Now it begins. Let's see how long it takes Forge to release a version. For the criticism throwing 1.8ers, you can't have it both ways. You can't say it's easy to go from 1.8 to 1.9 AND criticize devs who decided to just wait for 1.9. Even more so after this announcement.
Yep! Can't wait to see what TiCo does with this, and all the various combinations you could see. Rapier, for example, pierces armor but shields can block. Maybe a mace or morningstar to do the whole axe thing against a shield that deals extra damage vs shields and does the knockback, but swings a little slower. Broadsword has the vanilla sword mechanics with the area-effect. And various types of shields to use, each with their strengths and weaknesses.This the one with 2 arms/duel wielding right?
This could lead to some interesting difficulty changing mechanics which involve monsters latching on to/grabbing limbs.
And GregTech becoming even more awesome requiring you to hold a screwdriver AND wrench to dismantle a machine!!
So long as modders waiting for 1.9 doesn't cause us all to wait another year. It doesn't look like it though.Now it begins. Let's see how long it takes Forge to release a version. For the criticism throwing 1.8ers, you can't have it both ways. You can't say it's easy to go from 1.8 to 1.9 AND criticize devs who decided to just wait for 1.9. Even more so after this announcement.
So long as modders waiting for 1.9 doesn't cause us all to wait another year. It doesn't look like it though.
Then again it gives newer modders a chance to fill the vacuum left by those who are waiting.
So the incumbents waiting on 1.9 might be doing us a favor.
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AKA natural selection.To quote Larry Niven (Sci-Fi writer, for the less-than-literate ) from one of his books in the 70's-80's...
"Think of it as Evolution in action"
AKA natural selection.
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Relax, Reika will cover that in LegacyCraft when he's ready.Taking bets for how long it takes for someone to make a mod that reverses the combat changes.
Oh right, forgot about LegacyCraft.Relax, Reika will cover that in LegacyCraft when he's ready.
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Wut.I hated dual wielding. But I tested out 1.9 and found the shield mechanics to be not worth the effort. Perhaps a mod will improve upon the mechanics. I find that for the shield to be so large, the hitbox protection it offers is not proportionate to it's size.
The change away from spam clicking and enhanced skellies allowed me to die. I NEVER die in this game unless the environment kills me. And in 1.9 I died a LOT. Creepers killed me in diamond gear, I couldn't spam my way out of a zombie horde, and i couldn't put my back against a wall and fight my way out.
I think that's pretty cool.
Spam clicking a horde of zombies is how I usually defeat them when I get cornered. It doesn't work like that anymore. Sure you can get a swipe hit in, but getting the timing down for swings takes time and when you've got a dozen zombies and a few skellies on you, you're not going to escape easily. And if invulnerability to skellies means I have to hold the shield up continuously, then that's not for me. That blocks my view and leaves me open to attack from the rear.Wut.
I find it to be quite the reverse. Shields mean immunity to skeletons entirely. They are now the least dangerous 'hostile' mob in the game. Congratulations. Swords now do an AE swing innately, so I have no clue how you can NOT beat down a swarm of zombies. Unless you were seduced by the axe's base damage, in which case you get what you pay for.
I don't know what you mean by 'spam your way out'...