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Gregtech and Overclockers

Discussion in 'General FTB chat' started by 39cluesEKAT, Jul 21, 2013.

  1. 39cluesEKAT

    39cluesEKAT New Member

    Does someone have a chart or a spreadsheet that can show all of Greg's machines and how much EU/t it takes per overclocker added and whether it will require LV or MV or whatever.
  2. Abdiel

    Abdiel New Member

    Every overclocker upgrade halves production times and quadruples EU usage.
  3. 39cluesEKAT

    39cluesEKAT New Member

    I was aware of this, but I was hoping that since different recipes take different EU/t, I was wondering of I added one overclocker, would I have an assembling machine require MV for current recipes.
  4. PoisonWolf

    PoisonWolf New Member

    Are you looking for this?
  5. 39cluesEKAT

    39cluesEKAT New Member

    I thought that gregtech overclockers are different.
  6. Avatar

    Avatar New Member

    They are, very much so, cuz greg is different like that portal turret which you save in P2. :D
  7. retep998

    retep998 NoLifeBunny Wiki Staff

    The maximum input of a GregTech machine is not affected by overclockers, only its energy consumption. This means if you overclock a machine enough, it could be practically impossible to power it unless you use transformer upgrades and feed it a higher energy line.
    You can also consider providing lots of energy storage upgrades to the machine and running the machine infrequently so it has time to build up energy for the next set of operations.
    Many machines, such as the assembling machine, have different energy consumptions per recipe (viewable via NEI), so it would be silly to describe the energy usage of the machine in general. Machines based off of IC2 such as the automatic macerator and stuff, have the same energy consumption as their IC2 equivalents.
    Calculating the energy needed is quite simple: base * 2^overclocks. In a tabular format this is as follows.
    # overclocks -> formula
    0 -> base * 1
    1 -> base * 4
    2 -> base * 16
    3 -> base * 64
    4 -> base * 256
    Because each overclock only speeds up the machine by a factor of two, this means that for each overclock, the machine consumes twice as much energy per operation, reaching 16 times more energy per operation for the max of 4 overclocks.
    In terms of energy lines, ultra low voltage is 5 EUP, low voltage is 32 EUP, medium voltage is 128 EUP, high voltage is 512 EUP, extreme voltage is 2048 EUP, gregtech extreme voltage is 8192 EUP, and overkill insanity voltage is 1000000 EUP.
    Remember that all gregtech machines will reset their progress if they run out of energy, so make sure you provide a solid energy line, and possibly storage upgrades.
    Also make sure you never ever accidentally give too high of a voltage to a machine, unless you want your entire factory to blow up.
  8. Riuga

    Riuga New Member

    usage *= 4;

    is that what you're looking for?
  9. 39cluesEKAT

    39cluesEKAT New Member

    Thank you. This is perfect
  10. zorn

    zorn New Member

    Did something change about over clockers? The IC2 wiki says this:

  11. Loufmier

    Loufmier New Member

  12. zorn

    zorn New Member

    Ahhhh. And now I know.

    So, this only affects Gregtech machines specifically? Does it change overclockers I put into an electric furnace?
  13. Loufmier

    Loufmier New Member

    shouldnt, but it might, because GT.
  14. retep998

    retep998 NoLifeBunny Wiki Staff

    Overclocking for IC2 machines is unaffected by GregTech.
    However with GregTech by default you won't be able to craft many IC2 machines to begin with, instead you'll be using Greg's alternatives which use GregTech style overclocking.
    So Electric Furnace will use IC2 overclocking, but Automatic E-Furnace will use GregTech overclocking.

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