Cybernatica 1.1.0 - Updated to 1.7.10 - Added: In-game guide, new modules & more!
http://www.minecraftforum.net/forum...rnetica-become-a-cyborg-in-this-new-armor-mod
Version 1.1.0 - 1.7.10
Post Author: @Fixided
http://www.minecraftforum.net/forum...rnetica-become-a-cyborg-in-this-new-armor-mod
Version 1.1.0 - 1.7.10
- Rewrote quite a bit of code I was unsatisfied with
- Added mod update detection
- Added the Lexica Cybernetica, an informational 'book' for this mod
- Implants now display their installed modules in their toolip
- Modules now display which implants they can be installed on in their tooltip
- Added a few more modules. Protection modules that function like their respective enchantmentsAdded some preliminary Achievements
- Implants are not removed on death. You will still have them equipped when you respawn. The only way to add or remove implants is through the Integration Table
- Added Mod Gui Factory with some preliminary configs. Hardcore config option that applies penalties if you remove an implant completely. Will be implemented later
Post Author: @Fixided