Mod Update: Lord of the Rings Mod Beta 21

ModMyMC

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Jul 29, 2019
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Lord of the Rings Mod Beta 21

http://www.minecraftforum.net/forum...ord-of-the-rings-mod-bringing-middle-earth-to

Public Beta 21

+ Added the pits of Utumno
+ Added Utumno achievements and the Utumno faction
+ Added Utumno Orcs, Wargs, Trolls, and Spiders
+ Added Tormented Elves
+ Added Balrogs
+ Added Utumno weapons and armour
+ Added Utumno bricks and pillars
+ Added player titles
+ Added an on-screen compass and a Middle-earth map compass
+ Added several new waypoints
+ Added improved mountain generation
+ Added new Harad biomes: Near Harad Semidesert and Fertile Forest, and Far Harad Arid Savannah, Baobab Savannah, Cloud Forest, Swampland, Mangrove, Bushland, and Volcano
+ Added mangrove, baobab, and cedar trees, and their wood
+ Added termite mounds and exploding termites
+ Added dik-diks
+ Added new Harad flowers
+ Added chestnut trees, wood, conkers, and roast chestnuts
+ Added roots, more branches, and wider trunks to large Mallorn trees
+ Added the ability to grow large Mallorn trees on quendite grass
+ Added a new renderer for fallen leaves
+ Added several new tall grass types
+ Added clover to all biomes
+ Added flax
+ Added berry bushes and several types of berries
+ Added rotten logs
+ Added latitude-varying water colours for all biomes
+ Added more variance in tree generation for plains-type biomes
+ Added a layer of red sand in the Red Mountains
+ Added thicker layers of sandstone for sandy biomes
+ Added new improved Vales of Anduin biomes
+ Added Shire moors in the north and marshes in the south
+ Added more tree types to the Woodland Realm
+ Added more slots for banner protection whitelists
+ Added the ability to set a required alignment level for banners in faction protection mode
+ Added Hobbit and Ranger alignment bonuses for killing dark huorns
+ Added Uruk-hai Berserkers and renamed the old Berserkers to Sappers
+ Added Black Uruks, Black Uruk Steel and Black Uruk equipment
+ Added a new Uruk helmet model
+ Added the Near Harad Warlord helmet
+ Added Rohirric, Gondorian, and High Elven bows
+ Added new enlarged textures for bows
+ Added a crossbow loading sound effect
+ Added Rohan, Gondor, Mordor, and Near Harad pillars and pillar slabs
+ Added Carved Mordor Brick and a new Mordor Brick texture
+ Added Mordor scrub, dirt, and gravel
+ Added the ability to shift-click a plate to make the food pop out
+ Added the ability to stack multiple identical food items on a plate
+ Added the complete list of fishable items for the Dunlending Trident
+ Added cactus liqueur
+ Added a gradual distance-dependent transparency effect for on-screen quest book rendering
+ Added a Forge modlist configuration screen for the mod's config file
+ Added config options to enable or disable banner protection
+ Added a config option to disable hired units' health bars
+ Added an updated logo
+ Added French (France) and French (Canada) translations and updated Italian and Serbian translations

* Fast travel now has a 10-second countdown before teleporting, which is cancelled by moving, so that players cannot use it to escape dangerous situations
* Default fast travel cooldown is now 30 minutes
* Protection banners now protect themselves by default
* Protection banners can no longer be destroyed by anything other than direct or indirect attacks from players
* Banner protection now protects wall banners, other standing banners which are non-protecting, paintings, item frames, wagrskin rugs, and troll statues
* Banners now protect against orc bombs and TNT
* Custom waypoints can no longer be created in banner-protected areas
* Fixed being unable to remove players from the banner whitelist
* Changed the Near Harad armour recipes to use bronze
* NPCs now sometimes say things when they begin attacking a player
* NPCs can no longer be spoken to when they are in combat
* Fixed the drop rate of pouches being ridiculously high
* Slightly reduced the chance for an NPC to offer a mini-quest
* Changed the storage of completed mini-quests to record the amount completed per faction
* Fixed kill-entity mini-quests sometimes not recording kills of subtypes of the target entity
* Fixed travelling trader escorts being able to give mini-quests
* Fixed blocks rendering darkly in the mini-quest screen
* Fixed some elements of the Middle-earth map screen being layered in the wrong order
* The Brandywine Bridge and Sarn Ford waypoints no longer require Hobbit alignment
* The Forodwaith biome now extends south around the Bay of Forochel
* Increased the size of the Woodland Realm
* Increased the amount of grassy land in the Blue Mountains
* Changed Blue Mountains houses to have Sarlluin exteriors instead of dirt and stone
* Blue Mountains mines can now spawn upon Sarlluin
* Gravel in Dagorlad is now Mordor gravel
* Fixed white water in ent jars
* Ent jars containing brewed draughts now produce particle effects
* Fixed marsh lights not generating
* Spears and other projectiles now save and send to clients the full itemstack data
* Fixed a spear-related ticking entity server crash
* Reverted the Sword of Command to dealing 1 damage
* Fixed Rohirrim being angered when non-horse mounts are killed in Rohan
* Fixed a mead hall generation error
* Drunkards no longer give mini-quests
* Dunland is no longer enemies with Mordor or elven factions
* Orcs and Dunlendings no longer pick up items
* Fixed the friendly and neutral orc speech banks being reversed
* Fixed iron, gold, and diamond LOTR horse armour items not being displayed in the hand
* Fixed some plants using stone block sounds
* Three-leaf clovers are now replaceable like tall grass
* Changed the beech and shire pine wood texture
* Changed the hobbit pancake textures
* Renamed the Elven Bow to the Galadhrim Bow
* Changed the Middle-earth achievement notification texture and fixed longer achievement names being cut off
* Fixed the Middle-earth achievement notification appearing when GUI is disabled

Post Author: Mevans