Ok, first of all, not sure if this should be in mods (since its something specific to a single mod I'm curious about) or mod packs. So my husband and I have been playing Material Energy^3 we're a decent way in, with the first section of quests as complete as it can be and all the other quest sections opened up. The other night my husband was playing with the auto enchanter and it corrupted our world. After browsing forums we learned that you can use mcedit to go in and delete the auto enchanter and it should save the world. It worked… mostly. Except all mod blocks in the chunk with the auto enchanter were deleted or replaced with vanilla blocks. Not a big deal, go into creative and rebuild as best as we can. The big problem was; my husbands player.dat was wiped. Meaning his entire inventory and ender chest were wiped. He had some spatial storage cells in his chest that we did not have duplicates of. Like a moron I forgot to backup the world before I tried this fix so I can't just copy over old player.dat so I'm fairly certain that itself can't be recovered.
So, my question is this: Can a new spatial storage cell be created to access the area the old cell stored? If I understand how the mod works it creates a new dimension for each cell. We still have all the dims folders. Is there some way to trick a storage cell into thinking it's supposed to load one of the previously made dims?
So, my question is this: Can a new spatial storage cell be created to access the area the old cell stored? If I understand how the mod works it creates a new dimension for each cell. We still have all the dims folders. Is there some way to trick a storage cell into thinking it's supposed to load one of the previously made dims?