The death of the MJ

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Ingonian2

New Member
Jul 29, 2019
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I would like to dedicate this thread to the death of the grandfather of the power system itself, the MJ. Please post your different creations which are based around the buildcraft power system, to commemorate its passing, and to become nostalgic about the 1.4.7 ftb days when it was in its prime.
 

Shevron

Well-Known Member
Aug 12, 2013
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Cool-wall-flower-vase-Flow-by-Ernest-Perera-2.jpg
 

Shevron

Well-Known Member
Aug 12, 2013
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More importantly, I can finally use that gushing oil well next to my base without scratching my head with MJ -> RF conversions.
 

asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
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You're all silly.

BuildCraft's "RF" is not Thermal Expansion's "RF". One energy unit, different handling mechanics.

Besides, you're saying as if this was the death of BuildCraft. It's quite the opposite - the mod is becoming revitalized and ready to take on the opponents that arose over time. BuildCraft 6.3.0 is coming soon...
 

Shevron

Well-Known Member
Aug 12, 2013
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I don't think anyone said that BuildCraft is dead.

I actually welcome the news - means I can use BuildCraft again without complicated energy conversions.
 
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AttackOfTheCreepers

New Member
Jul 29, 2019
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I must admit, when I think of Buildcraft I think of a outdated mod (no offence meant to anyone) but it's good to hear it's making a come back and getting revamped a little bit. I shall have to start playing around with it again.
 

Ingonian2

New Member
Jul 29, 2019
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The thing I struggle with is the constant power draw but on the other hand I like how large the MJ is when compared to EU or RF.
 

Shevron

Well-Known Member
Aug 12, 2013
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I loved BC engines, and the fact that they're animated with the piston movement thingy.

Made my power rooms look so much better!
 

Ingonian2

New Member
Jul 29, 2019
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I loved BC engines, and the fact that they're animated with the piston movement thingy.

Made my power rooms look so much better!

I could not agree more, dynamos just look boring but are probably better in terms of the great lag.
 

Shevron

Well-Known Member
Aug 12, 2013
838
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Dynamos are not entirely lag free.

Ever had an array of steam dynamos that are suddenly short of steam (cos the boiler is broken or something) and they all start flashing?

The framerate goes to hell until you restart proper steamflow and stop them from blinking.
 

asb3pe

New Member
Jul 29, 2019
2,704
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I just deleted all my old worlds. Needed the gigabytes of drive space back. It was sad, but... life goes on. However, there's one world I could not and did not delete... my Ultimate world from 1.4.7 days, which is still my best world even tho I haven't played it for at least a year. I've played a lot of modpacks since Ultimate, but that one still seems to have been the best in my opinion... of course, there's a bias involved - Ultimate modpack was the first time I had ever played most of the common mods. When you've played a mod in 6 or 8 different modpacks, it does unfortunately begin to get a bit routine and loses some of its charm (thru no fault of its own). But yeah, MJ will just be a memory I guess even tho it will live on in my Ultimate world until I finally delete that one too someday.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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While I am not totally keen on RF(I would prefer some transmission loss, possibly machine standby usage etc.), I am very much looking forward to again using some BC/forestry power systems. I appreciate the effort in making Dynamos as lag/resource light as possible, but whole idiot proof/plug'n'play nature of it all completely ruined the fun of using them. I want the good old Combustion Engine back which I need to monitor and cool, or else it will fail catastrophically!

Please lets get some complexity back into tech mods/packs!


Oh and about some screenies. Don't have a whole lot of 1.4.7 pics left, but got some from Unleashed examples:
 
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