my bad for not finding the relevant posts, but i did try searching and got a lot of posts that werent event relevant to the topic i was looking for. i tried. reallyIt's better to set up autocrafting in LP if you want to access the autocraft from both systems.
He's saying set up LP autocrafting, and then code into AE for it to craft using your LP, AE can use LP autocrafting, but LP can't use AE autocraftingmy bad for not finding the relevant posts, but i did try searching and got a lot of posts that werent event relevant to the topic i was looking for. i tried. really
as for lp autocrafting...you say it can access both systems? how so? I know it can access AE as a storage service. thats not the problem. the thing is this: i have a mac with several pages of recipes, interfaces tied to machines to automate smelting, pulverizing, even automated crucibles for thaumcraft, etc. is it possible to get LP access to all that? or do i really have to trash the AE system and somehow get LP to do all that work? seems a bit harsh to have to tear down all the existing work just to get around that issue.
My experience with LP has been that auto-crafting there is *even worse* -- if LP isn't delivering what I requested, it tends to be a matter of hunting down all the crafting tables to find the one that isn't configured to use ore dictionary planks, or whatever similar goof-up occurred. There's no crafting monitor in LP that I'm aware of, and the logistics glasses are far too deep in the crafting tree to be a valid resource when you're just setting up auto-crafting for the first time (which is usually in the early game).- Autocrafting is a pain in the ass. You order things and they do not get crafted. You always need to monitor the crafting monitor. And even that isn't enough as the monitor can't tell how many items it misses in total. It's damn faster to craft things manually in the crafting terminal (this one i like). And every time you change something in the network, autocrafting stops completely.
Unless it *thinks* it can complete the task, but it turns out it actually can't. Which is the example I gave. And that's exactly the point where I wish I could ask the network what it thinks it's doing, or cancel its crafting jobs.LP needs no monitor, because it tells you exactly what is missing to complete the task the moment you order the autocraft. It even breaks down to the basic items like logs and so.
Like it or not, people make mistakes, especially while learning or re-learning. If a mod fails to take this into account, it's letting its players down.You can't blame a mod for pebkac
I guess you could also use placeholder items in the network(like a book named like the item you want) and then set up a level emitter or something to detect when you remove that placeholder item which would queue the craft of the corresponding itemHonestly, OreDict is a big improvement over nothing.
The only workaround I know is to use ComputerCraft to make AE autocraft and maintain a number of whatever it is you might want. Then those will be requestable via LP.