to answer b, it's not because of the that rule. it's because trollinga) I just read the rolesheet a bit more (not all of it, its long) and realized there are "hidden roles" Bad game design, naughty Epic.
b) New rule? Why? If its because of "Other werewolf rules I didn't put here.", I quit.
c) Vikestep is....dead then?
there is no voting on the wolfkillOk then. This is my own fault for not reading the rolesheet carefully. I misunderstood this to be a werewolf game.
If anyone cares, I'm a Lookout. I have no gems or abilities. I have no magical hidden rules or other weirdness as far as I know. Wolves, don't be shy about killing me, I'll be happy to hang around until the next game.
Which actually seems kinda lame. From the looks of things, the mafia can't do much strategic killing. It's mostly based on luck, not strategy. There's one role that gets a one time kill, and two others that get regular kills, but you can't really target a specific person without knowing their role beforhand. The seeker picks a role and can kill whoever has that role, but not a specific person. I'm not even entirely certain how that even works. The overseer is also largely luck based because he can't do anything unless their target kills or is killed, which is not likely without prior knowledge. And if those two guys are dead/not present in this game? The mafia has no kills whatsoever and can't possibly win unless they kick ass with the lynching. But they have a much better chance to die at the hands of the village than to kill everyone.there is no voting on the wolfkill