Problem shift+clicking with AE

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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I am using the 1.7 versions of direwolf's 1.7.10 pack. Ever since I added the security terminal, when I shift+click it doesn't add all of the items, despite the fact that I have plenty of items in my system for use.

That, and when I auto-craft, my system appears to prevent me from taking any actions while the crafting is taking place. Any idea as to what it could be?
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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This continues to be a problem, even with the security terminal removed. What seems to be the issue?
 

ScottulusMaximus

New Member
Jul 29, 2019
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Giving it enough power? Putting things into the terminal takes power, lots of importing/exporting/crafting may be sucking all your juice
 

dragonmaster0283

New Member
Jul 29, 2019
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From what it sounds like is that you dont have enough power in your AE2 network. Add a Dense Energy Cell somewhere on the line. Using an AE network without any Energy Cells runs into this problem very easily as it doesn't have the storage in the line available to complete the full operation even if you are feeding it a million RF/tick it can still issue since its the AE power levels that are choking it, not the actual power you are feeding it.
 
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epidemia78

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Jul 29, 2019
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From what it sounds like is that you dont have enough power in your AE2 network. Add a Dense Energy Cell somewhere on the line. Using an AE network without any Energy Cells runs into this problem very easily as it doesn't have the storage in the line available to complete the full operation even if you are feeding it a million RF/tick it can still issue since its the AE power levels that are choking it, not the actual power you are feeding it.


Interesting.
 

Azzanine

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Jul 29, 2019
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From what it sounds like is that you dont have enough power in your AE2 network. Add a Dense Energy Cell somewhere on the line. Using an AE network without any Energy Cells runs into this problem very easily as it doesn't have the storage in the line available to complete the full operation even if you are feeding it a million RF/tick it can still issue since its the AE power levels that are choking it, not the actual power you are feeding it.
So the cell is essentially a buffer?
I have noticed this too when just useing an energy acceptor. Its like the acceptor can't take in enough energy to power your manual clicking. Like it has a limit on it's intake.

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Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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So, from what I'm understanding, and please correct me if I'm wrong, it sounds like shift clicking to create a bunch of a certain item at once fails due to a lack of instaneous power being already in the AE network, correct? I personally haven't experienced this, but I also pump power directly into a controller and use my AE network to route power around via P2P tunnels. Is it possible that the issue is avoided because of one of those two factors as well as the energy cell?