Keeping My Magical World

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Dave America

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Jul 29, 2019
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Hi guys,

I'm the new guy! Let's start with some background. I play MC for a long time now and love the game like any other bloke. My friends and I had several server projects using different modpacks until we finally settled for FTB.

Each time we have started from the top and giving up my 1.8 Server World for the prospect of playing Magic World 2 on 1.6.4 has been tough but now I love our new magical world. But if truth be told.. Seeing the finishing lines for every mod we are practicing makes me wonder what we do next? Combine the magic stuff with vanilla stuff of course. So we have built PVP-Arenas, a Cact-Ice-Arena, a Railway to connect our little community. But the awesome snapshots with more exciting advancements of commandblocks and such came much later than 1.6.4.

So I'm wondering if Magic World 2 will some receive an update to 1.7.4 or even 1.8 but I didn't find any contact-option on FTB and don't want to bother anyone who is already busy. Or is there a prospect of a new modpack with the same magic mods (and more) that i have missed, where i can keep my entire world and finally use awesome commandblocks to make ourselfs a better home?

Some feedback would be appreciated.
 

Wagon153

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Jul 29, 2019
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Wellll here's the bad news. The way block IDs work changed a lot in 1.7. Your world will not survive a transfer. And you can forget even having a chance at managing 1.8. Sorry. :(
 

pc_assassin

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Jul 29, 2019
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Welcome o/ can't help bye!

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Sent From Something That You Won't Care About Using Tapatalk 2
 
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GreenZombie

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Jul 29, 2019
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Won't it?
I mean. A lot of mods released 1.7.x compatability patches for 1.6.4. "You need to install and run this once before upgrading to 1.7 to preserve your items".
So, perhaps upgrading to bleeding edge 1.6.4 versions, and then switching to a custom made pack with the available 1.7.x versions of the magic world mods...

I suspect the biggest problem will be the number of mods that have not been ported to 1.7.x at all because the authors burnt out.
/thank cthulhu that @Azanor has some modding stamina.
 

Hambeau

Over-Achiever
Jul 24, 2013
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Won't it?
I mean. A lot of mods released 1.7.x compatability patches for 1.6.4. "You need to install and run this once before upgrading to 1.7 to preserve your items".
So, perhaps upgrading to bleeding edge 1.6.4 versions, and then switching to a custom made pack with the available 1.7.x versions of the magic world mods...

I suspect the biggest problem will be the number of mods that have not been ported to 1.7.x at all because the authors burnt out.
/thank cthulhu that @Azanor has some modding stamina.

A lot of mods haven't even made the leap from 1.6 to 1.7 yet... These stand the fabled snowball's chance of being "translated" right now. Some are in process, some have been abandoned for various reasons, while others are skipping 1.7 entirely and moving to 1.8.

Personally, I don't even try to save worlds, even Vanilla worlds, between versions... And that's just based on a single year's experience with Minecraft. :D

Besides, the unique thing about Mojang (and FtB) is that you can keep playing your favorite older version worlds and create new ones based on the latest greatest release. Old versions of MC are just as available as the new ones.
 
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Azzanine

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Jul 29, 2019
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Looks like @Hambeau knows the true nature of minecraft and it's worlds. If you want to progress everything needs to have it's time and that nothing in your world is permanent.

I always ponder and sometimes scoff at those who lament world resets yet insist on playing Minecraft. They like building (I assume) yet baulk at the idea of some new building.
Also resets are a fact of Minecraft; If it's not a new update to the base game or a mod it's going to be a random world corruption, or a loss of the server or insert random contingency. World loss is something you need to accept or better yet learn to enjoy, if you want to play Minecraft.
 

Dave America

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Jul 29, 2019
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Hey guys! I really like Chris' answer although I have no idea how to execute the instructions. To the whole accept your fate thing I have to say no. Not for a server being played on by about 8 friends and in future prospect even more. We've built ourselfes a home. And leaving home hurts. Especially after it would be about the fifth time. So I continued my "research" and continued thinking about saving the world. And I remember that there was a way to take a vanilla world and add ars magica II. Doing that caused that AMII-Ores were generated automatically. Meaning Vanilla Blocks were replaced by Mod Blocks in a certain pattern. So I was thinking. Something similar should be possible to manage. There are definately methods out there to replace certain blocks manually, refering to commandblocks or the staff from thaumcraft. The mechanics are there so there should be the possibility to do the following... All the Mod Ore Blocks getting replaced by Stone to restore the maidenhood of the mines. All the Magical Trees getting replaced by Oak Tree [similar with leaves] to keep the forests of course. All the Arcane Stone (Thaumcraft)[And other Building Blocks] getting replaced by Stone Brick to outline the structures. All the specific Mod Blocks (Crafting Altar, Witches Oven, etc) getting replaces by Iron Blocks to show here stood something usable. One would basically keep the whole world intact by reshaping it into vanilla minecraft 1.6.4 ... turning it into a 1.8 world should not be a hard task. Only thing I'm lacking is the ability to do that. But what do you think?
 

