I've got full energy shields, glider wings, autofeeder, one max elete battery, and a jetpack at i think about 80% setting. It seems to do everything I need it to.
Edit: Using the t3 chargepad with the range upgrade is great. I have it in the lobby of my base, and just walking over it causes the field to activate and recharge most if not all of the power in the suit.
I don't have any upgrades installed in the chargepad besides the range and some basic storage upgrades. You still need to stand on the pad to first activate, but then you can walk anywhere in the field. It will keep the field up until everything is fully charged or you leave the radius. Are you standing directly on the pad?
What modpack are you running?Yes. They're plugged in, they have power, and yet my suit doesn't charge.
In general, MPS start somewhere between Nano/Quantum and (in Ultimate modpack) shoots past Quantum when fully upgraded. Granted you'll be investing a lot more into MPS than Quantum if GT is turned on.
The sprint assist does make travel a bit trivial as you're able to zip through the world (esp. when paired with an advanced electric jetpack).
About 4x as much. Right now it's probably not worth it because of the advent of the Advanced Nanosuit body that gives you jetpack flight. Wear that around the other MPS pieces for infinite win.
Woah... never heard of this before. What mod adds this? I guess its only just been added since its not in NEI.
And since we always compare similar things in this forum, I'd say that QuantumSuits are the OP thing here. Sure, they take Iridium and time to make, but the helmet protects you from any status effects and the chestplate protects you from all damage.
Hey! Also I'm disregarding GregTech because everything takes forever with that on. Also, without GregTech, wouldn't it be faster to make a full QuantumSuit than a MPS with all top tier stuff?
Man, the quantum suit is a pale shadow of what MPS does for damage reduction. Several things that kill you through a quantum suit are stopped by MPS. And the status effect reduction is really not as good as it used to be now that it doesn't stop hunger. The MPS helmet is better in most regards.
What things exactly?
By the way, gravisuit is added by gravisuite not GT.
Seriously, chuck most of your batteries. 2 elite batteries will give you all the power you need. You do not need maxed out batteries on every piece.its the 5 elite batteries that weight me down with the full strength kinetic gen. did not know about the K, either way i have a flying helm and a everything else helm. we have bout 9 people on the server, gt is disabled by majority vote.
If you had done a bit of research you would find that this has nothing to do with MPS at all and in fact is entirely a Gregtech feature which causes all machines on the power net to explode whenever one of them is broken incorrectly.I use all four pieces and the power tool, but they are vary heavy (i have to take the boots and legs off to fly faster then i can run and if i hold the power tool with all armor on, i am too heavy to fly or glide) as i have put almost all the modules into them, flight control is nice if you need to do any hovering for constructing, say a bridge across a canyon, or just to take one of the billions of amazing views the world gen comes up with. Though with night vision it is a hard (impossible, almost) to tell the true light/darkness so suggest taking it off when underground so i you know where to put torches at. step assist may bug you a tad when your trying to dig a level tunnel with the power tools.
Ive got everything turned up as far as it will go. The parashoot does not work when the helm equipped because its hover is default for flight mode likewise swim and jump and to an extent sprint also conflict with flight, but its a simple matter to either make a second helm or simply remove it. While it runs on MJ power 25m for the five upgraded batteries, the power is shared between all the units you use, it does drain from itself first but when empty will pull from the others, atleast for me.
We did find a bug or glitch that if you break a MFSU with the power glove, it would feed back and act like a supercharged explosion, with the armor and gloves power of MJ combining with the MFSU's shared EU power and make a massive explosion, it took our our pair MFSU's, trio of generators(basic), our extractor and compressor and a pair of both electrolizers and centrifuges, also the mv and lv transformers. As well as everything that the guy had on him, and our barrels of diamonds, rubies and redstone.
Needless to say we moved the IC2 stuff down a floor and put a double layer of xzy-shields in place above it, and spread out wit no machines near the mfsu's or each other.. the walls are 20x20 and the line follows the wall, stepping down each side from high to mid to low. We also implimented a no touching IC2 machines (to move, not for usage) while wearing the armor. And installed one charging pad. Its quick enough, but i like the idea of a 4 square pad, will have to impliment that once i finish this rail tunnel.