Some things I've noticed with latest update (DW20 pack)

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Golrith

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Melee turtles - will now hurt you if you stand behind them. Not good if trying to get close to program them, examine their inventory, or soak up xp drops.

Poor Distance Graphics - I use Misa's 64x texture pack and optifine. I've updated neither in updating the pack, now textures in the distance are a lot noiser and look terrible. It's not optfine mipmaps, as I always have that turned off. Is this a new feature of Forges in built HD texture support? Is there some way of disabling it?

Scrap that above one, I just looked at some screenshots from a few weeks ago, and it's like that. Never actually noticed before, I must be blind :p
 

zilvarwolf

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Jul 29, 2019
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autarchic gates - The new pulse rate caught me by surprise. ~600 stacks of saplings got void piped while I was sick and not paying attention to what was going on with my tree farm/fermenters. I knew it was going to be faster. What I got and what I expected were vastly different.
 
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Guswut

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autarchic gates - The new pulse rate caught me by surprise. ~600 stacks of saplings got void piped while I was sick and not paying attention to what was going on with my tree farm/fermenters. I knew it was going to be faster. What I got and what I expected were vastly different.

Too bad they don't have a custom speed upgrade path for the autarchic gates, perhaps each type (redstone, iron, gold, and diamond) might have different speeds as a max. speed, which you can drop lower someway or another. Maybe as a trigger via pipe wire/redstone/etc, eh?
 

jnads

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autarchic gates - The new pulse rate caught me by surprise. ~600 stacks of saplings got void piped while I was sick and not paying attention to what was going on with my tree farm/fermenters. I knew it was going to be faster. What I got and what I expected were vastly different.
I actually saw the change log for this, so knew it ahead of time.

Originally Autarchic Gates were supposed to warm up like Redstone Engines, but ultimately operate faster. This has been glitchy for a few versions, so looks like they just had them default to the faster rate.
 

Guswut

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I actually saw the change log for this, so knew it ahead of time.

Originally Autarchic Gates were supposed to warm up like Redstone Engines, but ultimately operate faster. This has been glitchy for a few versions, so looks like they just had them default to the faster rate.

Besides that, though, it really defeats the best usage of autarchic gates, being that they activate when needed and aren't active when not needed. If you need to wait for them to warm up, you are usually better off just having them stay on if your machine can support that.
 

jnads

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Besides that, though, it really defeats the best usage of autarchic gates, being that they activate when needed and aren't active when not needed. If you need to wait for them to warm up, you are usually better off just having them stay on if your machine can support that.
Yeah, but with the slow way an autarchic gate would pump at approximately the same rate a pulverizer / powered furnace would process. So I could plop all my ores in a chest and return later to collect the output.

Now I have to re-do my ore processing with hoppers.
 

Guswut

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Yeah, but with the slow way an autarchic gate would pump at approximately the same rate a pulverizer / powered furnace would process. So I could plop all my ores in a chest and return later to collect the output.

Now I have to re-do my ore processing with hoppers.

Which supports my desire to make a customizeable autarchic gate to change the speed. Especially if you can make it an "items per tick" option so you could do a full stack a tick (with the best autarchic gates, perhaps, maybe "items per second" with gold, and so on).
 

Guswut

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And I think blaze rods were nerfed.

Indeed, they are something like 1/5th as useful as a heat source. On the bright side, I'm using the MindCrack pack, and no one has touched my wonderful biofuel yet!
 

baw179

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Jul 29, 2019
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Anyone else getting this issue with liquid rendering in the iron tanks? If my crosshair moves above an arbitrary level then the liquid "disappears". DW20 5.1.1.

yMwbYcT.png


Fdom7Og.png
 

zilvarwolf

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I actually saw the change log for this, so knew it ahead of time.

Originally Autarchic Gates were supposed to warm up like Redstone Engines, but ultimately operate faster. This has been glitchy for a few versions, so looks like they just had them default to the faster rate.
I saw that it was going to change a week or so ago, but I had no idea the magnitude of the change.

At one point, for example, I had a chest full of cobble feeding into a moistener, gate to gate, no big deal if I lost a piece or two of cobble due to overflow. When I logged in post change, there was so much cobble in the pipe (length of 7) that I picked up almost 2 stacks of cobble when I broke it!

Same with the saplings, it had been feeding with a 'space available->red pipe' to 'red pipe signal->pulse' combo and dumped so many saplings in a matter of a few seconds that I was losing probably 15 or 20 at a time to my overflow void pipe (which wasn't a problem in the past..one sapling every few minutes was recoverable). Like I said...600 stacks or so later, I'm still in shock. :)[DOUBLEPOST=1361324150][/DOUBLEPOST]
Anyone else getting this issue with liquid rendering in the iron tanks? If my crosshair moves above an arbitrary level then the liquid "disappears". DW20 5.1.1.
Yeah. I've noticed that too
 

jnads

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Jul 29, 2019
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I saw that it was going to change a week or so ago, but I had no idea the magnitude of the change.

At one point, for example, I had a chest full of cobble feeding into a moistener, gate to gate, no big deal if I lost a piece or two of cobble due to overflow. When I logged in post change, there was so much cobble in the pipe (length of 7) that I picked up almost 2 stacks of cobble when I broke it!

