Information is still needed for: NEI, CCC, Iron Chests & Compact Solars. Please PM me if you have information.
All Packages:
Forge by LexManos: 6.5.0.489 to 6.6.0.515
NotEnoughItems by Chicken_Bones: 1.4.5.0 to 1.4.5.1
CodeChickenCore by Chicken_Bones: 0.7.0.2 to 0.7.1.0
Buildcraft by Sengir: A-3.3.0 to A-3.4.2
Forestry by Sengir: A-1.7.0.1 to 2.0.0.2
IronChest by cpw: 4.5.2.213 to 4.5.4.217
NEIPlugins by mistaqur: 1.0.4.1 to 1.0.4.5
Omnitools by Team CoFH: 2.2.5 to 3.0.2
All Packages:
Forge by LexManos: 6.5.0.489 to 6.6.0.515
Updated to FML v1.4.7-4.7.3.519
Updated to Minecraft v1.4.7
Added:
Updated to Minecraft v1.4.7
Added:
- Seperation of enchantment vs enchanting table and anvil
- Chunk compression moved to network threads, should increase server performance on multi-core servers.
- New 'Server Stopped' event
- New Hooks to allow more control of mob spawning
- Potato and Carrot support for IPlantable
- Fixed fireworks bug
- Fixes a bug where the player view would dip when stepping between certain blocks
- Fixed bug in Event system causing lists to be rebuilt constantly.
- Fixed issue with Efficancy enchatment when connected to vanilla servers.
- Fix mobs spawning on inverted slabs/stairs
- Fixed a few CME exceptions in vanilla MC.
Unkown update changes, please PM me with information
Unkown update changes, please PM me with information
Updated to MC 1.4.7
Added:
Added:
- Creative tab for BC items.
- 3D rendering of items in pipes.
- Functionality from builder until it can be fixed to prevent world corruption.
- Filler function to stop its use asa mining tool. Empties from the top down, items dropped from it only last a second. (cpw)
- Gates and pipe wires now available earlier for other mods.
- Pipes now replace grass, vines, etc. when placed.
- onInventoryChanged() now called when adding to an IInventory.
- Fixed fuel burning in combustion engines. Yielded one tick too much energy before.
- Fixed quarries breaking bedrock.
- Pipe gui closes when pipe is destroyed.
- Fixed display issues due to overflow on combustion engines.
- Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
- Fixed issues with the hopper and NBT data.
- Fixed NBT data not synching in diamond pipe gui.
- Pipe items should now display smoother.
- Filler flatten now works above 128 height.
- Stacked tanks will not store different liquids anymore.
Forestry 2 - 2.0.0.2:
Added:
Changed:
Added:
- Low fertilizer triggers for BC gates on farm hatches.
- 4x4 farm.
- Config option to disable specific structure schemata.
- Missing config option for fertilizer value in gamemodes.
- Multiblock farms with hatches, valves and gearboxes. Can be configured via circuit boards.
- Added grafter item with 5 uses.
- Alveary Hygroregulator to control humidity.
- Stairs for Forestry woods.
- Seperate tabs for Forestry mod items.
- BC gate triggers for low soil and liquid on multiblock farms. Low soil will accept an item as a parameter.
- Rubber plantation for multiblock farms when IC2 is installed. Works similar to an orchard.
- 5x5 variant of multiblock farms.
- Tied seed oil output for cherries, walnuts and chestnut to seed oil from wheat, with cherries giving 3x, walnuts 10x and chestnut 12x as much.
- Reduced ripening time on chestnuts and walnuts.
- Fertilizer lasts longer in farms on easy gamemode.
- Back side of engines is now solid.
- Farm hatches now output into pipes and inventories below them.
- Managed arboretum now uses all the available space.
- New textures for apatite, apatite ore, fertilizer. Apatite ore now drops between 0 and 5 gems per ore block, works with fortune.
- Soldering iron can now switch between different layouts for the electrical engine, managed farms and manual farms. The layout determines the effect of an electron tube.
- Bonemeal now works on fruit leaves.
- Removed generational data from drones. Should improve stacking behaviour significantly.
- Refactored alveary to use single block id. Will update existing apiaries.
- Alvearies and farms will now keep their inventory even if broken. Only breaking the master block will eject items.
- Alvearies and farms can be owned like any other machine.
- New textures for copper and tin ore.
- Ore gen slightly. Apatite does not spawn below Y=60 anymore. Copper needs at least Y = 32, tin Y = 16.
