Mystcraft mining world for Monster(or other 1.6.4)

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rhn

Too Much Free Time
Nov 11, 2013
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I am trying to set up my usual flat desert mining world for quarries etc. in a separate mystcraft world. In the past 1.4.7 and 1.5.2 I have always used variations of this setup:
Code:
Desert Biome
Single Biome
Flat (Now called "Flat World"
Normal Lighting
No weather
Noon (later "Zenith", Now called "Zenith Phase")
Zero Length
Normal sun
Dark Moon
Normal Stars
Star fissure
Color
Sunset color
Color
Cloud color
Color
Sky color
Clear modifiers

This setup used to almost guarantee a flat desert world with no or little features and no caves/water/lava. But with the recent changes to how Mystcraft seems to pick something random from all categories now(like surface features, caves, ravines etc), it is proving increasingly difficult to get something satisfying.

Is there anything that can be done to prevent the worldgen from picking random features? Or at least limit the odds for it so I don't have to create a million worlds before I strike lucky to get the one I want.

Any improvements to the page setup is also welcome. Not entirely sure my syntax is correct any more either.