.3
Control panels may be rotated by right-clicking on an empty cell with a screwdriver, and the initial orientation of a horizontal control panel is determined by the direction the player is facing when placed. (by my request YEA!)
Control panels can be placed side by side without connecting to each other, allowing larger control panels to be assembled.
Control panel related recipes appear in NEI.
Control panels retain their controls when broken and placed down again.
Shift-left-click on a control panel with a screwdriver to pick it up instantly.
Breaking a control panel in creative mode does not destroy it.

Pistronics 0.3.4 by letiu

Changelog:
- Beta Version 0.3.4
Fixed: Rotators still being able to rotate blocks out of the world
Fixed: Redioactive (Super) Glue tooltip

- Beta Version 0.3.3
Added: Redioactive (Super) Glue
Added: Blacklist to the config. Bedrock is blacklisted by default
Fixed: Blocks can no longer be pushed over the world bounds
Fixed: Cleaned up some extension code
Fixed: Cleaned up some debug code
(i hope i am not doubleposting anything)
 

Otho

New Member
Jul 29, 2019
18
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RenzosNips

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Jul 29, 2019
199
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Azanor has updated Thaumcraft to version 4.2.3.0

4.2.3.0
- various small bugfixes
- added greatwood and silverwood slabs to the ore dictionary
- fixed advanced alchemy furnace render bug
- added a small chance for certain mobs to spawn as "champions" with slightly more advanced abilities compared to their normal counterparts.
- champions have a much higher chance of spawning in dangerous biomes or locations
- this can be partly disabled in the config and there is a IMC message that can be used to add other mobs to the whitelist
- removed the old wand enchants from infusion enchantment recipe list
- the creative obelisk creator now makes an altar stone at the base. Just a word of warning - even when completed you may not get a maze on the other side if it is near an existing obelisk.
- removed coin related trades from vanilla villagers and added a new "moneychanger" villager to change your coins into useful objects
- fixed vis cost for the silk touch focus upgrade so it doesn't ask for the impossible
- added a new level 3 upgrade for the excavation focus
- fire focus embers won't be able to pass through solid objects anymore
- removed hard-coding of various tool harvest levels
- added a recipe to craft your own eldritch eyes once the proper research has been unlocked
- fixed flux scrubber tube connections
 

Claycorp

New Member
Jul 29, 2019
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Someone pointed out how lazy i have been so now i must update everything everywhere!
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D3Core
Added String Ids, Unlocalized names and Ore dictionary to tooltips. Activate by pressing F3+H!

Added "No Rain" A new option that 100% removes rain. No more rainy days! Works on servers too! (Must be installed and configured on server side.)

Endermen learned a bunch of new stuff!
  • Picking up new blocks! (Limited to anything below block ID 255 sadly. :( I hate it just as much as you...)
  • Not picking up certain blocks.
  • Not picking up any blocks!
  • Finally giving back your stolen good on death :p
Pay2Spawn
Added a default $note for when someone subscribes.

Default fireworks don't crash you when testing.

Status of Pay2spawn now on HUD (On/Off)

Tile Entities now import much better than before for structures.

DoubleDoorDev.Net
Clicking a link to Github or Curseforge link should now open them in a new tab!

MTRM
If you have yet to know of MTRM (MineTweaker Recipe Maker) Then you are under a rock! (Or don't know who we are and thats fine too :3)

Last time i posted here it really did the plain stuff but now you can do almost all vanilla recipe edits. Includes support for OreDitconary and metadata.
The other versions had some hiccups with file save structures as we wanted to find a good way to go about it. It was
finalized to one file per edit type. (Crafting, Furnace, Mod A, Mod B....) More types will be added as time goes on! (No more need to use shaped recipe removal when removing all of an items recipes. Yay!)
Also now pushing the 'OK' button reloads the scripts file if you have MineTweaker
installed!

Side note...
Someday soon
(TM) I'll be updating all the outdated junk i can find. (Theres a boat load) Hopefully I can get everything back up to par again as it slips out-of-date quite quickly it feels.....
 

VictiniX888

New Member
Jul 29, 2019
285
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Blue Power 0.2.832 (by Quetzi)
  • Project Table now merges items properly
  • Tubes shouldn't dissappear now when updating an old save

Lycanites Mobs 1.10.8.2 (by Lycanite)
Configs older than 1.10.6.4 will be reset!

Improvement: Lobbers no longer melt blocks. This functionality will be
added back in the future as a unique ability for the rare Umber Lobber.

Improvement: Rare Mobs such as the Celestial Geonach will now display
boss health bars. While they are not official bosses of this mod, they
are by vanilla standards of boss difficulty.

Improvement: Mobs will now check the ground light level when spawning in
mid air, this means that large rooms with lights only of the ground
should no longer spawn flying mobs in mid ait as the ground light level
is now used not the mid air light level.

Improvement: As flying mobs have no path finding currently they can
easily get stuck behind corners or pillars when chasing their target, to
help combat this they will now randomly strafe left or right allowing
them to eventually overcome some obstacles. The ultimate fix to this
will be a flight pathfinder which is something I'll be looking into in
the future.

Improvement: Increased the height of the Geonach bounding box.

Bug Fix: The Darkness Spawn Type's Darkness Level will no longer go
below 0, this caused an issue where the "The sounds seem to have
stopped." message is being randomly spammed.

Mariculture 1.2.4 (by joshiejack)
Mariculture 1.2.4
• Mariculture is split in to two mods. Base and Technology. Technology is the more advanced things like turbines and scuba gear. Base is everything else. Deluxe contains both.
• Fish now have two new dna traits, Salinity Tolerance and Temperature Tolerance, they now all have a base salinity and temperature, rather than fixed values and ranges like before.
• Added DNA Extractor (requires fish oil) and Injector (requires blood and flux goo). Can use DNA in a fish sorter.
• Fixed a bunch of things that I have now entirely forgotten because It was ages since I worked on this and for some reason hadn't updated the changelog...
• Fixed a potential crash with Mob Magnet

SoundMuffler++ 1.2.0.B6 (by dmillerw)
* Bug fixes. Should work as intended now.
 

SynfulChaot

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Jul 29, 2019
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AgriCraft 1.1.1 (by InfinityRaider)
1.0.5
-Fixed Null Pointer Exception in certain cases when breaking tanks
-Fixed config reading bug
-Custom Plants will now correctly drop their fruit if their fruit is a seed
-Plants rendering in a cross will now render 4 smaller plants again
-PMP & Natura crops now render with the correct icons again
-Moved custom crops registering to post init to allow other mod items (which might register in init) to be used as drops
-Instead of crashing the game, faulty config entries will be pointed out in the log (back up your old configs and enable regenerate defaults in the main config)
-Updated the NEI handler to show required blocks below/near
-Added a config to specify fertile soils for crops

IMPORTANT NOTICE
This update changed some things in the code when reading configs. I highly suggest regenerating the mutations file:
- If you specified any custom mutations, back them up first.
- In the main config, set regenerate defaults back to true.
- Run minecraft
- Copy your custom mutations back in.
 

karmarcharger

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Jul 29, 2019
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