Version 1.15.4 (March 2, 2013)
Version 1.15.3 (February 16, 2013)
reason why it fixes some bugs as well
- Fixed anti-builder so it will replace its own replacement blocks
- Reappearing blocks respond to redstone pulses
- Implemented a variety of tower room themes in the main towers
- Several types of floors in the smaller towers as well
- Added entrance floor
- Fixed the fiery pickaxe so it can harvest obsidian.
- Added russian translation (thanks Sto3IV)!
- Hostile wolves and mistwolves are appropriately marked as enemies of the player and friendly iron golems, etc, will attack them
- Fixed tower golems so they move their arms appropriately when not attacking
- Gave tower golems more health and armor
- Actually turned the new AI functions on for the tower golem, yay
- Set tower golems to do regular type mob damage instead of iron golem mega random damage
- Changed some internal values on the mini ghast model
- Tentacles no longer poke through floor
- Can now look up and down
- Many revisions to the (renamed) carminite ghastspawn & carminite ghastguard ghasts
- Redrew tower broodling skin (now named carminite broodling)
- Optimized tower broodling spawning methods to spawn more
- Changed some of the treasure tables
- Fixed a bug putting some of the wrong items in “basement” treasure boxes
- Added charcoal to ovens on the forge level
- Added german translation (thanks Speedy1505)
- Removed a few duplicate lines from the translation XML file (thanks again Speedy1505)
- Shoved tower snowman into the “never happened” file
- Changed anti-builder replacement blocks to be breakable like glass
- Refactored tower ghasts to use some of the new AI I added for mini ghasts
- Some experimental spawn rate adjustments to make up for the tower’s verticality
- Set up some of the boss fight area
- Added a boss placeholder
- Stopped a crash in chunk generation due to erratic biome values
- Prevented a few crashes when the naga thinks it has more segments than the maximum
- Fixed a bug with the feature cache when the biome IDs are above 128
- Finally figured out why I was getting blank major features every so often and changed them to small hills
- Added squid ink to the “junk” list for generating treasure
- Slight change in the floor at the top of a large tower to make the fourth door more accessible
- Added recipe for towerwood planks
- Added towerwood planks to the forge ore dictionary, so they can act as planks in most other recipes
- Slightly changed reappearing block texture to differentiate it from vanishing block better
- Added ‘timed-out’ texture to builder block
- Renamed some tower monsters and took off some [WIP] tags
- Revisions to king spider texture and AI
- Fixed stray black pixel on mushgloom texture
- Redrew tower key
- Fixed quest ram noises & added sheep step sound
- Made it so that tower keys return to the player’s inventory when the player dies
- Not totally happy with this, but let’s try it
- Ingredients with a container item (like bucket of milk) are marked as damaged in the uncrafting table and cannot be uncrafted
- Also blocked UU-Matter from being uncrafted (need to test this)
- Changed translucent tower block material to glass so that it blocks water flowing
- Reappearing blocks briefly shed light like vanishing blocks when activating
- Can’t harvest anti-builder blocks
- Added temp versions of the blocks & items I foresee needing
- Increased ghastguard health
- Revised tower borer skin, AI, drops, other things
- Fixed connection between large tower middle section and top floors
- While recrafting at the the uncrafting table, check to see if each enchantment can be applied to the resulting item before transferring it
Version 1.15.3 (February 16, 2013)
- Refactored some tree/object generation code to contain less state
- Fixed tree generation code to work at higher altitudes
- Fixed dark forest tower generation to just deliver a warning if it can’t find four potential key towers instead of crashing
- Rewrote some sections of the feature caching/determination
- Now storing some info in the chunk NBT data instead of trying to mark it in bedrock metadata
- Caching/retrieval should work better
- Changed around mod initialization a little, moving some things from the pre-init section to the proper init section
- We now check if Thaumcraft is loaded before we attempt to register values, hopefully saving some possible errors
- Some changes to make dimension initialization more compatible
- Changed default provider ID to -777, where hopefully it won’t conflict with anything ever
- Moved dimension initialization into mod post-init phase
- We now check if the configured dimension ID is being used, and if not, we move to a backup dimension ID (-777)
- Obviously, this won’t work if there is another mod waiting until the last moment to initialize as well
- The server now sends a packet with the dimension ID when a client is connecting. If the client has a different dimension ID set for the Twilight Forest, it is temporarily changed
- Added some code to make a warning if a biome ID conflict is detected
- Localization support
- Changed some blocks, like the cicada, that only have one dropped item back to ItemBlock drops from ItemBlockTFMeta
- Added a configuration option to change the twilight forest world seed
- Removed some of the biome generator bad data warning messages since I am out of ideas on how to fix the bug
- Fixed a possible crash in the chunk provider
- Possibly fixed a crash in the uncrafting table, with certain types of ore recipes
- Fixed pick block on twilight forest plants
reason why it fixes some bugs as well