I've been messing around with adding ATG (Alternate Terrain Generation) to FTB Infinity Evolved.
Using the (in the thread) provided generator.cfg, I got it to work using BoP biomes. At first there was a large amount of mushroom biomes, which was fixed by disabling the "ocean filling" feature of BoP. After doing this, I got really nice looking worlds (I also followed @rhn 's advice of changing the BiomeBlobScale entry in atg.cfg to 5, thus reducing the biome-noise of the world).
It's great, but I have a couple of things that irk me that I would like to sort out before I commit to a world.
First, there is a lot of ocean. I don't mind having a lot, but some of them seem to have no end. I tried changing the landmass percentage in the BoP configs, but that doesn't seem to do it.
Second, most of the coastline isn't beaches, but rather really wet, swampy biomes. I wouldn't really mind, were it not for the ugly water colouring that comes with it. This could be fixed by having beaches fill those slots or by disabling the different water colours (but that would also kinda ruin any cool wet biomes that occur in other places).
Has anyone gone through this process and can you give me some ideas/pointers?
Perhaps someone has already worked out a really nice config I could use, who knows?
Cheers,
Using the (in the thread) provided generator.cfg, I got it to work using BoP biomes. At first there was a large amount of mushroom biomes, which was fixed by disabling the "ocean filling" feature of BoP. After doing this, I got really nice looking worlds (I also followed @rhn 's advice of changing the BiomeBlobScale entry in atg.cfg to 5, thus reducing the biome-noise of the world).
It's great, but I have a couple of things that irk me that I would like to sort out before I commit to a world.
First, there is a lot of ocean. I don't mind having a lot, but some of them seem to have no end. I tried changing the landmass percentage in the BoP configs, but that doesn't seem to do it.
Second, most of the coastline isn't beaches, but rather really wet, swampy biomes. I wouldn't really mind, were it not for the ugly water colouring that comes with it. This could be fixed by having beaches fill those slots or by disabling the different water colours (but that would also kinda ruin any cool wet biomes that occur in other places).
Has anyone gone through this process and can you give me some ideas/pointers?
Perhaps someone has already worked out a really nice config I could use, who knows?
Cheers,