Not just the item grate but anything. But you know what's great about the stone golem and grate other than having a way to automate the infernal furnace within the mod itself? You can also semi-automate crucible usage. No more having to aim properly when throwing items in, you have a golem with perfect aim instead! I've been wanting to use the MFR Ejector for this as it always drops items perfectly in the middle of the block in front of it but you have to pulse once for each item and that causes a fair bit of lag if you do a 1-tick clock for it. For infusion altar it is fully automated process, you only put input items in a container the golem can access. For actual crucible crafting you still have to use the wand yourself but it's better than nothing.
haha, I laughed when the stone golem fell in the lava, just thinking how many times my own golems just wandered off doing their own things
For those packs which use the mod, TiC's Scythe becomes a viable solution. 3 x 3 swaths of zombies going down at a time.After playing quite a bit of vanilla lately, it struck me. Zombie hordes are horrible now, especially baby zombies. Adding the even more powerful Angry Zombie to these hordes is going to be a big factor in 1.6 modded MC. MFFS may become a necessity as well as turrets. ICBM may become a base's best friend.
I hope there will be magical defenses, but this is gonna be fun
I will miss the marker blocks.. kinda wish that Azanor would just leave them in as decor blocks, like the stained stone blocks. One can hope...
Hmm, it seems like that would be more time consuming way to research. You have to guess which aspects you can discover in the nature and which you have to "combine" to research. It's basically the same as the Doodle God flash game and I never finished that.
But the current research system isn't perfect either. Crucible experimenting is an useless way to research even if you're only starting with the mod because you still have to complete the research normally.
You know, that could be added as a feature in a much less tedious manner, just make it similar to D&D with schools of magic, give players an option to select a certain school in which you specialise and another which is locked to you, you get access to certain things which are only available to your school and a discount on essentia when dealing with that school that stacks with the discounts from the robes of the thaumaturgist, in exchange you can't craft things belonging to the school you chose to lock yourself out of.
Yup, this is a complete overhaul of the mod. Switchable wands? On the fly like the power gauntlet. Interesting