Automating oreberries?

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TangentialThreat

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Jul 29, 2019
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So I tried but the author seems to have made these things things turtle-resistant.

turtle.attack() with an engineering turtle makes the ripe berry disappear but it does not appear in the turtle's inventory. turtle.dig() with a mining turtle produces an oreberry bushling in the inventory but no berries.

I think I need a new strategy to cheese this. What other ways are there of simulating a player click?
 

whythisname

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Jul 29, 2019
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Thaumcraft Golems can harvest them and the MFR Harvester can as well. Considering the MFR Harvester will accept just about any power and won't die from walking into an ore berry brush I think they are the best option. Golems are more energy efficient, but designing a safe farm for them is harder.

Outside of those 2 I don't know if there are any other option for harvesting ore berries.
 

TangentialThreat

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Jul 29, 2019
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Thaumcraft Golems can harvest them and the MFR Harvester can as well. Considering the MFR Harvester will accept just about any power and won't die from walking into an ore berry brush I think they are the best option. Golems are more energy efficient, but designing a safe farm for them is harder.

Outside of those 2 I don't know if there are any other option for harvesting ore berries.
Thank you. Let the cheesing... commence!
 

Albeleo

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Jul 29, 2019
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Harvester didn't work. Will try golems eventually.
I'm thinking...13x13 room, slabs for the floor to block spawns, blackout curtains at the entrance to make it completely dark, orebushes on the ceiling harvested by golems.

Sent from my SAMSUNG-SGH-I317 using Tapatalk 2
 

Hoff

Tech Support
Oct 30, 2012
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But that would be too hard, the simple solution is to harvest with missiles.
Dynamite in a dispenser floating above the bushes on a timed delay to allow them to grow. Wooden golem to harvest all the items and place them in a chest. A turtle is then fed the bushes and some dirt to replace all lost blocks and replace the bushes.
 

Malexion

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Jul 29, 2019
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Hmm, if only we could get mdyio to add a block like the igniter but instead triggers an explosion in front.
 

WTFFFS

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Jul 29, 2019
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Put a block above the bush, golems can't walk into them then (and neither can you).
 

whythisname

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Jul 29, 2019
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The Harvester settings should work at their defaults. You have to take range into account though, without upgrades the Harvester only has a 1 high 3x3 range in front of it. With upgrades this can be made bigger, but I don't think you can make it taller. They can easily be stacked though so that shouldn't be too much of a problem.
 
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Malexion

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Jul 29, 2019
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The Harvester settings should work at their defaults. You have to take range into account though, without upgrades the Harvester only has a 1 high 3x3 range in front of it. With upgrades this can be made bigger, but I don't think you can make it taller. They can easily be stacked though so that shouldn't be too much of a problem.
"Fruit" items usually are not in the default settings.
 

RedBoss

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Jul 29, 2019
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Golems are one block tall.
Place bushes on the floor. Place slabs on top of the bushes and slabs in front as well. The golem will step onto the slab and harvest the berries. The top slab will prevent them from hopping onto the top and taking damage. This allows also for a terrace style farm which the Golems can harvest using stairs to access each level.
 

BanzaiBlitz

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Jul 29, 2019
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Forge Multipart covers or maybe even hollow covers covering the darn bushes entirely. The little buggers SHOULD be smart enough not to just walk into them though.

Also, the Harvester works on fruit berry bushes. I see no reason why it wouldn't work with ore berries too. Another thing to note is in the MFR config, there should be an option for how high to scan for berry bushes from Natura. Default of Unleashed was 3 high, if I recall the config correctly.

And if that doesn't work, nothing says you can't try the fruit picker, though I think that's meant for Harvestcraft trees that actually have hanging fruits to pick.