early/mid/late game?

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MrCowle

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Jul 29, 2019
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So, as I've been browsing the forums, I've seen multiple posts discussing certain situations and where they are in the game (early/mid/late), but I have seen mixed definitions of these words.

I was also wondering what my world would be considered. I have a quarry, however I do not have a steady BC supply of power. I normally just use stirling engines (6) to power it. I have a small AE system (3 4k storage, 2 storage buses)
I have basically finished with TiCon - Pick, Shovel, Axe, Hammer, Excavator, and Lumber Axe. (no need for weapon cuz I play on peaceful. don't hate :p
I have a very good supply of RF and TE is the main mod I have done things with. I have pretty much done everything that I feel I need to do right now. I have 2 redstone energy cells and 3 leadstone.
I also have a MFR Auto-Spawner/Grinder setup with some safari nets.
I also have plenty of resources and I personally prefer a shaft mine with a hammer. over the quarry (No need for a ton of coal to power it)
So, my two questions:
What point in a world is early, late, or mid game?
What point is my world at?

Thanks!
 

McJty

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Early: food is still an issue
Mid: you have some power and ore processing going and perhaps a quarry. You're starting the basics of magic (if you're into that)
Late: you have a full automatic quarry, more power then you can use and you basically never have to worry about resources again

I would say you're probably mid game.
 
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Racemol

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You're a bit between mid and late game, in my perception.

But the definition of the game 'parts' is what you give it yourself. There is no REAL standard definition for them, as far as I know.

Also, if you have RF you also have MJ for your quarry. TE conduits convert RF to MJ, so just hook up a tesseract and one pice of conduit and your quarry has power.
 

Ieldra

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I'd say definitions vary. My personal milestones are:

Early game: you do manual mining for regular, reasonably common resources.
Mid-game: you have automatic mining and some ore processing, but still go out to mine the rarer stuff manually
Late game: you have full automatic mining and a processing setup that triples ore or more, also enough of the rarer resources that you don't need to consider every single piece you spend, and you rarely need to go exploring to get resources except for finding new things from mods you haven't explored yet. You can concentrate on building and exploring for your own reasons.

I'd like to add that "late game" doesn't" mean it's near to being finished at all. In fact, the early game and parts of mid-game tend to be very similar in every game, so I find the late game the most interesting.
 
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McJty

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Early: when game is similar to vanilla.
Late: when game is similar to creative.
Mid: everything in between.

Actually it depends a bit on the mods you have but late game does indeed resemble creative a lot. In my late game single player I can fly like in creative, I barely get any damage from mobs. I can swim in lava. I can basically go afk in a room full of mobs. So yes, very much like creative :)
 

RedBoss

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I'd say definitions vary.
That usually sums up my opinion.
I never tend to worry about definitions or tiers. I'm usually just worried about not being in a cave and having a proper house or building.
 

Revemohl

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Early game: stone tools
Mid game: everything after that
Late game: doesn't exist/creative mode-like supply of resources

I'd say it's something like that. Seriously why are people so focused on terms like these on a sandbox game
 
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McJty

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I'd say it's something like that. Seriously why are people so focused on terms like these on a sandbox game

It is not very important but it can give some indication to you if some mod says: 'This machine is very late game'. Or this machine is 'Early game ore processing'. That can give an indication to someone new to a mod if he should start working on it already or wait until he is further in the game.
 

MigukNamja

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When I play solo, I tend to like difficult/challenging/slow modpacks and maps. Here's my definition of early, mid, and late:

Early - Struggling to stay alive in terms of food, weapons, and armor. Very little automation, vanilla hoppers at most. Little to no energy/power. Have just started some mods and have yet to start others.

Mid - Have reliable source of food, decent weapons, and decent armor. No flight or super-fast boots. Can kill most overworld mobs, though "special" mobs and the Nether are still very challenging. Some automation, have just begun large-scale food production and may have started automatic resource generation, but no auto-crafting yet. Reliable energy/power, but not massive amounts yet (i.e. can't fully power an MFR Laser). Have started pretty much every mod and am getting close to "finishing" some like Tinkerer's Construct.

Late - Have fully automated good-quality food production, resource collection/generation, and have started to automate crafting. Immune to most mobs. Huge (effectively unlimited) power. Have finished many mods, but still have not finished some like Thaumcraft, Thaumic Tinkerer, Blood Magic, AE, etc.,.



Early and mid-game are the most fun for me. There's where the challenge is for me. Unless I'm *really* into the world (my build pleases me), I'll abandon the world and start a new one shortly after making it to "Late" game. There is not much risk or many concepts remaining in "Late" game.
 

Narc

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Everyone else seems to have covered your actual question, but please allow me to note an inconsistency:

[...]I do not have a steady BC supply of power.[...]
I have a very good supply of RF[...]
These two sentences don't make sense together; RF automatically converts to MJ when coming out of a conduit (and I think EnderIO might be, or might have been, able to convert both ways). If you have lots of RF, you have lots of MJ (if needed).

And yeah, put down my vote for "rapidly approaching late game", from your description.
 

YX33A

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I use a more, uh, complex system personally, to describe how far one is into the game. I base it off the three vanilla dimensions and consider other dimensions side tiers and not all are even directly worth mention in this system.

Early Overword: Spawned in
Mid Overworld: Got a good farm, and a home in the hills
Late Overworld: Diamonds are forever!

Early Nether: Build a portal, not needed to be light but must be ready
Mid Nether: Locate a fortress and make a pathway to it, or use Mystcraft to safely access it
Late Nether: Obtain Nether Stars

Early End: Ender Eye stack
Mid End: Locate fortress and portal, prepare for fight
Late End: Beat the dragon and can farm pearls easily

Then I add tiers for mods if needed.
DartCraft: Tier by upgrade tome, T0 is just having some dartcraft stuff

Thaumcraft: You don't wanna know
Blood Magic: Tier by Altar and Orbs
AM2: Tier by capstones and mage level
TE3: Tier by power storage
And so forth.