What's new in modded minecraft today?


New Member
Jul 29, 2019
Today I'm bringing you guys another batch of 1.8 mod updates!

Zyin's HUD 1.4.0 (by Zyin055)
Updated to Minecraft 1.8
  • Animal Info
    • Now shows the professions of Villagers
  • Miscellaneous
    • The anvil will show how many times an item has been repaired

Perfect Spawn 1.2 (by Lumien)
  • Updated to 1.8
  • Removed DEBUG console spam

Mod Control 1.3 (by Lumien)
  • Updated to MC 1.8
  • Added debug logs for class transformation


New Member
Jul 29, 2019
1.7.10 updates

Thaumic Energistics 0.8.5b & 0.8.6b (by Nividica)
Wireless Essentia Terminal.
Iron and Thaumium gearbox models.

A.C.T. Search bar opens with focus again.
Changed name of storage cell "casing" to "housing" to conform to AE.
Essentia monitoring research now includes Wireless E.Term.

Provider rendering should work again.
A.C.T. Works on secured networks again.
A.C.T. search bar can be focused with right-click.
NEI [?] Shift+Click in the A.C.T. now includes ore dictionary matches.

Updated forge to
Sided provider render ID's.
Minor tweaks to provider renderer.

Another One Bites The Dust 2.3.2 (by gamymedes01)
-Added Applied Energistics 2 support (Quartz Grindstone)

-Added NetherOres support

-Added Modular Systems support

-Fix items with glint not having glint

NotEnoughResources (by hilburn)
Fixes accidental dependency on ThaumCraft and Tinker's Construct


New Member
Jul 29, 2019
Sanguine Utilties (by Alex_hawks)

A mod developed simply so that I can add all those random things I want in Blood Magic, such as an Mob-Spawning ritual, or a Sigil that uses a large amount of LP to make a large mining tunnel, or a Sigil to swap one kind of block in the world for another. My personal favourite are the Warded Ritual Stones.

If you're thinking "haven't I seen some of these functions before?" you have. I just wanted some that ran on LP, so I made them without looking at how others had made theirs. If you want to look at my code, it is available in the Source tab above.

It will run with Blood Magic version 1.2.1 or later, but will need Blood Magic version 1.2.1b or later for the MultiPart Ritual Stones to work

MultiPart Ritual stones are finally available.

Fix a crash related to Sigil of Rebuilding


New Member
Jul 29, 2019
Are you a modpack creator?
If yes, continue reading.
If no, ( ͠° ͟ʖ ͡°)

From Universal Fox Movies Gaben style Studio
We present you.....

(See what I did there? There's only 2 + and not 3)
This mod lets you do three things: add or remove items from any chest type (including nether fortress chests and any custom chests added by mods or custom chests you add in the config), add or remove drops from entities, and add new records. The instructions for each are in the config files.

It also generates a set of useful files showing you info about items, blocks, entities, effects, enchantments, dimensions, and foods.

Those info files and all the config files (except the records.cfg file) will only generate once you load a world (any world). This is because some of the item IDs don't load correctly until the game starts.
It works with modded entities too!
Give Tmtravlr a round of applause!
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New Member
Jul 29, 2019
Sneak peek on something that I have been working on: a sort of rustic stronghold
These will generate in the ground down the road.

Interior rooms are roundish with hallways connecting them.

Some of the rooms are smaller (4 different sizes - based on the radius)

The ceiling is ragged to make it seem rougher/old.

This is still a WIP and the textures are likely to change, I hope to have more things randomly decorate the rooms in the near future.
Looks good so far!
I hope you put nice loot in them! :D


New Member
Jul 29, 2019
Mod Update: BuildCraft 6.2.1


BuildCraft has updated to version 6.2.1 for MC 1.7.10



  • If you set fullBoundingBoxLadders to true in forge.cfg, you can climb Mining Well pipes now!
  • Minor optimizations via IntelliJ code coverage tools.
  • Shift-hover over more advanced pipe items to get additional tips.

  • [#2250] Duplication bug with BuildCraft tanks (asie)
  • [#2246, #2244] RF API update causing serious issue – update reverted (asie)
  • [#2241] Server crashes and world state corrupted because of Robot Trigger (asie)
  • [#2234] Facades added through IMC only allow crafting of first metadata
  • Fix API versioning, we’re following semver for the API now! (asie)
  • Many small bugfixes found via IntelliJ’s code coverage tools (asie)
  • Un-nerf Mining Wells (asie)



New Member
Jul 29, 2019
Storage Drawers 1.2.0


The 1.2.0 is a significant update with lots of rewritten code. Exercise good modded Minecraft practices and backup your world.

New Material:
  • Drawer inventories now support automatic item extraction (hoppers, pipes, etc).
  • Applied Energistics 2 support (via storage bus).
  • Lock upgrade for drawers.
  • API to interact with drawers (still being finalized -- talk to me if you're interested in using it).
  • Config entries to control item input/output and third party mod integration.
Changes and Improvements:
  • Network traffic is improved. This is an ongoing area of improvement.
  • 'Fast' rendering now renders blocks with full lighting detail.
  • 'Fast' rendering is now the default rendering mode (existing mod users not affected).
Bug Fixes:
  • Double-click item entry now works when time is frozen.
  • Cobblestone, stone, and sandstone added to ore dictionary blacklist.
  • Adding AE2 quartz or fluix blocks to a compacting drawer
  • ExU compressed dirt and cobblestone don't get replaced with higher-tier versions when reloading world.
  • Status indicators no longer render on wrong slot.
  • Added French (fr_FR) translation. Thanks Maxdallier.
  • Updated Chinese Simplified (zh_CN) translation. Thanks ViKaleidoscope.


Kamran Mackey

New Member
Jul 29, 2019
Mod Update: AbyssalCraft 1.8.0

  • Added Omothol (3rd dimension)
  • Added more achievements
  • Added Omothol Stone
  • Multiplied the amount of Abyssalnite needed for Coralium Infused Abyssalnite tools/armor by 9 (previous tools/armor not included)
  • Hopefully fixed the crystallizer bug permanently
  • Added configuration options regarding biome weights
  • Retextured the Transmutation Gem
  • Altered the Ore Generation code in several Overworld biomes, should add compatibility with Underground Biomes Constructs
  • Added configuration options for Enchantment IDs
  • Added Iron Wall enchantment (prevents mobs from pushing you when they hit you)
  • Made the Ethaxium Brick texture more "spooky"
  • Removed Core (all API related code has been moved over to AbyssalCraft)
  • Improved mobspawning in all dimensions (Spectral Dragons are now very rare, Dreadguards have a low chance of spawning in any Dreadlands biome)
  • Vanilla mobs/animals can now spawn in any of the Darklands biomes
  • Anti-mobs now has a low chance of spawning in the Coralium Infested Swamp
  • The terrain in the Dreadlands has been revamped (grass in the forests, more Abyssalnite/Dreaded Abyssalnite ores in all biomes, heavily reduced loading time)
  • Fixed drops for Depths Ghouls and Abyssal Zombie
  • The Spectral Dragon is now transparent, using the old texture without all the holes again
  • Added sounds for the Depths Ghoul
  • Made the texture on the Darkstone Slabs less colorful
  • Made the coin crafting recipes less generic (added flint as a component in the middle)
  • Made the Obsidian pillars spawn more often in The Abyssal Wasteland
  • Added Thaumcraft integration
  • Fixed the helmet overlay for the Depths Helmet
  • Added new coin types (Cthulhu engraved, will add at least 2 more)
  • Added Coin Engravings
  • Added Coin Engraver (used to engrave coins)
  • Retextured all of the base material armors (Abyssalnite, Refined Coralium and Dreadium)
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New Member
Jul 29, 2019
RWTema @Extra_Utilities · 25m 25 minutes ago

RWTema @Extra_Utilities · 23m 23 minutes ago
Hmm... slight texture mismatch on the ender itemducts. Just ignore that.
RWTema @Extra_Utilities · 19m 19 minutes ago
Only minor downside with the new textures is that they're 32x32 resolution, but sadly there's really not enough space in 16x16 to do it.

Since someone asked. RWTema is and has bin working on TE ducts.
This shows he is making progress with them and notes that he has changed the textures so that of the items in the item ducts are more visible.
He did so by converting the 16*16 textures to 32*32 resolution. The textures are mostly the same. Except the colored pixel stripes that were running along the inside of the pipe. They are now half the with.
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Not Totally Useless
Aug 14, 2013
Waterloo, Ontario
  • Like
Reactions: Fixided


New Member
Jul 29, 2019
It's.. It's.... BEAUTIFUL!
EMC Condesner (wiki)
EMC Condenser is an improved version of Energy Condenser, it has Redstone control, Privacy settings, Item IO settings, etc.


(EMC Condenser on left, [WIP] Tool Infuser on right, in dark and light)

User Interface:

(Top slot - Target, Upper slots - Input, Lower slots - Output)

Bauble Power!
  • Ring of Life (Baubles compatible)
The ring can be placed in Baubles middle slots. If your health drops below max, it will regenerate it, 64 emc for 1 heart. If your food level drop below max, if will feed you 1 half steak for 128 emc.

  • Black Hole Band (Baubles compatible)
The band can be placed in Baubles bottom slot. Basicly, a magnet. It wont drag items towards you, it will just insert them in your inventory. Perfect for mining platform under you or mining ores above lava.

PneumaticCraft 1.4.2-39
-Added multiblock elevator functionality.
-Added elevator part camouflaging.

-Added Cylinder and Pyramid area types for the Programmer's Area puzzle piece.
-Removed MJ power converters.
-Added Not Enough Keys support.
-GPS Tool now shows the selected coordinate when held.
-Added 'forgetTarget' and 'hideArea' commmands for the Drone Interface.

-Bugfix: Entity Tracker "A mob is targeting you" spams.
-Bugfix: Some machines don't properly look for redstone after world reset.
-Bugfix: Regulator tube causes an explosion.
-Bugfix: Plastic Mixer dye Ore Dictionary doesn't behave.
-Bugfix: infinite RF powah!
-Bugfix: Fire Flowers catch fire in Pressure Chamber. Fixes #282
-Bugfix: [SMP] Aphorism tile appears to ignore any typed character until you hit the Enter key for the first time.
Visual bruh said:


New Member
Jul 29, 2019
Ender Utilities 0.3.5 & (by masa)
- Add: Elite version of the re-usable Ender Pearl: mounts the player, aka. carries the player with it while flying (idea by xisumavoid)
- Fix Elite Ender Pearl not dealing damage
- Fix (especially) Elite Ender Pearl putting the player inside ground/blocks when moving fast. (Something strange going on with the vanilla MovingObjectPosition ray tracing with this one...)

Another One Bites The Dust 2.3.3 (by ganymedes01)
-Fix server startup crash

Chisel (by TheCricket26)
- Waterstone added

- Fixed light going through the blocks

- Fixed naming issues

- Fixed Smashing Rock


New Member
Jul 29, 2019
So... do you guys still remember Torcherino? That mod that adds "The Torch"? No?

Well, Moze_Intel discountinued it, so sci4me took over the mod! Let's see what he has to say about this.

I should begin by mentioning this: this mod was originally created by Moze_Intel and he deserves 99.9% of the credit for it. Since he has discontinued the mod, this is my version of it. I have taken over the mod.

So, basically, this mod adds a single block: a torch. This torch has a very special ability: it can increase the speed (tick rate) of nearby blocks.
Right click it to change the AOE (mode) and shift-right click to change the speed. Redstone can also disable it.

Examples of uses:
- Growing plants quickly
- Smelting ores quickly
- Increasing mob spawner speed

where X is nothing, C is a clock, and T is a torch.

Even he finds this mod OP...