Suggest Mods for FTB Here

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Major_Pavlo

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Jul 29, 2019
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Well i was thinking of a pack called Role-Playing Pack or soemething like that but those to ideas are amazing to and u should add a adventure map one with a whole buch of mods supporting it and a parcore one. If u need help wtihthe role-playing pack i could help i have a couple of mods that should do the trick.
 

Wizaerd

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Jul 29, 2019
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Today I found what I believe to be one of the most impressive mods, Sim-U_Kraft. FTB is all about machines and automation, sometimes magic, and I get that but this mod impressed me enough that I'd like to play it in an FTB world. Instead of automating with machines or magic, you automate with people (NPCs).

I do not know if it will work with FTB or not, but if it did, I would be muey happy about it. http://www.minecraftforum.net/topic/914312-147-sim-u-kraft-097-beta-forge-wip/
 

jordymasijn

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Jul 29, 2019
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+1 sim-U_craft : it works great with Mindcrack and i like using it :)

edit : i used it only in single player tho. (but why the hell can't it be in multiplayer i thaught the implementation of the 1.3 update was mean't to be that single player also is a sort of 'multiplayer server')
 

slay_mithos

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Jul 29, 2019
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A large number of players play single player.
Maybe, but these packs are aimed to both single player and multiplayer, so that you can play on servers with the same packs.
For all the single player only mods, as well as the overlay and other tweeks, you can edit the packs manually to add them in anyway, right?
 

Wizaerd

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Jul 29, 2019
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Maybe, but these packs are aimed to both single player and multiplayer, so that you can play on servers with the same packs.
For all the single player only mods, as well as the overlay and other tweeks, you can edit the packs manually to add them in anyway, right?

Unfortunately, adding in a non-supported mod usually causes more problems than it's worth. Too bad, cuz I'd really like to give it a try but I avoid mucking about with mods... If it's not supported in the launcher, then chances are I won't be attempting it.
 

shadydeath

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Jul 29, 2019
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not sure if already sugested:
mod name: DivineRPG

link: http://www.minecraftforum.net/topic...-hundreds-of-items-an-eye-for-beauty-contest/

why i think it shold be addedd: it would add alot of gameplay and challenge ontop of the already existing gameplay in the mod packs.
it seems worth adding because of the great amount of mobs and items that are added to the game and lets not forget the amout of dimensions.
i already contacted the developer itself about it and from what i understand he/she agrees with allowing to add it to the existing packs.
http://imgur.com/G3dQEN0
 

Bellaabzug21

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Jul 29, 2019
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not sure if already sugested:
mod name: DivineRPG

link: http://www.minecraftforum.net/topic...-hundreds-of-items-an-eye-for-beauty-contest/

why i think it shold be addedd: it would add alot of gameplay and challenge ontop of the already existing gameplay in the mod packs.
it seems worth adding because of the great amount of mobs and items that are added to the game and lets not forget the amout of dimensions.
i already contacted the developer itself about it and from what i understand he/she agrees with allowing to add it to the existing packs.
http://imgur.com/G3dQEN0
I would completely agree with adding it to the magic world pack, I'm pretty sure it has to be approved by the mindcrack crew before being added into their pack, but I would enjoy having it in there too.
 

Jyzarc

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Jul 29, 2019
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not sure if already sugested:
mod name: DivineRPG

link: http://www.minecraftforum.net/topic...-hundreds-of-items-an-eye-for-beauty-contest/

why i think it shold be addedd: it would add alot of gameplay and challenge ontop of the already existing gameplay in the mod packs.
it seems worth adding because of the great amount of mobs and items that are added to the game and lets not forget the amout of dimensions.
i already contacted the developer itself about it and from what i understand he/she agrees with allowing to add it to the existing packs.
http://imgur.com/G3dQEN0

Here we go again
 

Honza8D

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Jul 29, 2019
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Man, really. He thought he idea was legitimate, he stated why. I don't really see what's wrong with adding it to the magic and mindcraft packs.
If you mean MindCrack pack, then you quite don't get it. The pack is for MindCrack guys, and they say what goes in their pack.
 

Wizaerd

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Jul 29, 2019
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Doesn't DivineRPG change the game, from a sandbox building game to an RPG, with quests and goals, and leveling up? In other words, it'd no longer be a sandbox building game?
 

shadydeath

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Jul 29, 2019
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from what i read it didnt really add quest and leveling. but just a shitload of mobs, blocks, items and 7 new dimensions
 

Jyzarc

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Jul 29, 2019
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Man, really. He thought he idea was legitimate, he stated why. I don't really see what's wrong with adding it to the magic and mindcraft packs.

I didn't object to it being added. I just don't think we need 20 more pages of people arguing over it.
 

Velotican

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Jul 29, 2019
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I'd like to formally request the addition of Modular Power Suits to FTB. This mod adds customisable power armour to the game on par with (or even superior to) the Gravitation Suit from the Gravitation Suite, assuming you outfit the suit with the most advanced modules available at once. It also includes a customisable multi-tool that outstrips pretty much any other tool in the game once appropriately modified.

The mod is under rapid development and already established compatibility for both Universal Electricity and IndustrialCraft2. It includes support for vanilla, UE, IC2 and GregTech-based recipes, which you can toggle on or off in the config file.

Using the mod personally it already has no block nor item conflicts whatsoever with anything in the existing packs and I use it without making any config changes: a literal drop in and go. Additionally the most recently version (build #89 as I write this) appears to have fixed all the outstanding compatibility problems with other mods, all of which were minor anyway.
 
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