TerraFirmaCraft opinions?

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T10a

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Hello all!
I was wondering, what is your opinions on the mod Terrafirmacraft? It's a mod that aims to provide a realistic believable Minecraft experience, and has quite a bit of content. Keep in mind it is a total conversion mod, and as such normal Minecraft mods may not work well with TFC installed. There are addon mods though, enough for a small modpack.
 

Omicron

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It has an amount of depth and complexity that few mods can offer, and it does something else that IMHO no other Minecraft mod offers: the extreme player skill dependency. Pretty much every game mechanic present is reliant not on placing down a block and watching it work, but rather on knowing what button to press when, how to interpretate the result of using your tools, where in the world to go to find a specific thing, and so on. Everytime you start a new world, the hit combinations for smithing in the anvil are slightly different, meal quality from cooking is re-randomized and more... you just need to apply your knowledge and skill as the player in order to succeed. It's the complete opposite of something like Thaumcraft, where you perform "research" ingame yet don't actually need to possess much in the way of player knowledge beyond "knowing how to look up a recipe in the book".

For that aspect alone, TFC will always be a unique standout in the modding ecosystem, and I heartily recommend it to anyone who fancies a challenge distinct from the usual "this tech mod is 'hard' because the recipes are expensive". If you can make it without the wiki, you will have bragging rights beyond compare... except, well, that nobody will believe you. Ever. :p
 

Wagon153

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My one complaint with it is ore placement. I realize its meant to replicate real ore placement. But going thousands of blocks to find a nickel vein? No thank you! There's exploration, and then there's ridiculousness.
 

ThomazM

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My one complaint with it is ore placement. I realize its meant to replicate real ore placement. But going thousands of blocks to find a nickel vein? No thank you! There's exploration, and then there's ridiculousness.

Well, I actually agree that that's a bit too ridiculous for my taste, but after all, that's what the mod's premise, isn't it? If it's goal is realism, it doesn't matter if it is ridiculous or not, and I found that pretty neat, really. The fact the mod is giving you exactly what it's offering, that's really really cool, IMO.
 
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SinisterBro :3

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I played TFC during its modloader times. And now. God damn it changed. ALOT. Still i never really enjoyed it as i never found a good EU server and got bored of the slow progression with no-one to talk or play with.
 

DriftinFool

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I am just now entering my 1st winter and I am loving it. So many new things to figure out. A minimap mod is a huge help and I also added inventory tweaks so I can sort my inventory, although it doesn't work for chests sadly.
 

KaosRitual

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It is a pretty fun mod to play with, and the chiselling system in it is very impressive, although I believe it can be laggy when overdone. AFAIK gregtech has compatibility with it, so that would make it have some fun options (although it would take a nightmarishly long time for a lot of the GT stuff).
 

Wekmor

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It is a pretty fun mod to play with, and the chiselling system in it is very impressive, although I believe it can be laggy when overdone. AFAIK gregtech has compatibility with it, so that would make it have some fun options (although it would take a nightmarishly long time for a lot of the GT stuff).
I bet Greg is nerving stuff in Terrafirmacraft haha ! :D

OT: I played it for a bit, but it's lacking some awesome Botania particle effects LOL
 

KaosRitual

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I bet Greg is nerving stuff in Terrafirmacraft haha ! :D

OT: I played it for a bit, but it's lacking some awesome Botania particle effects LOL
TFC is a lot more nerf-heavy than GT is, considering GT just cuts the amount of wood you get from logs (initially) in half, whereas TFC straight up makes you unable to get wood until you have made a hatchet and even then you will not be able to make wooden planks until you get some metal.
 

TheMechEngineer

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Jul 29, 2019
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I like Terrafirmacraft as an alternative to Ultra Hardcore gameplay, I played a TFC map for months back before the B78 update and enjoyed it.
The thing I don't like about TFC is also the thing I dislike....the difficulty. It takes a looooong time to get any sort of armor and stuff, but even the best armor and weapons are useless.
That means caving is nightmare zone, and for me personally I've overall lost interest in grindy/hardcore versions of Minecraft because I'd rather chill out and enjoy the game.
All that being said, it's good fun when you want to play a game made for a mature audience rather than 10yo kiddies.
 
