So, I've always been a fan of challenges. I tried out the Refugee to Regent Challenge
. I even wrote my own challenge inspired by it. After a long hiatus, I'm back and looking to try again. I figured I'd do a bit of brainstorming with the community this time around.
My goal is to design a challenge that is:
* Easy to follow
I'd rather not have to keep referring to a wiki the whole time, wondering whether I needed 6 or 8 5x7 buildings.
* Progression-based
I want to see that I'm making progress as the challenge unfolds
I think the easiest way to accomplish both of these goals is with a tiered unlock system (like I used in the Tier 10 Challenge). As you progress through the levels of the challenge, different materials unlock.
1 -
2 Wood
3 Stone
4 Iron
5 Redstone
6 Gold
7 Diamond
8 Obsidian
9 Glowstone
10 Endstone
For instance, until you get to level 2, you can't craft anything containing wood (yes, no crafting table). This makes it very easy to follow. You don't have to reference a list of allowed and forbidden items. You just have to look at the recipe you're trying to craft, and have a good idea of the progression.
My difficulty now is figuring out how to unlock each level. The Tier 10 challenge was plagued with math. To get to the next level, you needed to tally up all your stuff (inventory/built), and look on charts and add up your current points. That's too much work. But I'm also not a fan of "build 30 empty buildings that no one will ever use for anything". Any ideas?
. I even wrote my own challenge inspired by it. After a long hiatus, I'm back and looking to try again. I figured I'd do a bit of brainstorming with the community this time around.
My goal is to design a challenge that is:
* Easy to follow
I'd rather not have to keep referring to a wiki the whole time, wondering whether I needed 6 or 8 5x7 buildings.
* Progression-based
I want to see that I'm making progress as the challenge unfolds
I think the easiest way to accomplish both of these goals is with a tiered unlock system (like I used in the Tier 10 Challenge). As you progress through the levels of the challenge, different materials unlock.
1 -
2 Wood
3 Stone
4 Iron
5 Redstone
6 Gold
7 Diamond
8 Obsidian
9 Glowstone
10 Endstone
For instance, until you get to level 2, you can't craft anything containing wood (yes, no crafting table). This makes it very easy to follow. You don't have to reference a list of allowed and forbidden items. You just have to look at the recipe you're trying to craft, and have a good idea of the progression.
My difficulty now is figuring out how to unlock each level. The Tier 10 challenge was plagued with math. To get to the next level, you needed to tally up all your stuff (inventory/built), and look on charts and add up your current points. That's too much work. But I'm also not a fan of "build 30 empty buildings that no one will ever use for anything". Any ideas?