[Jampacked II] CC Pyramid Run

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Kaikaku

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Jul 29, 2019
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HXgqNMu.jpg


CC PYRAMID RUN

Hi there!
I'm working already for a while on highly randomized game based on command computers (ComputerCraft)
Now I reached a state where it makes sense to tell you about it and show you a video.
and have just submitted the pack to Jampacked II :)

Here is the first (and so far only) YouTube video:

About the game:
You have to complete/survive 5 levels, each located in a pyramid. Each level is larger and more difficult than the previous.
Each level consists of a room grid, starting with 3x3 up to 5x5. There are atm about 25 different room types.
In each level you have to loot all chests to craft a gold block, that opens the exit door (toss it in the hopper).
Beside single player mode I plan a two player competitive mode as well.
Spectators will be able to watch your success or failure from above.

Intro story:
You visit a friend in Egypt who is an archaeologist, as you
learn about the smashing news: The earth will be destroyed
by meteors within the next hours. You both watch doubting
the TV news as in the distance the pyramids start to glow.
First only faintly, then they start to pulsate and glow
brighter and brighter...
You feel yourself carried away into a strange light:


Beware humans, your world is about to be annihilated!
We shall give a few selected individuals, those who have
searched shelter near our ancient temples a chance to survive.
We shall challenge you to the Pyramid Run! Survive it as one
of the top 5 and we shall grant you a new existence
in a far far world for your own.
Loose and you shall vanish as the rest of your species.
About the level generation:
  • The generated levels are highly randomized using command computers.
  • After your first run you need to generate new pyramids (button on the right).
  • All 82 rooms of the 5 pyramids will be deleted and recreated.
  • This takes about 175,000 command block commands using ComputerCraft and will take about 5-10 min.
    (no clone command available in MC1.7.10)
  • To inform you about the status a small monitor shows the progress.
  • Try to avoid lag spices during the process as this might crash the generation.

Status v1.0.1 (WIP)
Bugfixes:
1) riddle room: chests are now always blocked at the beginning
2) leaves room: leaves room spawns now its lower chest again
3) wooden sword is now given correctly when respawning before pyramid
Gameplay:
1) hoppers are unbreakable now
2) added one bonus gold nugget to level 2
Cosmetics:
1) removed computer names in all messages
2) added some messages and prettied them up incl. correct color code
3) riddle room: changed whisper to tellraw
Known issues:
1) in rare cases the stone room blocks the adjacent piston room
2) leaves room may be too difficult?
To be done before 1.0.1:
1) Sometimes the timer stops when respawning. Have to fix this, because it is really annoying.

Next steps:
  • v1.0.1 as 3rd party pack after bugfixing
  • done: finalize map (spawn area, teleporters, hide computers,...) for a beta release
  • done: top 10 5 statistics on a monitor and added top time per level
  • done: stablize generation
  • partly: make mob spawning more level dependant
  • more rooms and level dependant room details (e.g., additional holes in the floor for level 5?)
  • multi player to allow spectators

Ideas for later:
  • two player mode (first step using different pyramids, later same levels)
  • at some remote period: include user made rooms (describe room coding, impement syntax checker, use room data from disk drive)

Mods:
Carpenter's Blocks
ChickenChunks
Chisel 2
CodeChickenCore
ComputerCraft
extrautilities
fastcraft
Lockdown
NotEnoughItems
ObsidiPlates
OpenBlocks
OpenModsLib
PerfectSpawn
SquidAPI
SquidUtils
Ztones

Permissions and additional info:
Permissions:
  1. FTB permission spreadsheet
  2. Permission for SquidUtils + SquidAPI, by coolsquid
Additional information:
  1. This pack contains Fastcraft, by Player, enabled by default.
    Fastcraft enhances Minecraft with increased performance.
    Bug reports being made directly to Mod Authors should state Fastcraft is enabled.

  2. This pack contains SquidUtils, by coolsquid.
    Bug reports should be submitted first to the Mod Pack Author.

I will keep this first post up to date.
Any comments, suggestions or ideas are welcome!

Edit 2015-05-15+16+24+28
 
Last edited:

Kaikaku

New Member
Jul 29, 2019
33
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1
Just submitted to Jampack II :)
Also updated the first post, mainly added the mods list and
_________________________________________________________________
About the level generation:
  • The generated levels are highly randomized using command computers.
  • After your first run you need to generate new pyramids (button on the right).
  • All 82 rooms of the 5 pyramids will be deleted and recreated.
  • This takes about 175,000 command block commands using ComputerCraft and will take about 5-10 min.
    (no clone command available in MC1.7.10)
  • To inform you about the status a small monitor shows the progress.
  • Try to avoid lag spices during the process as this might crash the generation.
 
Last edited:

Random Punishment

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Jul 29, 2019
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This is a really cool idea :) and the two player mode sounds really good. Have a few friends that would probably be up for this kind of challenge :)
 

Kaikaku

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Jul 29, 2019
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So..... Whats the storyline?

