IC2 machines seem to cause a slowdown.

Yuka

New Member
Jul 29, 2019
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Or at least I think that's what it may be.

I used to not really use any IC2 machines at all until recently, but seems that every time I started placing any of them in a world, soon after intermittent slowdowns would happen non-stop, at first I didn't know what was going on, so I just deleted the worlds since it wouldn't stop
Most of these worlds I had just started so I really didn't care much about it.

However, recently I started some in main world, which was as of yet free of this problem.
Shortly after I placed a Generator and an Electric Furnace, the intermittent slowdowns started happening, that's when I figured it was the machines that was causing it.

Soon as I removed them, slowdowns stopped and all was fine.

I really want to get into all this IC2 stuff, seems really neat, but if a couple machines alone cause things like that, i don't even wanna know what'll happen if I try to set up large automated systems...

Any idea what could it be/ heard of a similar situation and if there's a way to fix it?
 

Entropy

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Jul 29, 2019
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IC2 does wonders to the sound engine, and by wonders I mean that it horrifically mangles it. If you have sounds enabled for IC2, I can guarantee this is the source of the problem. If you have sounds off, I'm not too sure what the problem is.
 

Velotican

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Jul 29, 2019
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Your use of the term "slowdown" is pretty vague so I'd like you to clarify: is the game freezing briefly? Is it just an FPS drop? Or something else?

Edit: Sounds in IC2 have actually been force-disabled for quite a while to avoid all the side-effects of the crappy sound engine finally breaking down entirely, although I can't remember if that was in effect for 1.112.170 which is what FTB still uses.

Only very recently in new dev builds has the sound been restored. There's a toggle for sounds in the IC2 config.