Salt - ideas for uses of

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Golrith

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My custom pack includes Mekansim, which adds Salt blocks to world gen. Even with minimal settings a lot of salt generates, and checking NEI, it only has one use which is Mekanism.

Now I hate having a single/limited use resource. If you have no interest in Mekanism, that's just trashcan material. So I'd like to give it some more uses, but, I haven't a clue what.

Anyone have any ideas that I could implement using Minetweaker & CustomItems?
 

Koosemose

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Per Wikipedia, Salt can be used in the tanning process, by letting the skin putrefy this soaking it in salt, so you could justify salt and rotten meat making leather (many other steps, but this is minecraft so simplification works). Also listed is being used in plastics, paper pulp, synthetic rubber, a flux in production of aluminum, and in the production of pottery. So you could perhaps have new recipes using salt to make those out of less/different resources or a greater yield (in the case of potter, bricks would suffice, though I'm not sure if anything actually needs that much bricks, maybe involve in tinkers seared bricks.

Not much but maybe you can get a few more uses out of it... also assuming you can make sense out of the processes it's used in, or at least enough to make a rough minecraft version... I could only make sense of a few of them.
 
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Azzanine

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-food
-used in some chemical mixture of some sort to produce stuff
-extract water out of it(if finite water)

Umm, I take it you don't have a very firm grasp on science.
Salt is NaCl
Water is H2O

Neither have constituents of the other in their chemistry.
MC doesn't have to make sense an you could invoke "becasue magic" but you may as well suggest that salt blocks turn in to cats and or wolves when right clicked with a stick.

Your first 2 suggestion make sense though, and are actually implemented already in Mekanism and other mods. Pam's Harvest craft can be made to recognize Mek salt.
 
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Golrith

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Thanks, some good ideas. (I don't have Pams)

Here's my plans so far:
Change my dough recipe to require salt (dough is a slightly more resource efficient way to make bread)
2 clay + 1 Salt makes purified clay lump which cooks to 2 bricks (so 33% increase in brick production) *
Maybe a way of including salt to increase Grout yield slightly
1 Rotten Flesh and 8 salt to make 1 leather *
Some way of cooking enviromine salt water bottles to return a chance of salt and the bottle (so not reliant on world gen for salt)

* Both of these I'm currently short on, so that'll be helpful
 

MarkesOrelies

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+Azzanime well mister smarty pants, what if you mined them from underneath a water or lake, then it would be wet salt right, wombo bambo, water right there.
-maybe rubbing salt in your wounds. give like a Hp regen 1 for like 1 sec , with weakness(1-3) for a time since that stuff would hurt.
 

ljfa

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You can troll the player and give them a dehydration debuff (from Environmine) when eating salt
 
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MigukNamja

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In tech packs, salt is used to make batteries. You can then minetweak recipes for other tech blocks and items to use those batteries.
 

Golrith

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In tech packs, salt is used to make batteries. You can then minetweak recipes for other tech blocks and items to use those batteries.
Interesting. Not sure if my set of mods really has a major use for batteries (beyond Flux Capacitors), but that's something else I can check and gives a more long term, tech oriented use beyond mekanisms use.

Also, based on what you've said about Infi-Tech, sounds pretty much like my goals with my pack, OmegaDawn, just at a lower complexity setting (since it doesn't have GregTech). I've been playing a week (about 20 hours), and have only just built some basic machines (and run out of resources in the process...)
 
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MigukNamja

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Interesting. Not sure if my set of mods really has a major use for batteries (beyond Flux Capacitors), but that's something else I can check and gives a more long term, tech oriented use beyond mekanisms use.

Also, based on what you've said about Infi-Tech, sounds pretty much like my goals with my pack, OmegaDawn, just at a lower complexity setting (since it doesn't have GregTech). I've been playing a week (about 20 hours), and have only just built some basic machines (and run out of resources in the process...)

Yeah, even GT 5 doesn't have much of a use for batteries beyond the energy buffer boxes, i.e. GT 5 versions of the MFE, MFSU, etc.,.

However, you could force (encourage) the use of salt by requiring some/many energy consumers or energy producer recipes to use batteries in tweaked versions of their recipes.
 

MigukNamja

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As an aside, minetweaker has proved itself to be one the most useful tools in packmaker's toolchests. Its extent has reached into the modded community, too. Modders can now worry less about balance, counting on modtweaker and configs to balance their mod for them in whatever pack they are included in. Just about any mod can be balanced against any other mod.

Minetweaker is an amazing mod, IMHO.
 
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Roady

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Umm, I take it you don't have a very firm grasp on science.
Salt is NaCl
Water is H2O

Neither have constituents of the other in their chemistry.
MC doesn't have to make sense an you could invoke "becasue magic" but you may as well suggest that salt blocks turn in to cats and or wolves when right clicked with a stick.
I believe he was referring more to the fact that salt is hygroscopic, and will draw in moisture from the air. (though there are better substances for that purpose)
 

Golrith

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Thanks for all the ideas. Here are my minetweaker scripts for what I've implemented. Feel free to use.

Code:
##ENVIROMINE
recipes.remove(<enviromine:salt_water_bottle>);
recipes.addShapeless(<enviromine:salt_water_bottle>,[<minecraft:potion:0>,<Mekanism:Salt>]);
mods.thermalexpansion.Smelter.addRecipe(2000, <enviromine:salt_water_bottle>, <enviromine:salt_water_bottle>, <minecraft:glass_bottle>*2, <Mekanism:Salt>, 25);

#LEATHER
recipes.addShaped(<minecraft:leather>,[[<Mekanism:Salt>,<Mekanism:Salt>,<Mekanism:Salt>],[<Mekanism:Salt>,<minecraft:rotten_flesh>,<Mekanism:Salt>],[<Mekanism:Salt>,<Mekanism:Salt>,<Mekanism:Salt>]]);

#TINKERS GROUT BONUS
recipes.addShapeless(<TConstruct:CraftedSoil:1>*3,[<minecraft:clay_ball>,<minecraft:sand>,<minecraft:gravel>,<Mekanism:Salt>]);

#CLAY BONUS
recipes.addShapeless(<minecraft:clay>*2,[<minecraft:clay_ball>,<minecraft:clay_ball>,<minecraft:clay_ball>,<Mekanism:Salt>,<minecraft:water_bucket>,<minecraft:clay_ball>,<minecraft:clay_ball>,<minecraft:clay_ball>]);

Yes, this combo can make infinite clay with just some starting clay, but you'd need to build a machine setup to do so. In my modpack, I'd question if it'd would be of value, big resource investment for just clay. Might build one at some point, when I've the resources to spare. Just because. :D



Just thought, replace the sand for salt in the AE2 crystal seed recipes. That really gives it a tech use.
 
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nixhlestakov

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I don't know, what you decided to do with salt, but don't add it into bread dough, it will be very hard to eat, and flavour will be unpleasant.
(this is idea of feature)
 

Azzanine

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I don't know, what you decided to do with salt, but don't add it into bread dough, it will be very hard to eat, and flavour will be unpleasant.
(this is idea of feature)
Perhaps you want to look up the ingredients to your average loaf of bread.

Salt makes an appearance.
 
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Golrith

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I don't know, what you decided to do with salt, but don't add it into bread dough, it will be very hard to eat, and flavour will be unpleasant.
(this is idea of feature)
Perhaps you want to look up the ingredients to your average loaf of bread.

Salt makes an appearance.
Yep. My recipe is 7 wheat (or equivalent), 1 bucket of water and 1 salt to make 4 dough. 1 dough makes a loaf.
This is minecraft after all, so things are a bit more simplistic than in the real world.