Biggest memory hogs in monster?

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Mahoka

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Jul 29, 2019
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trying to set up monster on a server for some friends but it seems to be a touch too monstrous. Any suggestions on the biggest resource hogs to clip out?

I'd like to keep these "core" mods - ic2, buildcraft, thermal expansion, thaumcraft
 

joshie

New Member
Jul 29, 2019
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It's really only the ocean world gen of mariculture that's the 'hog', and oyster rendering.
 

vertagen

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Jul 29, 2019
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Rotarycraft and bigreactors can cause FPS issues on Low End computers when you look at them.
 

Mahoka

New Member
Jul 29, 2019
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I should specify - the bottleneck is in the server, not the users' computers. We rent a server from beastnode with 2-3 gigs of ram, and it has been running horizons well. We restarted and switched to monster, and it won't load up. What I can glean from the rapidly scrolling server log is a multitude of out of memory errors, so memory lack is a possible cause I want to explore. There are no file problems, because I can load it on my home computer. then again I've read posts where people say they run monster on 2-3 GB of RAM so.. maybe I'm barking up the wrong tree
 

kilteroff

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Jul 29, 2019
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I've found it's worst when you force tons of inter-mod work in a tight area; an area of my base is full of rotarycraft machines powering engineer's toolbox stuff all plumbed by ender io feeding into an ae system sitting on top of a big reactor... that area is not kind to fps -_-