If this is how things will be (no problem there), then GregTech needs to tell NEI how to go about creating the UU. "Uses" of scrap need to include sticking it in the Matterfabricator, and "recipes" for UU Matter needs to show.TL;DR: Don't worry about it, it's working as intended. As long as everything that does have a recipe is crafting okay, there's nothing you need to/can do about it.
That's something you could take up with Greg and/or mistaqur, although in honesty I wouldn't hold my breath. To anybody who is used to mass fabrication this isn't exactly news, and making a whole interface pane + animations for NEI just to show that 1 scrap + a pile of EU = 3% of a UU-Matter seems to be something of a waste.If this is how things will be (no problem there), then GregTech needs to tell NEI how to go about creating the UU. "Uses" of scrap need to include sticking it in the Matterfabricator, and "recipes" for UU Matter needs to show.
GreghTech forces use of UU-Matter for a larger array of things. In IC2 it is an alternate method of making some junk objects, and the only source of iridium, which does nothing but make an armor set. GregTech has blocked off a great many things, including most of itself, by moving and hiding this.Vanilla IC2 gives no direction on UU-Matter creation in NEI either, though, so why exactly should GregTech go above and beyond in that regard?
I see a problem with this argument... what about playing the mods as the creators meant them to be played?It's not a bug, Gregtech replaces the mass fabricator with the matter fabricator, it's intended to do this. Although you can change this in the server config so that the mass fabricator is not replaced I would ask people to refrain from doing this and try the FTB mod pack as it's meant to be played