Any ideas? I've copied the configs for both mods over, so it's a bit odd that the two mods are conflicting when they were fine in Magic Farm 2.#Blocks
3973: null from HungerOverhaul - null from pamharvestcraft
Suggested Ranges: 2951-3119 (169 IDs), 1556-1719 (164 IDs), 1849-2000 (152 IDs)
I'm trying to add some of the Magic Farm 2 mods to Monster, so I can move my world over. I'm getting this:
Any ideas? I've copied the configs for both mods over, so it's a bit odd that the two mods are conflicting when they were fine in Magic Farm 2.
*Edit* 3973 is cinnamon, so this looks like it is related to the problem that Nalkrien posted.
*Edit* Is Hunger Overhaul auto-assigning different IDs because it's in a different pack and the available ranges are different?
*Edit* If I disable Hunger Overhaul, then I get the exact same error as Nalkrien.
I'm using these configs, but whenever I put Aroma1997Core in, it crashes. There is a mod that I have installed that requires Aroma1997Core. Could someone tell me all the mods that require Aroma1997Core so I can take the mod out? Also, what mods require Tinker Construct?
As I understand it, only mods with specific permissions granted to FtB will be added to the UC. If you don't see the mod you want, then either FtB hasn't looked at it yet (who can enumerate all the mods out there?) or the mod developer hasn't given permission for it to be included.
I've heard that said so many times that I'm almost starting to believe it. Does anyone have any links to details on how it works? The only way I can think of is for every world to have its own ID table that gets passed to the client when connecting.If you wait for packs based on 1.7 it shouldn't matter as dev-defined IDs should be a thing of the past.