Dw20 1.6.4 bat morph?

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Skidd2

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Jul 29, 2019
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Okay, so here's the deal: I've rebuilt my PC, but lost all of my worlds, so after re-installing everything (yes, Windows too) I want to start a new world, and find a good place for a base. so, after mining/caving for resources, I come across a bat. First thing through my head: "Yes! now I can go get off of this tundra beach area!" So, I kill it and get its morph. I select and favorite it, and morph into it, but... something strange happens: I can't fly! ( I know its a op argument, but that is besides the point here)
"okay", I think "Why can't I fly?" first thing I notice, that the morph doesn't have any attributes to it. so it boils down to one question: Since this is a fresh install (within the last day) is there some config option that I need to change from default (which i don't know WHY it would be set to off) so I can fly around with the bat morph looking for a spot to call home?


EDIT: upon further digging, I found the config option:
# Disable the flight ability until a player has reached the nether?
# 0 = No
# 1 = Yes
I:disableEarlyGameFlight=1

Which begs the question... since getting to the nether is easy, (gem tools from PR) why has this been disabled by default?
 

Padfoote

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It's an early attempt at balancing the mod. It's harder to get to the nether than it is to kill a bat on your first day.
 

TrJace

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Jul 29, 2019
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in the newer version there is a config that requires that you kill the wither before you can fly
 

Tyrindor

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Jul 29, 2019
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and who would bother grinding skulls just for that?

I think that's a pretty solid requirement TBH. I didn't even know morph had that option and it makes me want to give it a shot.

I removed it from the DW20 pack because it simply removes so many aspects of the game due to being OP, maybe i'll give it a shot on my next world.
 

Jack0928PC

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Jul 29, 2019
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I think that's a pretty solid requirement TBH. I didn't even know morph had that option and it makes me want to give it a shot.

I removed it from the DW20 pack because it simply removes so many aspects of the game due to being OP, maybe i'll give it a shot on my next world.

Couldn't agree more, I disabled morph aswell from my server for the exact same reason. Its essentially free flight with no compensation. However on the topic of killing the wither I do feel that that is so late game that you might as well just disable the mod if your trying to make it that hard just to obtain flight.
 
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ThatOneSlowking

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Couldn't agree more, I disabled morph aswell from my server for the exact same reason. Its essentially free flight with no compensation. However on the topic of killing the wither I do feel that that is so late game that you might as well just disable the mod if your trying to make it that hard just to obtain flight.
Well thats not the only use for the mod:p
 

Jack0928PC

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Jul 29, 2019
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Well thats not the only use for the mod:p
I realize that. Obviously it can be incredibly useful, Bat morph for creating tight space wiring (case and point). Don't get me wrong, it is definitely a cool idea. Just feel like it needs some more balancing. Possibly a kill count, which to obtain the morph you need to kill a certain amount of a certain mob to obtain it.
 

Skidd2

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Jul 29, 2019
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Well, you know what, I do think that as a balance, you could require the player to create an item, like for example: for the bat, you could require a "wings" item, or for a blaze, you could have a "blaze turbine" or something... that could have potential, because you could cause every item have some mid-tier created item, or something that most people will get, but not have immediatly. y'know?
 
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YX33A

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Jul 29, 2019
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Ideally one should have to find and kill "The Thing" to gain the ability to gain morphs, but all in time.
 

Bruigaar

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Jul 29, 2019
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Rare spawn mobs should give you morphs of their smaller less deadly counterparts. Want a bat morph? Well here is Dracula he will give you wolf and bat, just watch out he is hungry!


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hiroshi42

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Jul 29, 2019
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I kinda enjoy hunger overhaul combined with morph, it makes that hunger hit a bit more of a concern especially when hunger kills you in 2-3 hits and most vanilla foods only give 1-2 hunger haunches.
 

trajing

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Jul 29, 2019
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Well, you know what, I do think that as a balance, you could require the player to create an item, like for example: for the bat, you could require a "wings" item, or for a blaze, you could have a "blaze turbine" or something... that could have potential, because you could cause every item have some mid-tier created item, or something that most people will get, but not have immediatly. y'know?
But then no mod support.
 

kittle

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Jul 29, 2019
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When I tried an early version of morph it was set so that you lost all your morphs when you died, and so you had to go out an re-aquire them. Sucked big time when I died as a bat while exploring underground ravines.

As much as it sucked at the time - I think losing your morphs when you die is a great way to help balance things.
 

Padfoote

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When I tried an early version of morph it was set so that you lost all your morphs when you died, and so you had to go out an re-aquire them. Sucked big time when I died as a bat while exploring underground ravines.

As much as it sucked at the time - I think losing your morphs when you die is a great way to help balance things.

This is currently a config option that is defaulted off. Sounds like an interesting twist on things, so I'll be turning this on.
 

kaovalin

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Jul 29, 2019
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My MPS has glide wings and super jump so I really only use the bat's size. If I get stuck/lost I have the portal gun.
 

Bruigaar

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Jul 29, 2019
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Want a bats size but don't wanna be so OP?.....kill a darkling get into those one block holes and climb walls.


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