Stories of SevTech

ICountFrom0

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Aug 21, 2012
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New world, new foes, and to get a start here I have to tangle with these. Take what I can get from them as I fight them, and rend the essence from them with the staff. While I'm not entirely sure what I need, I know I'll need the flesh and essence to upgrade the staff and the tome.




From pictures in the tome there is an unknown object that I seem to require. While less tricky to handle than some of the things I've seen, I still have to make it one at a time, infusing starlight and letting it transform. As long as I don't try to handle this too much it won't revert. Then I have to expose it to the corruption and transmute it. Even then I am not done. I have to further refine this etherium down into a brick by smelting it.



I've had the crystallizer working, breaking down objects into the most basic shards. Taking those shards in hand I am able to take the building blocks of life and make these crystals that thrum with it. Artificial simulation of life in my hand, I return to that deepest void.




Taking the refined but lifeless bricks and infusing it with this simulation of life and then pouring in vast amounts of power harvested from this distant place I am able to get the ingots that are needed to work the materials of this world.




The most powerful pick I've ever seen made from living Ethaxium. The very stones of the world are infused with souls, slowly built up over eons in the deep black of the void. Nothing less than a living pick refined from the same substances will let me work with these materials.




These materials are so hard to work with that I cannot melt them, nor can I craft blocks of it. I had to finally tap the power of the flowing waterfalls in order to press the ingots into the block I needed.




The book is crafted thus into it's final form. It mentions hints of what is ahead of me and I hesitate. I turn back, I know I am not prepared.




I gather the resources of the previous world, things I'd not dared work with due to the corruption it spread and took another look. Seems that if I use pure crystals I can form a blade that won't spread the corruption that is uniquely sharp and dangerous.




Further work with infusion lets me form a set of armor that will help protect me against the strongest blows that could threaten me. With this I take myself into the void and search.



A village of the strange remnants, those who worship that what is at the core of this place. They seem almost willing to trade but I seem to lack anything they desire. Our communication is rudimentary, I have to keep consulting the book and showing it to them. They claim to have what I need, but I have nothing for them.




I take a bit from the village itself, stone enough for my tower, and I form myself a bridge over the void. If anything goes wrong I want to be able to return on foot, rather than having to recreate what I lost. This way I can leave behind that what I dare not risk.



J'zahar thinks that I cannot possibly be a threat at this distance, and so does not rise to face me yet. This lets me get in the first strike. I get in a few more before closing to fight him nearly on top of his own throne.





The fight was enough of a struggle that I didn't have time to record it. Turns out this was but a shadow of J'zahar, the smallest fragment. A voice from beyond claims I must have been mad to think I could take on the real thing, and tried to take me with the shadow as it departed the world. I was nearly drawn in. Though it be just a shadow, there was a fragment I could harvest from it. It let me finish the staff, but the staff is not powerful enough to let me reach beyond this void.



I experimented a bit and found this terrible explosive could be made, and it would rip a hole in the world, perhaps let me push further and escape? I doubt there is any escape in this, but one has to check every option.




No escape, something else came in through the rift. Sacthoth from the darkness under the world. Mightiest of the shades.




I was able to strike this being from outside with an instrument of torment that I'd collected in lands between. The final blow with the blade I constructed from the dreadium and enchanted beyond anything else.



My reward a blade beyond anything else I'd ever seen, one that makes me stronger just holding it. It's a hungry blade that feeds on those I kill and grows in strength over time. With a weapon such as this there is little that can stand in my way.





A quick look through the book sent me into the wastes with supplies again. There's a few things I'd not collected or created and this was the place to work on them. More sets of armor, some designed to help defend me in water, others a mighty bulwark against damage, but not quite as deadly as the dread material.



While the dread legendary treasure was indeed nothing but dirt, it is perhaps the only block in that entire world that wasn't corrupted. I preserved it for the novelty if nothing else. I've not quite a full set of trophies but I can work on these with time.



Time though, for the next challenge. If I cannot escape outward through a thinning reality into the abyss, perhaps the fires below will have something for me.
 
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GamerwithnoGame

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Very cool! :) I haven't seen the very endgame stuff of Abyssalcraft. Where does SevTech lead you with regards to that?
 

ICountFrom0

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I'm absolutely cheesing things to go to the end of abysalcraft before going to the end and naturally getting endstone, so I'm an age ahead. You can TECHNICALLY get that sword in age 2 if you are willing to antimatter bomb a section of the overworld. There's also one last thing in the final age that functions as a final boss also locked behind abysalcraft.

So, to be EXACT, the nether corrupted. There's a corrupt chunk in the nether. I could delete the chunkfile and force regeneration of the world, and then push on into plastic, but I've honestly just not felt the urge to play further then this age. 5 was never anything special, and the gameplay loop of "new planet, find rare resource, upgrade rocket, repeat" just aint all that to me. Sure, pnumaticraft drone based automation is cool, and being able to go from the huge machines to slightly less huge machines is neat... but not as neat as HUGE MACHINES.