- Ash cannot be used to create fertilizer anymore. It can be mixed with existing fertilizer to double it though.
- Rubber plantation will now tap resin spots on the lowest wood block as well.
- Fixed orchard infighting over which fruits are harvestable and which are not.
- Neutered orchards ability to eat servers.
- Fixed rare stackoverflow crash on multiblock structures.
- Fixed an issue which caused extracting from alvearies to break.
- Fixed fruit colours incorrectly synching to client.
- Fixed an issue that caused BC's emerald pipes to crash.
- Infernal farm now actually harvests crops and doesn't just sit there looking pretty.
- Alveary swarmer and hygroregulator properly drop inventory contents when broken.
- Fixed an issue which can cause a crash in the treealyzer gui due to old sapling genetics.
- Fixed infernal farm not starting up without liquid in the tank.
- Fixed a Java 7 incompatibility.
- Fixed a bug that caused fruits to only drop a single time.
- Fixed some derpy backpack behaviour.
- Fixed a few soldering iron issues when removing chipsets.
- Fixed some stacking issues with bees.
- Fixed imprinter.
- Removed: Bonus to sapling drop rate on leaves. Use your grafter!
- API: Full API to add entirely new farm logic to multiblock farms via circuits or just single crops to existing farms.
- Localization: Added/Updated PR and CN.
Changed:
- Reduced the bandwith used by leaves on trees generated by forestry by about 87 %. This should also fix disconnect.overflow in high density forests in SMP.
- (IMPORTANT! UPDATE!) Fixed an issue that caused leaves not to remove the associated TileEntity, clogging up the save and provoking hard-to-trace bugs.
- Fixed an issue that caused fruits (cherries, walnuts, chestnuts) to not spawn correctly, generating phantom fruits.
- Fixed an exploit that allowed bees to be duplicated via backpacks.
- Fixed a crash in relation to RP2's fake player.
- Blacklist config is now read before registering mutations and should work correctly.
- Fixed an issue that caused bees to render incorrectly in the stationary analyzer.
- Fixed a crash related to using the wrong locale for lower casing identifiers.
- Fixed incorrect bee rendering in apiarist's pipe. (Again.)
- Fixed a duplication bug on apiaries with BC pipes.
- Random SMP crash when cycling through items in hand and opening backpack gui.
- Fixed a crash when putting cans into a RP2 deployer.
- Fixed the issue that caused specimen in bee- and treealyzer to require a second click for analyzation. (h/t Xhamolk for finding the source of the bug.)
- Letters can only be written to if they are unstacked.
- Letters will now correctly be lodged irrespective of casing of recipient's name.
- Cherry trees are now correctly named "Hill Cherry", not "Wild Cherry".
- Fixed bonemeal not being consumed on use on saplings.
- Possibly improved sapling stacking.
Unkown update changes, please PM me with information
Support for Following:
- Buildcraft 3.3.0
- Show assembly table recipes and Combustion Engine fuels and coolants.
- IndustrialCraft2 1.112 Open Beta
- Added tooltip that show how many EU you can get from burn item in Generator (can be disabled in NEI options).
- Warning: this plugin uses client-side IC2 config option "energyGeneratorBase", server can have different value.
- It's also show recipe of UU-Matter in Mass Fabricator.
- Railcraft 6.14.0
- Forestry 1.7.0.3
- This plugin show squeezer, centrifuge, carpenter, fermenter, moistener, still and thermionic fabricator recipes.
- Forge 6.5.0+
- This plugin is add ability to see all possible containers for each liquids. Also you can see their names in Liquid Dictionary, check if item registred in Ore Dictionary and browse Ore Dictionary (but it disabled by default, you need activate this ability in NEI options).
Added:
- Sneak + Right Clicking the Lexicon Block will remove the book and leave the Plinth behind. Another Sneak + Right Click will remove the Plinth as well.
- also changes how valid conversions are detemined - either a whitelist or blacklist model is used, and can be chosen in the config file. A default list will be generated if one is not present - you may then alter this list as you see fit for your own server.
- adds portable functionality to the Lexicon and changes the mechanics up a bit. To create the Block version of the Lexicon, create the Plinth and then place the Lexicon on top of it. To use the Lexicon directly from inventory, Sneak + Right Click.
- Couple of small bugfixes & IC2 should work properly now.
- Fixes a Lexicon Dupe Bug
- Omniwrench won't remove safes with items in them and can now pick up MFFS Secure Storage (Dropping Items inside of them). Thanks to BalanceSeeker for finding this change