My better half and I have been playing through your insanity map and have run in to a few issues. When we would fail a check, we'd make a backup of our server then go in to the beast in creative mode to see what the glitch was. What we've learned is below. In most instances, items were being rejected by the logistics network because the items were not identical matches (either due to meta data (a different mode being set for example) or some other mismatch).
Where their journey begins:
Calls for an MFE, but a tesla coil is what is actually required by the beast.
Items of power:
Only 6 of the 9 items are initially accepted. We think the issue with the 3 other items relates to the meta data associated with it (i.e there may be a
difference in mode or another setting associated with item such that it fails the check with the comparitor unless it's in that specific mode)
Bugged items - body, life & soul stones.
Small but Mighty
A bluepower issue - Diamond draw plates are single use only. The recipe to make fine copper wire requires an undamaged plate. Once the draw plate has
a damage value, the recipe no longer works.
Beast issues: The initial items set does not trigger the beast.
The board says one mag tube, but 8 are programed in the guts of the beast, so the beast requires 8 of them.
It says DC motor on the sign but it requires an electric motor. The electric motor recipe (item# 554 for blue power) is identical to the applied
energistics motor (item# 611 for blue powder). Once the appropriate items are fed to the beast it works.
Only 7 of the 9 items are accepted initially. The Swiftwolf's rending gale and repair talisman are rejected even though they are programed. We believe this glitch is also meta data related.
Blood, Sweat & Tears:
Things that make you go boom:
Did not accept the energy collector mrk3 (meta data issue? Most of these issues are associated with items related to project E). You really need a warning sign outside the chest that contains the reward for this challenge. First death of
shit Ton of Power:
Power stops collecting at 76%. The last 24% is not connected.
Fires of hell:
We're still working towards the bees for blood, sweat, and water. Buzz buzz buzz!
Also, thank you for pulling this map forward. We played the original a few years ago and were feeling seriously nostalgic.
You're welcome! We've finished with blood and water and that one worked fine.
We're stuck now, however. The last challenge requires iridium. In the previous version, it was possible to make it denovo from UU matter. With the changes to IC2, you now need to have a piece to pattern in order to get started. Was the Iridium supposed to come from a challenge or did we miss something basic?
You can get Glowstone with the following recipe (It's a hidden IC2 recipe, I think):two things no1 glow stone needs a gold dust/redstone recipe and no2 you need to be able to make 1 coal with 4 charcoal and 1 philosphers stone
Huh. Strange. There's no recipe in the original map and there's no cactus in any reward chests either... I added it to the Bronze Age reward chest. But maybe someone else knows how to get cactus.Is there anyway to get cactus? You will need it for green pipe wire for gates.
In the old map, I believe you had to get it from UUmatter. The other way to get pipe waterproofing was bees. With the newer UUmatter stuff, I don't know if you can make it.Huh. Strange. There's no recipe in the original map and there's no cactus in any reward chests either... I added it to the Bronze Age reward chest. But maybe someone else knows how to get cactus.