See post 4 for solution.
Hey all,
I'm trying to get BukkitForge working with a Direwolf20 modpack server hosted on beastnode.com. I'm sure the problem is similar to other dedicated 'craft hosts: the automated console doesn't give memuch any information on why BukkitForge will not work.
First up: about the system:
I'm hosted on beastnode.com with the GameCP console. No clue what OS. Since a .jar is uploaded, it could be either Windows or Linux, but I suspect it's a VPS running some version of Linux. We have a 5 GB SSD and 1 GB RAM.
We are currently running with FTB Direwolf20 v.5.0.1 . Or at least the server version that was downloaded when that was the current client. I have to change the .jar file's name for it to work with beastnode's startup script.
It is strictly stock, except that I have installed the Forge port of dynmap. No other mods were installed.
Now, the issue:
When I put the .jar into the coremods/ folder, the server refuses to start up, and nothing is printed to the provided console. My server.log is also bereft of any useful information.
Conversely, when I start up the server without the BukkitForge jar, all I get is:
and then it silently sits for 6 minutes, finally providing the following:
I get none of this after over half an hour of waiting with the BukkitForge jar in coremods/. Maybe I'm being impatient, but I doubt it. Not even a message saying the server is starting.
Clearly, the first step is to get more information about what is going on with the server, but I'm new to this admin thing and I'm not sure what my next steps should be.
Has anyone gotten BukkitForge to work with a Direwolf20 server on a hosted system that does not allow manual config (or even knowledge of the contents) of the start-up script? Is there a debugging tool or some flag hidden somewhere I can set to get more detail in the server.log file?
Thank you in advance.
Hey all,
I'm trying to get BukkitForge working with a Direwolf20 modpack server hosted on beastnode.com. I'm sure the problem is similar to other dedicated 'craft hosts: the automated console doesn't give me
First up: about the system:
I'm hosted on beastnode.com with the GameCP console. No clue what OS. Since a .jar is uploaded, it could be either Windows or Linux, but I suspect it's a VPS running some version of Linux. We have a 5 GB SSD and 1 GB RAM.
We are currently running with FTB Direwolf20 v.5.0.1 . Or at least the server version that was downloaded when that was the current client. I have to change the .jar file's name for it to work with beastnode's startup script.
It is strictly stock, except that I have installed the Forge port of dynmap. No other mods were installed.
Now, the issue:
When I put the .jar into the coremods/ folder, the server refuses to start up, and nothing is printed to the provided console. My server.log is also bereft of any useful information.
Conversely, when I start up the server without the BukkitForge jar, all I get is:
Code:
2013-02-21 04:54:10 [INFO] Starting minecraft server version 1.4.7
and then it silently sits for 6 minutes, finally providing the following:
Code:
2013-02-21 05:00:44 [INFO] Loading properties
2013-02-21 05:00:44 [INFO] Default game type: SURVIVAL
2013-02-21 05:00:44 [INFO] Generating keypair
2013-02-21 05:00:45 [INFO] Starting Minecraft server on [I]address withheld[/I]
2013-02-21 05:00:50 [INFO] Preparing level "blokopolis"
2013-02-21 05:00:51 [INFO] Preparing start region for level 0
2013-02-21 05:00:52 [INFO] Preparing spawn area: 75%
2013-02-21 05:00:52 [INFO] Done (2.030s)! For help, type "help" or "?"
2013-02-21 05:00:52 [INFO] Starting GS4 status listener
2013-02-21 05:00:52 [INFO] Setting default query port to [I]port withheld[/I]
2013-02-21 05:00:52 [INFO] Query running on [I]address withheld[/I]
2013-02-21 05:00:52 [INFO] [dynmap] Added 46 custom biome mappings
2013-02-21 05:00:54 [INFO] [dynmap] Thaumcraft models enabled
... 36 Similar ...
2013-02-21 05:00:57 [INFO] [dynmap] Loaded 21 shaders.
2013-02-21 05:00:57 [INFO] [dynmap] Loaded 82 perspectives.
2013-02-21 05:00:57 [INFO] [dynmap] Loaded 12 lightings.
2013-02-21 05:00:58 [INFO] [dynmap] Web server started on address [I]address withheld[/I]
2013-02-21 05:00:58 [INFO] [dynmap] version 1.4-85 is enabled - core version 1.4-1545
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 3 maps of world 'blokopolis_7'.
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 3 maps of world 'blokopolis'.
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 2 maps of world 'blokopolis_nether'.
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 2 maps of world 'blokopolis_the_end'.
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 63 pending tile renders for world 'blokopolis_7
2013-02-21 05:00:59 [INFO] [dynmap] Loaded 16 pending tile renders for world 'blokopolis
2013-02-21 05:00:59 [INFO] [dynmap] Enabled
2013-02-21 05:01:01 [INFO] [dynmap] Saved 53 pending tile renders in world 'blokopolis_7
I get none of this after over half an hour of waiting with the BukkitForge jar in coremods/. Maybe I'm being impatient, but I doubt it. Not even a message saying the server is starting.
Clearly, the first step is to get more information about what is going on with the server, but I'm new to this admin thing and I'm not sure what my next steps should be.
Has anyone gotten BukkitForge to work with a Direwolf20 server on a hosted system that does not allow manual config (or even knowledge of the contents) of the start-up script? Is there a debugging tool or some flag hidden somewhere I can set to get more detail in the server.log file?
Thank you in advance.