I'm just curious as to what people's thoughts are on building automated processes.
The way I see it, there are two ends to the spectrum of automation, both of which have their place in tech-modded MC: Elegant and "Beautiful Complexity."
"Elegant" automation is - to me - when you automate something in the most elegant, simplistic way possible. For example, Steve's Factory Manager allows players to automate stuff with potentially invisible, instant-item-transfer, autocrafting, programmable-even-by-non-programmers- Inventory Cables. This allows for the most elegant possible automations, with invisible production lines carrying out custom commands instantaneously.
"Beautiful Complexity" automation is the opposite. It's when you decide to do something in the most complex way possible, using as many mods and steps as possible. Aesthetic appeal and even the ability to get into your machine area is thrown out the window in favor tangled webs of ducts and wires, conveyor belts and whirring machines of unspecified purpose. This (for me) has a sort of nostalgic, Rube-Goldberg feeling.
Edit: Anything having to do with byproducts recycled into other systems is both in this category and awesome.
My first question: Which do you prefer? My gut feeling is that most (not all) people will prefer Beautiful Complexity, but I also think that it's easy to succumb to the simplicity of Elegant (I do it 75% of the time, but I don't do much actual playing).
My second question: Depending on which method you prefer, how do you stick to it (applies mostly to Beautiful Complexity)? As I said, it's hard for me not to utilize all of the useful, low-profile automation mods out there. I have the idea in my head that one way to achieve this is through assigning yourself an end-goal of building a factory that fully automates the production of a certain item or items from start to finish, i.e. jetpacks. However, I don't have much time to actually play, so I haven't really explored that idea.
I do think both have their place. Elegance is, perhaps ironically, most useful in the early-game when resources are scarce and automation of key resources is a top priority. Beautiful Complexity, I think, is my end goal; the challenge of creating something utterly complex but still functional in the end appeals to me, and I think that's part of the appeal of tech mods for everyone.
There. I wanted to talk about that to other people, and now I have.
(I can't really talk to my personal friends about this as none of them are really into mods at all, much less the basic idea and appeal of technology mods)
The way I see it, there are two ends to the spectrum of automation, both of which have their place in tech-modded MC: Elegant and "Beautiful Complexity."
"Elegant" automation is - to me - when you automate something in the most elegant, simplistic way possible. For example, Steve's Factory Manager allows players to automate stuff with potentially invisible, instant-item-transfer, autocrafting, programmable-even-by-non-programmers- Inventory Cables. This allows for the most elegant possible automations, with invisible production lines carrying out custom commands instantaneously.
"Beautiful Complexity" automation is the opposite. It's when you decide to do something in the most complex way possible, using as many mods and steps as possible. Aesthetic appeal and even the ability to get into your machine area is thrown out the window in favor tangled webs of ducts and wires, conveyor belts and whirring machines of unspecified purpose. This (for me) has a sort of nostalgic, Rube-Goldberg feeling.
Edit: Anything having to do with byproducts recycled into other systems is both in this category and awesome.
My first question: Which do you prefer? My gut feeling is that most (not all) people will prefer Beautiful Complexity, but I also think that it's easy to succumb to the simplicity of Elegant (I do it 75% of the time, but I don't do much actual playing).
My second question: Depending on which method you prefer, how do you stick to it (applies mostly to Beautiful Complexity)? As I said, it's hard for me not to utilize all of the useful, low-profile automation mods out there. I have the idea in my head that one way to achieve this is through assigning yourself an end-goal of building a factory that fully automates the production of a certain item or items from start to finish, i.e. jetpacks. However, I don't have much time to actually play, so I haven't really explored that idea.
I do think both have their place. Elegance is, perhaps ironically, most useful in the early-game when resources are scarce and automation of key resources is a top priority. Beautiful Complexity, I think, is my end goal; the challenge of creating something utterly complex but still functional in the end appeals to me, and I think that's part of the appeal of tech mods for everyone.
There. I wanted to talk about that to other people, and now I have.
(I can't really talk to my personal friends about this as none of them are really into mods at all, much less the basic idea and appeal of technology mods)
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