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Omicron

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...ummm. Useless armor and weapons? o_O

I play on the highest difficulty setting (which TFC largely ignores, almost nothing scales with difficulty setting in that mod), and yes, I avoid combat like the plague at the start and hide like a little girl. Then I make a beeline for bronze (or equivalent), and craft a full set of armor and weapons from that. From then on I'm pretty much invincible. I can stand there and take hits like it was vanilla on easy setting, while mobs die in 2-3 hits. And that's just tier 2 out of 6.

Your perception probably stems from what I mentioned above: player skill and knowledge matters far above anything. For instance, not every weapon does equal damage against every mob. The correct weapon for the job may kill something in 2 hits, while the wrong one (of the exact same quality) may take 10 or more. Basically, if you're trying to kill a skeleton with javelins, you're going to have a Bad Time(tm), and even a sword won't do full damage. Use a mace instead and watch those bones shatter.

As for armor being useless, you probably just don't have any HP to make use of it. Your total HP in TFC is dependant on keeping all your nutrition meters up by eating a large variety of foods. I mean yes, you can survive perfectly fine by eating nothing but apples, but you'll be running around with just 20% of the HP of a person who goes through the trouble of farming and breeding all the things. Then it'll be no surprise when that enderman over there two-shots you even through armor ;)
 

TheMechEngineer

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Jul 29, 2019
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...ummm. Useless armor and weapons? o_O

I play on the highest difficulty setting (which TFC largely ignores, almost nothing scales with difficulty setting in that mod), and yes, I avoid combat like the plague at the start and hide like a little girl. Then I make a beeline for bronze (or equivalent), and craft a full set of armor and weapons from that. From then on I'm pretty much invincible. I can stand there and take hits like it was vanilla on easy setting, while mobs die in 2-3 hits. And that's just tier 2 out of 6.

Your perception probably stems from what I mentioned above: player skill and knowledge matters far above anything. For instance, not every weapon does equal damage against every mob. The correct weapon for the job may kill something in 2 hits, while the wrong one (of the exact same quality) may take 10 or more. Basically, if you're trying to kill a skeleton with javelins, you're going to have a Bad Time(tm), and even a sword won't do full damage. Use a mace instead and watch those bones shatter.

As for armor being useless, you probably just don't have any HP to make use of it. Your total HP in TFC is dependant on keeping all your nutrition meters up by eating a large variety of foods. I mean yes, you can survive perfectly fine by eating nothing but apples, but you'll be running around with just 20% of the HP of a person who goes through the trouble of farming and breeding all the things. Then it'll be no surprise when that enderman over there two-shots you even through armor ;)

Yeah I understand the nutrition system in B78, but the world I played for the longest time was in B77. I played B78 with all intentions of reaching end-game content but lost interest over other modded Minecraft projects.
From memory I did reach the steel tier of metals in my old world but mainly used bronze technology for armor because ores like limonite were rare as heck. It's not terrible stuff but considering the amount of grinding to get a good set of armor, for me personally the rewards didn't really add up to the required effort to get it. I ended up just avoiding caves completely because my armor would wear away like vanilla iron armor once I started messing with mobs.
Anyway I don't get too bent outta shape about the whole caving thing because I was more interested in doing stuff on the surface like making charcoal and fooling around with agriculture stuff.

EDIT: I managed to dig out an old screenshot of the map I used to play, it was a great seed and I never really found anything that has bettered it since:

6mqw1YR.png
 
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SinisterBro :3

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Also. 1 thing i actually loved about terrafirma. The amount of wood/rocks/dirt/everything. Only for the aesthitics. the stuff looks holy.
 
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Wekmor

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TFC is a lot more nerf-heavy than GT is, considering GT just cuts the amount of wood you get from logs (initially) in half, whereas TFC straight up makes you unable to get wood until you have made a hatchet and even then you will not be able to make wooden planks until you get some metal.
I ment it in a way that GT makes it even harder lol
 

KaosRitual

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I ment it in a way that GT makes it even harder lol
All it really adds is support for TFC's metals in GT's tools and whatnot. I think it makes some of the higher-tier TFC metals smeltable in the blast furnace but honestly that is probably easier than making it the TFC way.