Hello,
Introduction:
I have been making myself private modpacks for a long time and always ends up lagging my world by building too much. But that does not stop me from restarting, and once again I find myself putting together alot of mods, however this time I am going building with a new goal: to keep the lag down.
My setup:
Hardware:
Desktop (client): i7 950 3.07Ghz, 12GB DDR3
Laptop (server): i7 3610QM 2.3Ghz, 16GB DDR3
Software:
Using the curse launcher I have built a modpack with 226 mods and am running forge 1403 and kcauldron for the server performance.
In-Game:
I have built all of my bases in a void world (The Last Millenium) and put them far enough apart so that I do not render and/or chunkload them all at the same time, I have platforms for mob farms, auto-processing, auto-crafting etc...
The Problem:
Now you might wonder why I'm telling you all that, and you might think that it's going to be about simple TPS lag because of too many mods and at some point you might be right, however right now it is not that simple. My problem is that my server is running on 20 TPS with and overall tick time of 16 to 30ms, however there seems to be a delay for my client. What I experience is hard to explain, it's like I experienced 40 ticks in 1s then nothing the next then 40 ticks. The server runs perfectly fine but there seems to be some kind of problem between it and client. It is still playable and almost seemless if not for the machine's progression bar, I'm just curious to know what could be causing that.
TL: DR (read this if you don't want to read everything):
I am experiencing 2s of server ticks in 1s then nothing for 1s then 2s of server ticks etc...
What could be problem?
EDIT:
I decided to test the TPS timing with actual machines (a timer) instead of trusting the different commands (/cofh tps, /opis, /tps all say 20 TPS) and as it turns out the server is not running at 20 TPS since the timer took 30 seconds for a 20 second loop.
New question: why is the server lying about the TPS?
Introduction:
I have been making myself private modpacks for a long time and always ends up lagging my world by building too much. But that does not stop me from restarting, and once again I find myself putting together alot of mods, however this time I am going building with a new goal: to keep the lag down.
My setup:
Hardware:
Desktop (client): i7 950 3.07Ghz, 12GB DDR3
Laptop (server): i7 3610QM 2.3Ghz, 16GB DDR3
Software:
Using the curse launcher I have built a modpack with 226 mods and am running forge 1403 and kcauldron for the server performance.
In-Game:
I have built all of my bases in a void world (The Last Millenium) and put them far enough apart so that I do not render and/or chunkload them all at the same time, I have platforms for mob farms, auto-processing, auto-crafting etc...
The Problem:
Now you might wonder why I'm telling you all that, and you might think that it's going to be about simple TPS lag because of too many mods and at some point you might be right, however right now it is not that simple. My problem is that my server is running on 20 TPS with and overall tick time of 16 to 30ms, however there seems to be a delay for my client. What I experience is hard to explain, it's like I experienced 40 ticks in 1s then nothing the next then 40 ticks. The server runs perfectly fine but there seems to be some kind of problem between it and client. It is still playable and almost seemless if not for the machine's progression bar, I'm just curious to know what could be causing that.
TL: DR (read this if you don't want to read everything):
I am experiencing 2s of server ticks in 1s then nothing for 1s then 2s of server ticks etc...
What could be problem?
EDIT:
I decided to test the TPS timing with actual machines (a timer) instead of trusting the different commands (/cofh tps, /opis, /tps all say 20 TPS) and as it turns out the server is not running at 20 TPS since the timer took 30 seconds for a 20 second loop.
New question: why is the server lying about the TPS?
Last edited: