How can I solve that conflict between Applied Energistics and Mekanism?

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Engrayight

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Jul 29, 2019
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The problem is that if I put wheat into a crusher (Mekanism) it can either give me bio fuel (Mekanism) of flour (Applied Energistics). The flour's original recipe is 2 wheat in the grind stone (Applied Energistics), but every crusher applied (pulverizer (TE), macerator (IC), crusher (Mekanism)). But I want the crusher to always create bio fuel. I don't want to use flour, but I want the ME system, so I won't remove Applied Energistics. I'd also be happy if someone can tell me a way to completely remove flour. I couldn't find it in the config file (the config file of the Applied Energistics is a bit confusing compared to other mod's config files).

Sorry if I made mistakes, but I'm not English. I hope I was understandable. ;)
 

Golrith

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Nov 11, 2012
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I believe in the AE config you can disable the flour option. Can't help beyond that until I can have a look at the config file myself. I know I disabled all flour as that's a mechanic I'm not keen on (it's not that hard to get wheat!)
 
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jordsta95

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Jul 29, 2019
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Code:
features {

    world {
        B:CertusQuartzWorldGen=true
        B:ChestLoot=true
        B:DecorativeLights=true
        B:DecorativeQuartzBlocks=true
        B:Flour=true
        B:GrindStone=true
        B:Inscriber=true
        B:MeteoriteWorldGen=true
        B:SkyStoneChests=true
        B:SpawnPressesInMeteorites=true
        B:TinyTNT=true
        B:VillagerTrading=true
    }
You see this... change Flour from true to false
 

jordsta95

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Jul 29, 2019
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My bad, I thought you were using AE2...
Anyway, do you know if the pack you are playing has minetweaker/modtweaker installed? If it is a custom pack would you be willing to add it?

Although, I will be honest, I have ABSOLUTELY no idea how to use modtweaker for 1.6, as it uses .cfg's and I never understood how to work them.
But there is a way, using those mods, to disable the pulverizer and crusher from making flour :)
 

Engrayight

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Jul 29, 2019
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Oh, does it have to support the mod that adds in the machine, not the mod that adds in the recipe and the item?

EDIT: And yes, it's right. Thank you! I found that mod earlier, but I didn't know that. :)

EDIT2: But I can't use it with 1.6. :(
 
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