BTW this is awesome...may use it in making a MOAR Dynamos mod. Is that okay with you?So my patience ran out and I decided to code something like TabulaRasa, as far as I know it works, although I'm not a programmer (I was just lectured JAVA in my first year of uni), so it's probably coded poorly, but it does the job. I still have to add some sentinels for the light values etc. but for the rest it seems ok.
It generates a config on the first run, it contains instructions on how to add blocks/items.
For the textures create a resourcepack: packname/assets/customitems/textures and in this directory put two folders: items and blocks.
For blocks the name of the textures should be: customBlock0.png, customBlock1.png, ... (with the numbering in the same order as you defined them in the config).
For the items it's customItem0.png, ...
I'm just going to use this while waiting for TabulaRasa (wich is probably coded a lot better), but I thought I'd share it with you guys.
EDIT: I put the source code on Github for those interested to see it and those who wish to give (constructive pls) criticism.
when Tabula Rasa is released this will be discontinued, so It's kinda pointless to make my own thread, I just posted it here since I made to be able to finish my modpack and I know others are still waiting as well. It's only a temporary solution really.Since Tabula Rasa will eventually be released, I'd suggest (if you keep doing it after it gets released) making your own thread and not using this one, as it's a tad bit rude in my opinion
Read this forum, page 1-5 for all the answers you need.What is Tabula rasa? And why should this mod be discontinued?
Actually, TR can add 32k items and 16 blocksWhat I read about Tabula Rasa was a mod that added 1 custom item and 1 custom block. That is not even compared to what CustomItems gives to us. That was why I asked why would InfinityRaider discontinue CustomItems when TR is relesead to 1.7.10. Or TR will be updated to a more complex mod?