You get this intro when you read (=stand on pressure plate) the hieroglyphs:
You visit a friend in Egypt who is an archaeologist, as you
learn about the smashing news: The earth will be destroyed
by meteors within the next hours. You both watch doubting
the TV news as in the distance the pyramids start to glow.
First only faintly, then they start to pulsate and glow
brighter and brighter...
You feel yourself carried away into a strange light:


Beware humans, your world is about to be annihilated!
We shall give a few selected individuals, those who have
searched shelter near our ancient temples a chance to survive.
We shall challenge you to the Pyramid Run! Survive it as one
of the top 5 and we shall grant you a new existence
in a far far world for your own.
Loose and you shall vanish as the rest of your species.
 
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Kaikaku

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Jul 29, 2019
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I just realised something, if you give an axe, you can chop the chests...
The only tools you get are swords and one-time-use flint and steel (in the current version).
Breaking chests would not be a problem. Maybe you loose some important items to the void, then you might just jump down as well. After rebuilding the pyramids there are new chests for the next try.

The problem with the axe is, that you could get wood, use this to craft a pick and then go for the upper hopper at the exit... Hm, maybe I make the hoppers unbreakable in v1.0.1.
 

HeroGabe

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Jul 29, 2019
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The only tools you get are swords and one-time-use flint and steel (in the current version).
Breaking chests would not be a problem. Maybe you loose some important items to the void, then you might just jump down as well. After rebuilding the pyramids there are new chests for the next try.

The problem with the axe is, that you could get wood, use this to craft a pick and then go for the upper hopper at the exit... Hm, maybe I make the hoppers unbreakable in v1.0.1.


Iguana Tweaks, anyone?
 

Tommyboy212

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Jul 29, 2019
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You get this intro when you read (=stand on pressure plate) the hieroglyphs:
You visit a friend in Egypt who is an archaeologist, as you
learn about the smashing news: The earth will be destroyed
by meteors within the next hours. You both watch doubting
the TV news as in the distance the pyramids start to glow.
First only faintly, then they start to pulsate and glow
brighter and brighter...
You feel yourself carried away into a strange light:


Beware humans, your world is about to be annihilated!
We shall give a few selected individuals, those who have
searched shelter near our ancient temples a chance to survive.
We shall challenge you to the Pyramid Run! Survive it as one
of the top 5 and we shall grant you a new existence
in a far far world for your own.
Loose and you shall vanish as the rest of your species.
I think Watchful said the apocalypse had to already happend so is this considered an apocalypse that happend or is it considered an apocalypse that is going on but I think either way you could change the story to fit the game so not too big of deal but wanted to point that out.
 

karmarcharger

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Jul 29, 2019
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I think Watchful said the apocalypse had to already happend so is this considered an apocalypse that happend or is it considered an apocalypse that is going on but I think either way you could change the story to fit the game so not too big of deal but wanted to point that out.
All the paks that have been submitted have been downloaded already... So basically there wont be any changes, if your pack miss out something... your screwed :(
 

Kaikaku

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Jul 29, 2019
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I think Watchful said the apocalypse had to already happend so is this considered an apocalypse that happend or is it considered an apocalypse that is going on but I think either way you could change the story to fit the game so not too big of deal but wanted to point that out.
...
The modpack must be based on an apocalypse theme. This is very much open to interpretation, but there must be something to do with civilization having suffered a catastrophe
...

Well, I assume that "The earth will be destroyed by meteors within the next hours." in combination with strange aliens (or what ever) telling you "... Loose and you shall vanish as the rest of your species." should do the trick.

Fallback is "You feel yourself carried away into a strange light." You know, in such strange lights the time usually flows much faster, that means the earth is then already destroyed ;)
 

Kaikaku

New Member
Jul 29, 2019
33
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1
All the paks that have been submitted have been downloaded already... So basically there wont be any changes, if your pack miss out something... your screwed :(
Awww Crap, I thought I could at least add an update to it cause my pack isnt too finalized

I also know some small improvements to my pack already. Hope those things don't bother the judges too much.
Before I submit the pack as unlisted third party pack I'll fix those and do a v1.0.1.
 

Kaikaku

New Member
Jul 29, 2019
33
0
1
Thank you Eskordok! :) I'll try to complete everything for the third party pack this week end. Atm I'm fixing a bug, that sometimes derps up the time keeping when the player dies.


Twiice made this nice picture for the game. I'll use that for the forum, pack, etc. Make sure to check out his thread!
VdIgFwo.png
 

Kaikaku

New Member
Jul 29, 2019
33
0
1
Is it possible for multi-layered pyramids to be a thing?
Oh, that's totally a thing, although for now I go with only one layer. Want to keep the option for the multi player version, that others can watch you.

Here is a little progress update (Departed slows me down...):
v1.0.1 (WIP)
Bugfixes:
1) riddle room: chests are now always blocked at the beginning
2) leaves room: leaves room spawns now its lower chest again
3) wooden sword is now given correctly when respawning before pyramid
Gameplay:
1) hoppers are unbreakable now
2) added one bonus gold nugget to level 2
Cosmetics:
1) removed computer names in all messages
2) added some messages and prettied them up incl. correct color code
3) riddle room: changed whisper to tellraw
Known issues:
1) in rare cases the stone room blocks the adjacent piston room
2) leaves room may be too difficult?
To be done before 1.0.1:
1) Sometimes the timer stops when respawning. Have to fix this, because it is really annoying.
 
Last edited: