on mod Pack in testing use Twlight Forest Version 1.15.4 (March 2, 2013)

buzyb77

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Jul 29, 2019
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Version 1.15.4 (March 2, 2013)

  • Fixed anti-builder so it will replace its own replacement blocks
  • Reappearing blocks respond to redstone pulses
  • Implemented a variety of tower room themes in the main towers
  • Several types of floors in the smaller towers as well
  • Added entrance floor
  • Fixed the fiery pickaxe so it can harvest obsidian.
  • Added russian translation (thanks Sto3IV)!
  • Hostile wolves and mistwolves are appropriately marked as enemies of the player and friendly iron golems, etc, will attack them
  • Fixed tower golems so they move their arms appropriately when not attacking
  • Gave tower golems more health and armor
  • Actually turned the new AI functions on for the tower golem, yay
  • Set tower golems to do regular type mob damage instead of iron golem mega random damage
  • Changed some internal values on the mini ghast model
    • Tentacles no longer poke through floor
    • Can now look up and down
  • Many revisions to the (renamed) carminite ghastspawn & carminite ghastguard ghasts
  • Redrew tower broodling skin (now named carminite broodling)
  • Optimized tower broodling spawning methods to spawn more
  • Changed some of the treasure tables
  • Fixed a bug putting some of the wrong items in “basement” treasure boxes
  • Added charcoal to ovens on the forge level
  • Added german translation (thanks Speedy1505)
  • Removed a few duplicate lines from the translation XML file (thanks again Speedy1505)
  • Shoved tower snowman into the “never happened” file
  • Changed anti-builder replacement blocks to be breakable like glass
  • Refactored tower ghasts to use some of the new AI I added for mini ghasts
  • Some experimental spawn rate adjustments to make up for the tower’s verticality
  • Set up some of the boss fight area
  • Added a boss placeholder
  • Stopped a crash in chunk generation due to erratic biome values
  • Prevented a few crashes when the naga thinks it has more segments than the maximum
  • Fixed a bug with the feature cache when the biome IDs are above 128
  • Finally figured out why I was getting blank major features every so often and changed them to small hills
  • Added squid ink to the “junk” list for generating treasure
  • Slight change in the floor at the top of a large tower to make the fourth door more accessible
  • Added recipe for towerwood planks
  • Added towerwood planks to the forge ore dictionary, so they can act as planks in most other recipes
  • Slightly changed reappearing block texture to differentiate it from vanishing block better
  • Added ‘timed-out’ texture to builder block
  • Renamed some tower monsters and took off some [WIP] tags
  • Revisions to king spider texture and AI
  • Fixed stray black pixel on mushgloom texture
  • Redrew tower key
  • Fixed quest ram noises & added sheep step sound
  • Made it so that tower keys return to the player’s inventory when the player dies
    • Not totally happy with this, but let’s try it
  • Ingredients with a container item (like bucket of milk) are marked as damaged in the uncrafting table and cannot be uncrafted
  • Also blocked UU-Matter from being uncrafted (need to test this)
  • Changed translucent tower block material to glass so that it blocks water flowing
  • Reappearing blocks briefly shed light like vanishing blocks when activating
  • Can’t harvest anti-builder blocks
  • Added temp versions of the blocks & items I foresee needing
  • Increased ghastguard health
  • Revised tower borer skin, AI, drops, other things
  • Fixed connection between large tower middle section and top floors
  • While recrafting at the the uncrafting table, check to see if each enchantment can be applied to the resulting item before transferring it

Version 1.15.3 (February 16, 2013)

  • Refactored some tree/object generation code to contain less state
  • Fixed tree generation code to work at higher altitudes
  • Fixed dark forest tower generation to just deliver a warning if it can’t find four potential key towers instead of crashing
  • Rewrote some sections of the feature caching/determination
    • Now storing some info in the chunk NBT data instead of trying to mark it in bedrock metadata
    • Caching/retrieval should work better
  • Changed around mod initialization a little, moving some things from the pre-init section to the proper init section
  • We now check if Thaumcraft is loaded before we attempt to register values, hopefully saving some possible errors
  • Some changes to make dimension initialization more compatible
    • Changed default provider ID to -777, where hopefully it won’t conflict with anything ever
    • Moved dimension initialization into mod post-init phase
    • We now check if the configured dimension ID is being used, and if not, we move to a backup dimension ID (-777)
    • Obviously, this won’t work if there is another mod waiting until the last moment to initialize as well
  • The server now sends a packet with the dimension ID when a client is connecting. If the client has a different dimension ID set for the Twilight Forest, it is temporarily changed
  • Added some code to make a warning if a biome ID conflict is detected
  • Localization support
  • Changed some blocks, like the cicada, that only have one dropped item back to ItemBlock drops from ItemBlockTFMeta
  • Added a configuration option to change the twilight forest world seed
  • Removed some of the biome generator bad data warning messages since I am out of ideas on how to fix the bug
  • Fixed a possible crash in the chunk provider
  • Possibly fixed a crash in the uncrafting table, with certain types of ore recipes
  • Fixed pick block on twilight forest plants


reason why it fixes some bugs as well
 

buzyb77

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Jul 29, 2019
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You need a valid paid minecraft account log in there also if there is an issue with downloading mods you need to choose an area to download from its under advanced options.