Hello,
Basically I'm designing a factory that uses aspects of Rail Craft.
Its a tower of 10 coke furnaces with pipes that bring down the coke and creosote, and another pipe that takes up the coal/charcoal.
The issue I am having is I need to populate all the furnaces with coal equally, as coke cooks at 1 per 3 minutes, the aspects of 10 ovens is to cook 10 every 3 minutes, ergo 200 an hour. now with the setup I am using, a straight gold pipe with the out lets, it randomly populates the furnaces.
I had considered using a gate to detect if something is in the furnace, and as long as 1 item is it changes the junction of an iron pipe. this would continue all the way up the line so that each furnace got 1 item. and if the bottom and top are seen as "in use" as in 1 piece of coal in both the engine extracting the coal from a chest world stop, as to stop the top one becoming full and allowing for even spread, ergo using the resources more efficiently.
Im looking for a way to be able to stack 64 coal in each coke furnace, but for it to add a single unit to one furnace, then skip to the next, and then after it has place a singular unit in the top furnace to then start again from the bottom.
I understand Computer Craft, Redstone in general and all the aspects of gates, but I cant think of a quick and efficient way to do it, as I haven't use build craft specific gates before so I don't know the limitations on the number of signals and so on.
Some one must have created a simple system using one pipe to populate inventories simultaneously from the same pipe.
Any help would be appreciated, and thanks for your time.
*Below is an image of the tower (in a work in progress form) and on the left side is the pipe network in question, the front side is the retrieval and there is a fluid retrieval opposite.*
[DOUBLEPOST=1370183651][/DOUBLEPOST]P.s. I realise they are called Coke Ovens, but I started with furnace and thought.. what the hell
Basically I'm designing a factory that uses aspects of Rail Craft.
Its a tower of 10 coke furnaces with pipes that bring down the coke and creosote, and another pipe that takes up the coal/charcoal.
The issue I am having is I need to populate all the furnaces with coal equally, as coke cooks at 1 per 3 minutes, the aspects of 10 ovens is to cook 10 every 3 minutes, ergo 200 an hour. now with the setup I am using, a straight gold pipe with the out lets, it randomly populates the furnaces.
I had considered using a gate to detect if something is in the furnace, and as long as 1 item is it changes the junction of an iron pipe. this would continue all the way up the line so that each furnace got 1 item. and if the bottom and top are seen as "in use" as in 1 piece of coal in both the engine extracting the coal from a chest world stop, as to stop the top one becoming full and allowing for even spread, ergo using the resources more efficiently.
Im looking for a way to be able to stack 64 coal in each coke furnace, but for it to add a single unit to one furnace, then skip to the next, and then after it has place a singular unit in the top furnace to then start again from the bottom.
I understand Computer Craft, Redstone in general and all the aspects of gates, but I cant think of a quick and efficient way to do it, as I haven't use build craft specific gates before so I don't know the limitations on the number of signals and so on.
Some one must have created a simple system using one pipe to populate inventories simultaneously from the same pipe.
Any help would be appreciated, and thanks for your time.
*Below is an image of the tower (in a work in progress form) and on the left side is the pipe network in question, the front side is the retrieval and there is a fluid retrieval opposite.*