Honestly having WAY more fun with the escape room pack I picked up as a challenge to myself, guess I better post that too eventually.
 
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ICountFrom0

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Arriving in the nether I find a reminder that most of my work is already done. Course I'd gone a long way and used methods that are not that efficient to do some of this, so lets get a proper start instead.




Monster sword, charm of cleansing, flight, fire resistance, void sigil, magnetism, check check and check. Have to love the built in strength buff that comes with the fire resistance on the abysal boots, nether monsters might be tough but nothing survives that much damage.




Found Amethyst right near the portal. I was prepared to mine the entire nether to find this, but the right biome was right here, certainly a bit of luck, but it isn't the only thing I came here to find.




Frozen Nether. It's not quite ice, water wouldn't survive here in any form. I didn't find the strange liquid that would have made netherwart grow easily in the overworld here though. Instead I found other ways, and did without where I could. Don't have much need for regular potions when I've got the ones from betweenlands to work with.




Crystals of the nether ice growing in netherack, nether rime. Almost as rare as the nether amethyst this stuff is, and I only had one use in mind for it. Still I wasn't going to leave without getting it.




Withered skeletons rising from the soul sand in the wastes, feral ones far from the structures they normally protect. They still drop just as many skills. I can get my farming done here instead of waiting until I stumble into a fortress, so I might as well take advantage of the opertunity.




Inside the fortress a proper blaze spawner, one that works quite contently and tries to swarm me in flames, useless as that is while I am so protected. I'd soon destroyed enough of them to get what I wanted. Scattered the flames into the winds. Not a single blaze rod, even from these, even here. Still I do have solutions for that.




Roof of the nether is as smooth as anywhere else, but it still makes a useful lid to help contain a wither. Charm of cleansing took a bit of a beating keeping me healthy while it tried to convert me into one of the mindless undead that guard the fortresses, but each one defeated left enough experience to repair the charm again.




Blaze powder plus pressure and a proper mold makes rods out of it. I really should get around to making a platform and running power properly for this press, and perhaps a few others too, but not yet. More important things to do first.




First two nether stars, and a few of the blazerods to get a specialist blade. With a single strike this sword purifies and destroys the withered skeletons, leaving nothing but the skull. With proper fortunes you can get even more then one skull sometimes. Strange how magic works.




As it's far too early to automate the production and killing of withers I figured, might as well make sure I don't need to do it again for a long while. Spend some time in the wastes and in the fortresses, and then kill until the killing is done. I shouldn't go through this many stars any time soon. When I do, I'll just do this again.




When you have to deal with random chance, I always try to make two. The first prism turned out to be a dud. The second as well. But you can reroll these stats. Reroll until one of them is good, then hold onto it and reroll the other until it's better. Reroll the first until it's better. Continue until one of them is good enough, or you run out of materials to reroll with. Saves you regretting.




Bonus to all enchantments and an additional bonus to sharpness where it exists. Sharpness 7 and strength 3 is nothing to sneeze at, but if I'd not run out of supplies I might have gotten the charm even better than this. If I'd had better ways to work with enchantments I'd be quite tempted to make some protection 6 armor sets. Perhaps something for the future, that suit of erridum armor is mighty indeed.




With the nether opened, I've unlimited supplies of netherrack, with that I can finally make all the soul steel needed to fully upgrade my water wheel system, as well as finishing all the habachi and spring bellows. Feels good to know that this system at least is as advanced as I can get it. Though perhaps I might return and automate parts of it a bit further.




Floating in the nether, odd purple structures, blazing with blue fire. Within an ivory urn containing only the deepest sorrow. These spawners make the area good for collecting ghast tears, but I've enough of them from the Carminites in the Twilight. I'll take this urn elsewhere for the fight that will follow.




Sorrow in the frozen wastes. I added a potion that expresses loss and a single tear as a catalyst to give it form. This lets the Urn be filled to overflowing and complete it's purpose.




In the twilight there was the Ur-Ghast. Here though I face the Ghast Queen. Soon the air will be a cloud of her children, screaming and spitting fireballs in every direction. Soon it will be chaos. In this moment there is only me and her. Once this is done there will be only me again.




Back to my base. Twilight has it's tower, but the nether needs something a little more dramatic. Burnt nether brick, polished nether block and natural netherrack reconstructed into a deep gorge that inverted the hill that was here before.




A touch of fire, a bit of flowing lava, a few gems to sparkle if you know where to look. The nether rhime lets me create blue fire that serves as a highlight and light portals any way I want, making a floating cage of them in the sky. You can just barely see the glass platforms that lead to the hidden passage back into my base.



Some tricks with hidden timers and some toys from the Twilight let me add the finishing touches. In the darkness the entire structure shines. I am quite satisfied with this touch of tamed nether in my backyard. .... though without the ritual, it does tend to spawn lava monsters uncomfortably close to my giant trees.
 
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