so, uh. i made my base near two villages and happened to go visit one as i wanted to go explore.
yeah, the villagers had multiplied and lagged my game so badly it was unplayable.
is this going to happen again? should i just move as far away from any villages as possible?
Witchery changes a lot in villages. It makes them bigger and well protected with Guards and perimeter walls, so they are not overrun by zombies after several nights in player's range, as it usually happens with vanilla. Which may lead to villagers unchecked breeding.This is a vanilla mechanic, it is just odds really.
i added jabba by myself and got the spawner. im looking for a good farm now i can use this spawner for. just placing it in a room and whacking them isnt too much fun and i want a lot of blazes for endoflames.Version 1.1.2 will have jabba. So what you can do is just pick up a spawner with a diamond dolly
You can use the golems from Thaumcraft a plant from Botania or a sigil from Ars Magicai added jabba by myself and got the spawner. im looking for a good farm now i can use this spawner for. just placing it in a room and whacking them isnt too much fun and i want a lot of blazes for endoflames.
What I did in my world (started with jabba with diamond dolly disabled) is to build farms around the map in early game. I had to travel to farms using horses. Was super fun and different. But in my midgame I crafted a wand focus from thaumic tinkers that allows you to move blocks including spawners.If you plan to do that sir, what is a good choice for alternatives?
In hubris I tried a lot of different farms designs for blazes. Even tried the vanilla one with pistons, way too much work. At the end found a nice design: Corporeal attractor from TT forcing the blazes into a hole, with a dynamism tablet equiped with a greatwood staff for the kill. The staff do like 6 damage IRC, but is not enchantableis there a good blaze spawner design for this pack ? ive never really made a "manual" spawner without using tech-mods like mfr or enderio.
??????? i didn't know EE3 was in this pack1.5.1 has been committed and will be on the launcher in the following days.
- Removed EE3.
- Fixed missing projectE Scripts
- Fixed condenser/philosophers stone conflict
- Added Dark Power quest for Ancient Stone
- Added Recipe for Ancient Stone Pedestal
- Added Aura Cascade Recipes for Shimmer Leaf and Cinder Pearl