GreenZombie

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Jul 29, 2019
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There was a tool for 1.5.2 about that could be used to alter all the block ids in a map from one set to another. It was used for the very purpose of making a map compatible with a different modpack.

It was not really useful with 1.6.4 as ftb finally implemented a universal config so remapping ids became less important.

Cant remember the name of the thing...
 

Azzanine

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Jul 29, 2019
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There was a tool for 1.5.2 about that could be used to alter all the block ids in a map from one set to another. It was used for the very purpose of making a map compatible with a different modpack.

It was not really useful with 1.6.4 as ftb finally implemented a universal config so remapping ids became less important.

Cant remember the name of the thing...

Yeah, but the jump from 1.6 to 1.7 is too huge to allow for proper conversion. Even if the ID's were sweet and worlds fully converted, there would be a lot of stuff that was added/ removed from each iteration of mod that it makes it difficult to preserve builds. At least ones that weren't purely aesthetic. Sometimes starting fresh is easier and more rewarding then trying to fix something in a crude attempt to make thing what they were like before.

At best OP's server would end up with a mess of poorly mapped blocks that vaguely resembles what they had.

Those converters relied heavily on the old ID system to function which was the same from 1.5 to 1.6.

@Dave America Look, you seem to be treating this like it wasn't a game. Referring to the world as "home" and the like, It's not really that big of a deal.
You also mentioned it was a servers world, wait too long on either figuring out how to convert (assuming it's even possible) or restarting and your player base will diminish at the same rate.

Actually all the server's i've been on needed map restarts to keep players interested, most make thier bases linger for a week then leave behind huge works. I'm surprised that you nor others on your server are not relishing a restart. Taking what you learned, doing it better then before, trying new mods and new mod mechanics.
You act like that stuff can't be rebuilt, like it was a RL town, something that would take years to properly rebuild and that has real stakes and security lost.
 
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GreenZombie

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Jul 29, 2019
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Yeah, but the jump from 1.6 to 1.7 is too huge to allow for proper conversion. Even if the ID's were sweet and worlds fully converted, there would be a lot of stuff that was added/ removed from each iteration of mod that it makes it difficult to preserve builds. At least ones that weren't purely aesthetic. Sometimes starting fresh is easier and more rewarding then trying to fix something in a crude attempt to make thing what they were like before.

At best OP's server would end up with a mess of poorly mapped blocks that vaguely resembles what they had.

Which is exactly what they want to do.

Minecraft is not (I hope) a religion. There is no correct way to play it. And, personally, even when starting fresh I just try to move to a new location in my current world. Finding my own, old, builds is a form of archaeology.

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What might be a very fun mod would be one that would, for a given map seed and mod pack, sync certain region files against a server. For a kind of spore - massively singleplayer experience. So you could go exploring and find stuff that other players had built out in the wilderness in your SSP game...
 

Dave America

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Jul 29, 2019
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I'm really not taking this to seriously. :D I just think losing a lot of the stuff would cause a loss of interest in the game. We have multiple arenas, a lot of sorted out redstone shizzlewizzle which would be just a pain in the behind. Some of it is freshly built.

I agree with Chris' last sentence. I love to find old stuff and migrating in other parts of the current world.

Well... I will work on the subject and after the process is done. I may have a good solution for likeminded people.
 

Cptqrk

Popular Member
Aug 24, 2013
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So much has changed though, from the 1.5 to 1.6 mods, and even the 1.7 mods, no matter what you do, your world will not survive.
Mods have been going through some major changes and some have been abandoned. If you want to upgrade the version you are using on a server, you will more than likely (read you will have to) need to restart the map.
Only thing I can suggest, is before the reset, get the seed number, and remember all the world gen settings. Make the new map with the same information to get a map that should (depending on how many versions steps it is) look the same as the one you have now.