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GamerwithnoGame

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Jan 29, 2015
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TiCo Tanks are built using the same seared stone as you would build a smeltery. I remember I put a roof on all of the tanks I've made, but I don't remember if it's actually needed to complete the multiblock.
I'm pretty sure it is - the book should tell you for certain, but I think so.
 

Hambeau

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Jul 24, 2013
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I'm pretty sure it is - the book should tell you for certain, but I think so.

Both the seared tank and seared oven need tops, but they can be made with seared glass if desired. I just finished a large tank in my DW20 world that I'm experimenting with for a Canola oil plant since it can contain multiple fluids... I just need to design a circulating system with filtered inputs to allow the proper liquid into the machines.

Also, except for the parts needing to be made with seared bricks (controllers, drains, etc.) you can make seared cobble to use as wall blocks in the smeltery, tank and oven.
 

Cptqrk

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Aug 24, 2013
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Also, except for the parts needing to be made with seared bricks (controllers, drains, etc.) you can make seared cobble to use as wall blocks in the smeltery, tank and oven.

Pour liquid stone into an ingot cast to get seared bricks if you want more controlers/drains/tanks.
 
M

MikW

Guest
Woo! I'm glad I helped :)

If it had extra utilities 2, there is a fluid trash can; otherwise... hmm. It sounds terribly manual, but if you have any blocks that can place a fluid source into the world (AA has one) you can have a block placer basically put something like cobblestone over that, just like you would to remove water or lava source blocks. The IE multiblock tank can hold 512 buckets of liquid, and costs 34 iron sheetmetal and 4 treated wood fence normally - that's not super cheap but it might be a good option rather than voiding it?
I use the IE multiblock tank, just because creosote is overflowing from my coke oven. I think treated wood looks cool though, might use a lot of those for certain parts of my base.
 
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GamerwithnoGame

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I use the IE multiblock tank, just because creosote is overflowing from my coke oven. I think treated wood looks cool though, might use a lot of those for certain parts of my base.
I did the same - I love the look of the tank, and I want to use a lot of treated wood in my warehouse. I've got my Coke ovens one block apart with an IE pump configured to pull from both in between, and then pipes going from that to the fluid tank. What I will do though is pump my creosote into an Assembler as well - that should make the crafting of treated wood a lot less tedious! :) plus it looks awesome too.
 
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Pyure

Not Totally Useless
Aug 14, 2013
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Immersive Engineering: I know the cables no longer transform power types RF <> EU, but can the cables still CARRY eu? (The config says it has compat for IC2 set to true but I'm guessing its no longer used)
 

GamerwithnoGame

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Jan 29, 2015
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Immersive Engineering: I know the cables no longer transform power types RF <> EU, but can the cables still CARRY eu? (The config says it has compat for IC2 set to true but I'm guessing its no longer used)
...hmm. If I remember tonight (was going to check it out last night and forgot) I'll let you know.

EDIT: had a quick check @Pyure and it doesn't look like it works in Beyond at least. Might need a config change, or it may just not support it.
 
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Golrith

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Nov 11, 2012
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Applied Energistics 2.

Haven't played with AE2 yet (better late then never!) but am familiar with AE1, and AE2 from lets plays. How do I setup an on demand craft into a machine? Like for example teaching the system how to make coal dust from a piece of coal in a pulverizer.

I know to perform a shaped/shapeless craft within the system you need those crafting cpus plus extras which replaces the good old MAC but for the life of me I cannot remember how to do machine crafting.


One thing I have learned, I preferred AE1 so will enjoy switching to Refined Storage in later MC versions.
 

triggerfinger12

Well-Known Member
Apr 17, 2017
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Applied Energistics 2.

Haven't played with AE2 yet (better late then never!) but am familiar with AE1, and AE2 from lets plays. How do I setup an on demand craft into a machine? Like for example teaching the system how to make coal dust from a piece of coal in a pulverizer.

I know to perform a shaped/shapeless craft within the system you need those crafting cpus plus extras which replaces the good old MAC but for the life of me I cannot remember how to do machine crafting.


One thing I have learned, I preferred AE1 so will enjoy switching to Refined Storage in later MC versions.
There are special blocks that you hook up to the system. They have different tiers of processing power (aka how many requests can be given at once). Otherwise it's pretty much the same as RS (neve played AE1, so idk how it was there)
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
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Applied Energistics 2.

Haven't played with AE2 yet (better late then never!) but am familiar with AE1, and AE2 from lets plays. How do I setup an on demand craft into a machine? Like for example teaching the system how to make coal dust from a piece of coal in a pulverizer.

I know to perform a shaped/shapeless craft within the system you need those crafting cpus plus extras which replaces the good old MAC but for the life of me I cannot remember how to do machine crafting.


One thing I have learned, I preferred AE1 so will enjoy switching to Refined Storage in later MC versions.
You need to put an interface with a processing pattern somewhere next to the machine. And then have the machine eject back into the system.
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
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In the Beyond pack (current release v 1.10) I'm looking to move some Rubber Tree logs with Sap bits on them. In previous packs I would either use a Moving Wand, or a Portal Gun. Neither of these are in the Beyond pack.

Suggestions?
 

Everlasting2

Well-Known Member
Jun 28, 2015
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In the Beyond pack (current release v 1.10) I'm looking to move some Rubber Tree logs with Sap bits on them. In previous packs I would either use a Moving Wand, or a Portal Gun. Neither of these are in the Beyond pack.

Suggestions?
teleposers from bloodmagic work , psi might work (im unsure)
 
S

SirAwesomeness

Guest
Why won't it let me create a support request on the Tech Support page for my problem? It just gives me this message:
Feed the Beast - Error
You do not have permission to view this page or perform this action.
 
S

SirAwesomeness

Guest
Somewhere it told me I have insufficient privileges to post there, how do I get more/sufficient privileges to post?
 

Nezraddin

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Jul 29, 2019
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Hello *waves*

Since I'm trying to find a solution for a lil fps issue at the moment I stumbled over some threads and videos and noticed again the one thing I always hear when it comes to minecraft: That the average "normal" fps seems around 80+.

Now I'm really wondering: Is an i5-2500k with 3.3GHz so old and weak that it effects minecraft that much?
My normal fps without any fps-mods is somewhere around 25~40, with mods (like optifine) the highest I counted was 55. So hearing again and again "With this you easilly get 150 fps" and such sentences really confuses me.
 
S

SirAwesomeness

Guest
Hello *waves*

Since I'm trying to find a solution for a lil fps issue at the moment I stumbled over some threads and videos and noticed again the one thing I always hear when it comes to minecraft: That the average "normal" fps seems around 80+.

Now I'm really wondering: Is an i5-2500k with 3.3GHz so old and weak that it effects minecraft that much?
My normal fps without any fps-mods is somewhere around 25~40, with mods (like optifine) the highest I counted was 55. So hearing again and again "With this you easilly get 150 fps" and such sentences really confuses me.
I don't know too much about computers but I know that more than just the CPU affects fps. Like do you have a graphics card? How much RAM do you have? Both of these others things are crucial to fps, not just your cpu.