Same with the saplings, it had been feeding with a 'space available->red pipe' to 'red pipe signal->pulse' combo and dumped so many saplings in a matter of a few seconds that I was losing probably 15 or 20 at a time to my overflow void pipe (which wasn't a problem in the past..one sapling every few minutes was recoverable). Like I said...600 stacks or so later, I'm still in shock. :)
Hrm, I wonder if it's broken. I don't think it was ever supposed to be that fast (honestly I'm still on Mindcrack v7).

Perhaps someone messed up a digit and its putting out 1 MJ/t instead of 1 MJ/s.


For comparison a redstone engine puts out 0.8 MJ/s.


They really should only be marginally faster than a fully warmed-up redstone engine. It's been a while since I used a redstone engine though. But yeah, it could empty a stack in a macerator in about a minute.
 

baw179

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Jul 29, 2019
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The autarchic pulsing gate is working fine for me. It's a bit faster than a warmed up redstone engine and that's the speed it's supposed to be afaik.
 

zilvarwolf

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Jul 29, 2019
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Hrm, I wonder if it's broken. I don't think it was ever supposed to be that fast (honestly I'm still on Mindcrack v7).

Perhaps someone messed up a digit and its putting out 1 MJ/t instead of 1 MJ/s.


For comparison a redstone engine puts out 0.8 MJ/s.


They really should only be marginally faster than a fully warmed-up redstone engine. It's been a while since I used a redstone engine though. But yeah, it could empty a stack in a macerator in about a minute.
I believe that the speed demonstrated would empty a 64 block inventory in about 30 seconds. Yeah. That's about the speed I'm seeing on a test world. It looks like about 2 items per second, yeah. At least twice the speed of a yellow redstone engine. Maybe 3 times the speed. It's pretty significant.

Edit: Just did a speed comparison. The gate was slightly more than 4 times faster than a yellow redstone engine. ... oh, hey. the engine just kicked it up a notch. It's not at overload speed, but was still less than half as fast as the gate.
 

jnads

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I believe that the speed demonstrated would empty a 64 block inventory in about 30 seconds. Yeah. That's about the speed I'm seeing on a test world. It looks like about 2 items per second, yeah. At least twice the speed of a yellow redstone engine. Maybe 3 times the speed. It's pretty significant.

Edit: Just did a speed comparison. The gate was slightly more than 4 times faster than a yellow redstone engine. ... oh, hey. the engine just kicked it up a notch. It's not at overload speed, but was still less than half as fast as the gate.
Sounds like it's working right.

It should chunk stuff out at a pretty decent rate. Use a gold pipe if you want it to reach the destination quicker and turn off the pumping condition.
 

bwillb

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Jul 29, 2019
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Poor Distance Graphics - I use Misa's 64x texture pack and optifine. I've updated neither in updating the pack, now textures in the distance are a lot noiser and look terrible. It's not optfine mipmaps, as I always have that turned off. Is this a new feature of Forges in built HD texture support? Is there some way of disabling it?
Actually, optifine's mipmaps would FIX that. It can cause other issues though, so mileage may vary.
 

Malkuth

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Jul 29, 2019
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Ive noticed the Melee turtle is slower to start off.. Its like the entities are getting out way... But then I shut the water off to my Spawn killer, they no longer jumped like crazy and the turtles went to a faster kill rate.. Hmmm.. Don't need the water now anyway... Use to use it for creeper exposions.. But now the whole thing is surrounded by reinfored blocks and glass. LOL.[DOUBLEPOST=1361348879][/DOUBLEPOST]
In Mindcrack v8.1.0 my x64 sphax lost its font (in chat and menu etc.)

You have to reinstall optifine.. Or bring set the fonts up manually.. Cause you have a new Forge Version which means you lost your old settings. And optifine.
 

Malkuth

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I believe that the speed demonstrated would empty a 64 block inventory in about 30 seconds. Yeah. That's about the speed I'm seeing on a test world. It looks like about 2 items per second, yeah. At least twice the speed of a yellow redstone engine. Maybe 3 times the speed. It's pretty significant.

Edit: Just did a speed comparison. The gate was slightly more than 4 times faster than a yellow redstone engine. ... oh, hey. the engine just kicked it up a notch. It's not at overload speed, but was still less than half as fast as the gate.

Thats not very fast.. Thats slower then having a Peat Engine hooked up.. Which is not fast at all.

A fully upgraded Electric engine from forestry can pull out something like 2 stacks per pulse...

Remember you can hook up any MJ engine to a wooden pipe..

And don't forget the new Emerald pipes.. Item and water versions.. All kinds of things you can do with those.
 

zilvarwolf

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Jul 29, 2019
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Thats not very fast.. Thats slower then having a Peat Engine hooked up.. Which is not fast at all.
Well, no, of course not, when compared to something with real power. But I wasn't comparing a gate to an engine that requires fuel. I was comparing a gate to what it did before the update. I remember hearing the line above that a gate will be 'marginally faster' than a hot redstone engine, and maybe that is, objectively (a difference of 0.1, perhaps, in an obscure calculation), but subjectively I don't think of twice as fast as marginally faster.