I am planing on building an iron farm, and I was wondering i there is any way to turn iron into rf automatically?
Thermal expansion has something called a reactant dynamo. In the configs you can give iron a value in RF and that's how much it's now worth in a reactant dynamoI am planing on building an iron farm, and I was wondering i there is any way to turn iron into rf automatically?
What would be a balanced amount of rf for an iron ingot?Thermal expansion has something called a reactant dynamo. In the configs you can give iron a value in RF and that's how much it's now worth in a reactant dynamo
There are some defaults in the config for other items. I'd say between redstone and glowstone. That said I'm not the most experienced with these configs so it's really up to you to find the right balance point.What would be a balanced amount of rf for an iron ingot?
Depends on how fast your farm produces iron, how much of it you want to burn, and how much RF you want your system to produce. And your personal tastes relating to overpoweredness, of course.What would be a balanced amount of rf for an iron ingot?
It should be noted that this is cheating, although that should be obvious anyway.Thermal expansion has something called a reactant dynamo. In the configs you can give iron a value in RF and that's how much it's now worth in a reactant dynamo
it's kinda like minetweaking imo, but yes, it is modifying the pack.It should be noted that this is cheating, although that should be obvious anyway.
Kind of beside the point of this thread, but if I were to add one magic mod to 1.6.4 what should I add?To be honest I am glad you are making your own pack, I enjoy seeing other people work on their own packs and customizing things to their liking. I base my packs off of monster and then add more mods to it, I usually go on the opposite route of making it extremely difficult as that is just how I like to play, as I spend atleast 5+ hours a day on my world and I want to make sure it lasts . More power to you! Good luck!
Kind of beside the point of this thread, but if I were to add one magic mod to 1.6.4 what should I add?
ThaumcraftKind of beside the point of this thread, but if I were to add one magic mod to 1.6.4 what should I add?
Blood Magic.
Kind of beside the point of this thread, but if I were to add one magic mod to 1.6.4 what should I add?
It's very typical of @PaddyWhy am i not surprised to see Padfoote advertise Blood Magic?
It's very typical of @Paddy
FTFY