What happened to IC2?

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VictiniStar101

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Jul 29, 2019
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The last time I used IC2, was around a year ago, in Tekkit Classic. I have noticed that since then IC2 has changed dramatically. I honestly think that in this case, the devs should have followed a policy of "It ain't broke, don't fix it" or just let the mod die off.

Soo, what has changed in IC2?
 

gold49

New Member
Jul 29, 2019
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Last I checked (granted this was months ago) Player was actually the one who made most of the changes, Greg mostly fixed bugs and such.

IC2 has taken a lot of "inspiration" from 1.5 gregtech, and has made some of its own changes to the basic way the mod works since minecraft 1.6. It is still "balancing out" the features and mechanics of the mod, hence somethings not being fully stable or not being in a fully functional state and its "experimental" tag.

Personally I liked 1.5 IC2 more than 1.6, although the few things I have seen from it in 1.7 (the reactor overhaul and some other things) have me thinking once the changes are done I will like the mod more than 1.5 (granted I never really like >1.5 much anyway honestly)
 
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Mikhaila666

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Jul 29, 2019
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Your post sort of answers it's own question. "played it in tekkit classic", a modpack that is pretty old. When Tekkit, and IC2, first showed up, they were both very complicated by the then standards of minecraft. Now, 4 years later, Tekkit Classic and that version of IC2 seem very simple. Original quantum armor recipes are horribly simple for example.

Modded minecraft got more complicated, IC2 tried to keep up. They took a lot of ideas from early gregtech, and gregtech evolved into a much more complicated mod.

Ic2 from that era also had some problems with how it was coded. It's energy net could cause corruption in chunks, sound from machines could cause a ton of problems, too many machines caused immense lag. An hv solar was still 512 separate machines, not just one. It's much better coded now, and a much better mod.
 

Zarkov

Well-Known Member
Mar 22, 2013
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I honestly think that in this case, the devs should have followed a policy of "It ain't broke, don't fix it" or just let the mod die off.
What you present as two options seems to be the same thing. Why do you think they should stop developing their mod and let if die off?
 

malicious_bloke

Over-Achiever
Jul 28, 2013
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Well that is easy to say on the side lines, specially when the other half were complaining that it had not changed enough over the years...

That is partly the issue.

In 1.4 and 1.5 packs IC2 was fantastic, then IC2e comes along and decides to just make everything fiddly and irritating without really adding any new content.

Oh wait, they did add 3x ore processing.

In 1.6, where everyone else already had it.
 

Mikhaila666

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Jul 29, 2019
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If all you want is easy 3x ore processing, then just use other mods.

Not all mods are the same, in either difficulty, progression, or amount of materials. I find many of them way to easy, and you're done with the tech tree, and have plenty of power in a couple of days of playing. Having different styles of mods means people can choose.
 

Maelstraz

New Member
Jul 29, 2019
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because they wont change to RF power
If you want RF version of IC, you can use EnderIO. Or Thermal Expansion + addons. As i did.
And i have no remorse about it. Now, when i have my augments and ducts, i feel my power unlimited.

There is only two things i miss: industrial diamonds and solid UU-matter.

Every other feature of IC can be replaced with other mods.

Crops? Agricraft.
Tools? Redstone Arsenal.
Flight? Simple Jetpacks.
Tons of Power? Big Reactors.

But if you want IC, no one can even dare to forbid you to use it.
IC have one little thing, the lot of other mods have not. Let's call it "Old Stream". Yeah, there is tons of changes and improvements, inspired by gregtech, so this isn't old IC anymore. But this is still that sacred relic which always been. Mod of old school, when you need to work and think really hard to get what you want. Slow, stubborn, prideful, caprisious mod. But if you can deal with it, if you will remember time from where this mod came, you may sense that forgotten feel of success again.

Okay, back to topic.

Recipes become more complicated (you need to make special tools like hammer or cutter to make low-tech stuff, like plates and cables) and (hell yeah) interesting. Craft this, then this, then this, then this. Osom. I really enjoy early stages of IC (except speed :p), but didn't dive too deep yet.

Also, liquid UU. FFS. But, on the other side, now it can copy literally each and every item in the game.
 

rhn

Too Much Free Time
Nov 11, 2013
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because they wont change to RF power
Sure, lets just make the power system the difficulty equivalent of a lower primates faceroll. That would make the quality of the mod much better...

then IC2e comes along and decides to just make everything fiddly and irritating without really adding any new content.
I honestly enjoyed all the fiddly bits. It always bothers me immensely that you can make complex machinery by throwing ingots and planks onto a table. And it gave me reason to automate loads more processes which I really enjoy.
The massive flaw of 1.6 IC2e however is that they chose to abandon development on it in preference to 1.7 way way before 1.6 packs even got started. And left it in such a poor state as they did forcing people to use a version with bugged recipes and unfinished power system for months/years.