Minecraft 1.7

Discussion in 'Mod Discussion' started by OmegaPython, Sep 13, 2013.

  1. OmegaPython

    OmegaPython Popular Member

    Anyone who has seen snapshot 12w37a will know that all technical blocks have been removed, and that you can now reference blocks in commands with their names (e.g. minecraft:stone), instead of using IDs. This is a major step towards towards the Mod API as it means that there will be no more id conflicts (!!!), and that just in general they are working on it. So, do you think that we will get the API in 1.7? My guess is that we will, with 1.7 coming out at Minecon.
     
    The Mobius Archives likes this.
  2. Pokefenn

    Pokefenn Over-Achiever Mod Developer

    I VERY MUCH doubt that we will get a modding api in 1.7.
    Heck i doubt that we will ever get it, mojang needs to clean up their code alot.
     
  3. dgdas9

    dgdas9 Popular Member

    I think we will be getting it AFTER Minecon.

    And I seriously doubt we will be getting a proper Mod API. And if we do get it, get ready to be flooded with Obsidian and Emerald tools.
     
    Lord Wumbo likes this.
  4. Riuga

    Riuga Active Member

    Why can't I like this post more than once?
     
    the_j485, Pokefenn and dgdas9 like this.
  5. SonOfABirch

    SonOfABirch Popular Member

    hmm.. what if 2 mods add blocks with the same name?
     
  6. dgdas9

    dgdas9 Popular Member

    One of them is ModA:IamDumb and the other ModB:IamDumb
     
  7. Riuga

    Riuga Active Member

    What if they use the same name and have the same item?

    oh my.
     
  8. dgdas9

    dgdas9 Popular Member

    The Game crashes.
     
  9. RedBoss

    RedBoss Never Leaves

    Did anyone feel like they lifted terrain gen from Extra Biomes XL?

    Plus new fish! W00T?
     
    Lord Wumbo and the_j485 like this.
  10. Dravarden

    Dravarden Well-Known Member


    I'm going to blow your mind:

    that's what they have been doing :eek:
     
    MadDogTen likes this.
  11. the_j485

    the_j485 King of the Wicked

    Well, I REALLY look forward to the command block changes, as in they can now place and break blocks.
    BADASS for map makers.
     
    dgdas9 and RedBoss like this.
  12. RedBoss

    RedBoss Never Leaves

    THIS and the amplified terrain gen. Epic, epic builds and locations await
     
    dgdas9, PeggleFrank and the_j485 like this.
  13. the_j485

    the_j485 King of the Wicked

    A whole new kind of transforming house :D
     
  14. WayofTime

    WayofTime Blood Magic Dev FTB Mod Dev

    I think with every update that Mojang makes to Minecraft, they are one step closer to an official mod API. The fact that it is a couple miles away is a bit problematic, however.
     
  15. the_j485

    the_j485 King of the Wicked

    But hey, 1 mile away is better than 2, right?
     
  16. WayofTime

    WayofTime Blood Magic Dev FTB Mod Dev

    True, but who says that all of the steps are heading directly towards the goal?
     
  17. the_j485

    the_j485 King of the Wicked

    Whoever makes them, that's who.

    Are we just going to keep trading philosophical things?
     
    ff255away and PeggleFrank like this.
  18. WayofTime

    WayofTime Blood Magic Dev FTB Mod Dev

    I'm game if you are!
     
    the_j485 and PeggleFrank like this.
  19. BananaSplit2

    BananaSplit2 Active Member

    A full rewrite would be the best thing to do at this point, but well, they probably aren't gonna do it, and that would mean that mods would have to be reworked 100% too
     
    Pokefenn and PeggleFrank like this.
  20. Zenthon_127

    Zenthon_127 Forum Addict

    At this point any mod API they release is a downgrade to Forge and therefore basically worthless.

    In addition, that ID removal change is pretty much going to go and break every mod ever. I'd say that's about one step forward and twenty back.
     
    Pokefenn likes this.

Share This Page