Given the strongest possible pick as a quest reward, I could use it as a pick for a little while, but that wouldn't let me repair it. As a mattock with a wooden head, the trees I chop will let me repair it. Latter once I have steady stone supply I'll swap the axe head over.
Hard to find the hand held crafting grid in JEI, but it can be made. Taking this with me out on exploring trips lets me compress the campfire charcoal into blocks, as well as compacting a number other rewards into more portable forms. I took the time as well to craft a few other things, including a little stove for the cook pot that was on the island when I arrived.
I've got the garden, but I've want for a bit of meat for the cookpot. Mix it with the veg and there's a few foods I can put together. Better than just living on melon. Course the cutting board lets me stretch what I get a little bit further. Give it a chop, then into the pot.
I'm glad I didn't have to swim down to get kelp in order to make my diving suit, the local rafts had enough pieces to put together a basic set for myself. Meanwhile some wooden spikes with the blessed earth makes harvesting my fill easier without them escaping to scatter all over the island. Much better in there, the rabbits are QUITE bothersome to chase.
Taking the stone from the top and what I was given as rewards, I've got enough to extend the island downward. With the dive suit I can actually do this effectively beyond the depth of a puddle.
While I'm working I can load the sluices and let it process. One upgrade at a time, one step at a time, each time making the next step of progress a little bit easier.
There's chunks in the dust, and some of them are able to be made into redstone. Requires being crushed in a press, so I had to use up more resources in order to reach this one. Feels a bit silly jumping up and down to make the press work, then I just step off onto the pressure plate, and jump some more. Least nobody's watching, nobody has to know.
Cobble in the chest, into the autohammer I made, and once it's processed into gravel I pick up the hammer again. Turn it around and work the gravel into dirt. Dirt into sand, into dust, with only one hammer it's a chest load at a time, but once it's all done, into the hoppers and more resources.
Course no matter how much stone there is in rewards, an island only stretches so far. Eventually the walls can come no lower. Now the so hard task of handling all this water that is now inside the walls of my home.
Warped planks from taking apart one of the islands, was a strange blue cabin in this wide blue world, and now there are a few less. Still this is my place to harvest as needed. Drive downward with the wood, break the pool into section, and then dive down with sponges to make each one dry. Once each part is empty, break the walls and rejoin the sections. The wood used one last time to make a floor here, under the surface, under the sea.
One of the trips back to the surface, I found I had enough resources to upgrade the dive suit. I don't need the upgrade much here near the surface but the deeper you dive the harsher the pressures on you, so it's best to be prepared.
A flooded tomb sleeps under this endless sea. Zomebies and skeletons seeking for me the moment I come close. With torches ahead of me I light the way. Place and retreat, place and retreat. Trying to pick them off when I can, but the longer I take on the first floor, the more that stream upward to try to claim revenge.
A bit of lost machinery below the waves. Sealed tight until I arrived. Platforms to navigate while archers try to riddle me with arrows and knock me to the ground. Then it would be too late to escape. Have to make this approach carefully if I want the rewards, being that I've only got a wetsuit with almost no armor value.
The collection of useful machines grows. Each batch of resources brought back, or gleaned from the dusts lets me make that much more. Likewise the collection of chests and random storage it takes to hold it all expands as well. For all that is useful there is so much more in the rewards that have no use for me yet. Though I cannot make myself throw it away.
Quite a bit of clay, and more made with the help of the jar, went into making these pots. An army worth of iron went into making the hoppers. And thus do I have this small happy garden growing here in my home. This frees up more space upstairs, as I've carefully picked the plants most needed for anything I want to make.
With a chute and a hopper I can prepare this little smeltery to do large batches, be it of metals to progress further, or grout in order to make itself larger. It's a cycle of growth. Get some resources, upgrade everything, let it gather together again so I can do another sprint onward.
Alloy Kiln, this lets me explore another set of metals, the basic alloys, from invar to electrum. Always handy to have one of these sitting around. I've also got quite a bit of mystical essence stored up, as well as bits from all the rafts I broke, and if I upgrade the furnace just like this I can rig it to handle a large batch, just like the smeltery. Not quite as fast as an entire wall of furnaces but the efficiency helps.
Having found a use for the inferium it makes sense that I might as well farm a bit of it too. There's a space for a bit more as I find more that I might need to grow as my grasp catches up to my reach.
This might be the most important of the rewards I've found, though charging it is quite the cost. I've got to grow quite a few trees to make the charcoal to keep the charger fed, so I've got to use this sparingly. Though I am tempted to explore the world farther and wider than before.
The deepest dives got me down to a structure swarming with guardians, and deep within it was a single bit of soul sand. With that I was finally able to make enough heat to process the few diamonds I'd been able to draw from the gravel. In the end it's just barely a block worth. I hesitate to use it for anything, so I must find the most important uses of it. Used wisely I'm sure I will be swimming in these things, eventually.